STAR WARS™ Rebellion

STAR WARS™ Rebellion

bunny32794 Aug 4, 2017 @ 10:07pm
Not Enough Fighters to Protect Death Star?
Every time I get into a battle with the death star I get an alert telling me there's not enough fighters to "properly shield it" or something., even though I have a full garrison of 24 TIE interceptors on top of over a thousand TIE fighters and interceptors brought by the rest of the fleet. Even more weirdly, I see rebel ships make a beeline for the Death Star then just disappear; how do I send fighters after them? Sure, I immediately order all my groups to intercept but the rebels just ignore me and go straight to the death star, but they always get through and I always freak out.

How do I "shield" the death star with my fighters? Do I order a fighter group to "recover", which I presume means to retreat back to their mothership?

That being said, however, the death star is pretty amazing.

I didn't know how to fire the superlaser until I clicked on the green button in the upper right corner and right-clicked on a rebel ship. After a few second delay a green laser shot out and destroyed the rebel ship. Combine it with an interdictor to prevent escape and a shield generator for invincibility and you've got yourself an Endor.

In any case I've been scared off of estroying planets by basically every single guide I've read so I use it as a tactical superweapon rather than as a strategic one. It also helps for me to think of it as a mobile base or command center; a place where you can just have a whole bunch of characters, ground forces, and fighter squadrons all in one place.

Also, unlike in EAW, you can build multiple death stars! Not that I would due to the expenses involved, but when I had enough resources to break even I went over to a shipyard and sure enough I had the option to build one more. Amazing!

< >
Showing 1-6 of 6 comments
jedispy Aug 16, 2017 @ 12:29pm 
I don't know what to tell you about how to properly protect the DS. I think I got mine destroyed one time. Most of the time I'm fine.

As for blowing up planets, just do it. It affects the popularity on other planets in the same system. Who cares? Victory is what matters, especially when you're assaulting the Rebel base. No shielding can protect them from your mighty wrath.
emperorvalse Sep 2, 2017 @ 7:05pm 
I do not know if you are talking about when you first jump in a system or if you get attacked. IIRC the rules state that you need a 3 to 1 advantage to stop the Rebel fighters from attacking your Death Stars. However it should be noted if you are using anything other than a TIE Defender or planet base fighters that begin in space at the start of the battle, they do not count until they are launched into space.
Using the DS super laser against a planet, select fleet then choose Bombard Planet will destroy it but it also will drop your support levels across the board so be prepared for that. Of course you do get that Imperail thrill of destroying that Rebel planet but....beware the Dark Side....
kaiyl_kariashi Sep 11, 2017 @ 6:47am 
the death star is pretty useless. You can just use fleet bombardment over and over with a few star destroyers and eventually destroy all of the energy slots on the planet rendering worthless aside for a place to hide.

Blowing up a planet causes the entire core to lose a HUGE amount of rep. Slagging a planet just pisses off the sector, so if it's 100% rebel controlled anyway, just slag all the planets and sit back and watch all their ships blow up from lack of maintence.
bunny32794 Sep 11, 2017 @ 2:14pm 
Originally posted by kaiyl_kariashi:
the death star is pretty useless. You can just use fleet bombardment over and over with a few star destroyers and eventually destroy all of the energy slots on the planet rendering worthless aside for a place to hide.

Blowing up a planet causes the entire core to lose a HUGE amount of rep. Slagging a planet just pisses off the sector, so if it's 100% rebel controlled anyway, just slag all the planets and sit back and watch all their ships blow up from lack of maintence.
If you destroy all energy points on a planet ("glassing" if I can use a more generic sci-fi term instead of the Star Wars specific Base Delta Zero) can they regenerate back? I'm uncomfortable with the idea of destroying resources rather than capturing them.

As for the DS, I generally use it as a tactical superweapon to one shot Rebel capital ships and also as a mobile command center where characters can be safe protected by a massive fleet and a full garrison of fighters and troops.
BrigadierBill Sep 24, 2017 @ 9:25pm 
Originally posted by bunny32794:
If you destroy all energy points on a planet ("glassing" if I can use a more generic sci-fi term instead of the Star Wars specific Base Delta Zero) can they regenerate back? I'm uncomfortable with the idea of destroying resources rather than capturing them.

