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As for blowing up planets, just do it. It affects the popularity on other planets in the same system. Who cares? Victory is what matters, especially when you're assaulting the Rebel base. No shielding can protect them from your mighty wrath.
Using the DS super laser against a planet, select fleet then choose Bombard Planet will destroy it but it also will drop your support levels across the board so be prepared for that. Of course you do get that Imperail thrill of destroying that Rebel planet but....beware the Dark Side....
Blowing up a planet causes the entire core to lose a HUGE amount of rep. Slagging a planet just pisses off the sector, so if it's 100% rebel controlled anyway, just slag all the planets and sit back and watch all their ships blow up from lack of maintence.
As for the DS, I generally use it as a tactical superweapon to one shot Rebel capital ships and also as a mobile command center where characters can be safe protected by a massive fleet and a full garrison of fighters and troops.
Although sometimes resources or energy can be destroyed on planets, this is usually due to the "natural disaster" event. Bombarding military targets is generally a safe bet, with the worst problems being the occasional accidental civilian collateral damage (i.e. destroying a shipyard while attacking a garrison).
Structures are gone once destroyed though--if that's what you meant to ask--although the maintenance costs are refunded. Blowing up civilian structures causes serious negative reputation in that sector though.
If we're talking multiplayer... yea, death star is useless. But part of the reason playing the empire is a pain, BESIDES the fact that tie fighters blow and even tie defenders get eaten up by a wings and get outclassed by b wings... is the fact you have to search for their HQ.
Even if you use victory star destroyers and general bombard planets to make their energy 0, if you leave it alone and go to the enxt planet or group of planets... they can move their HQ there or even plant a ♥♥♥♥ ton of infiltrators so they have a hub for sabatoging your nearby high value planets.
The diplomacy "rep" loss for Death Star is mitigated if you play it smart. Control the Sesswana sector or w.e it's called and branch out into the outer rim.
- Make sure all your planets, including the