As for the DS, I generally use it as a tactical superweapon to one shot Rebel capital ships and also as a mobile command center where characters can be safe protected by a massive fleet and a full garrison of fighters and troops.

Although sometimes resources or energy can be destroyed on planets, this is usually due to the "natural disaster" event. Bombarding military targets is generally a safe bet, with the worst problems being the occasional accidental civilian collateral damage (i.e. destroying a shipyard while attacking a garrison).

Structures are gone once destroyed though--if that's what you meant to ask--although the maintenance costs are refunded. Blowing up civilian structures causes serious negative reputation in that sector though.
Kowloon Goreksson Jan 27, 2018 @ 12:35am 
Originally posted by kaiyl_kariashi:
the death star is pretty useless. You can just use fleet bombardment over and over with a few star destroyers and eventually destroy all of the energy slots on the planet rendering worthless aside for a place to hide.

Blowing up a planet causes the entire core to lose a HUGE amount of rep. Slagging a planet just pisses off the sector, so if it's 100% rebel controlled anyway, just slag all the planets and sit back and watch all their ships blow up from lack of maintence.

If we're talking multiplayer... yea, death star is useless. But part of the reason playing the empire is a pain, BESIDES the fact that tie fighters blow and even tie defenders get eaten up by a wings and get outclassed by b wings... is the fact you have to search for their HQ.

Even if you use victory star destroyers and general bombard planets to make their energy 0, if you leave it alone and go to the enxt planet or group of planets... they can move their HQ there or even plant a ♥♥♥♥ ton of infiltrators so they have a hub for sabatoging your nearby high value planets.

The diplomacy "rep" loss for Death Star is mitigated if you play it smart. Control the Sesswana sector or w.e it's called and branch out into the outer rim.

- Make sure all your planets, including the outer rim has 2 gen core II's

- Outer rim planets should have 6 dark tropper regiments each (so they have high detection so sabatoging won't work often). As long as you are the Empire, all you need is 2 gen core II's. The rebels have a horrible bombardment rating, EVEN with bulwark battlecruisers. Stuff Outer Core plents with mines/refineries so you have good maintenance upkeep, even when blockaded.

- Sesswana sector should have 9-12 troop regiments (I like to mix 6 dark troopers and 3-6 imperial army regiment since they are the cheapest). The key is it doesn't matter how red the reputation bar is for your planets... they won't uprise when you have 9-12 units. Also, the 6 dark troopers mixed in there help prevent sabatoging AND uprise attempts if the CPU is cheeky enough.

NOTE: Outer rim planets do NOT care at all if you blow up inner core/outer core planets. Not many people know this. Only inner core planets frown upon "destroy system". This is why I only focus on taking care of 1 inner core group of planets, stuffing them with 9-12 units (I recommend 12 for good anti-sabotage).

If you are going for the death star method, victory star destroyers are pretty useless now since you dont need help bypassing shield generators now... Only point of victory destroyers is the =5= bombardment rate they carry, which is significantly higher than other ships.

Focus on building imperial star destroyers, and ofc SSD's and fill them up with tie defenders solely, so that your death star won't be killed. Lancer Frigates and carrack light cruisers also are nice (I personally like carrack light cruisers since they do have some turbo lasers to help deal with correlian gunships unlike the lancer frigates).

IMO, death star empire strat is much more fun and less annoying. And cmon, you're the empire. Blow up ♥♥♥♥. And if you really want, blowing up a planet makes nearby planets scared and actually like you, so you can use it to your advantage to domino effect planets in your control if you want.

I've had so many games where i bombard a planet to dust, run around the entire galaxy and then noticing the HQ relocated to a 0-1 energy planet. Only way to keep the planet under your control is to planet assault it and keep 6 garissoned... which takes too much time and maintenance points.




EDIT: Also, it's fun when you have a lot of prisoners. Put them on a planet and death star it. Watch as your messages are filled with "X has been killed". If they escape, just reload, wait a day or two and try for best results :)
Last edited by Kowloon Goreksson; Jan 27, 2018 @ 12:57am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 4, 2017 @ 10:07pm
Posts: 6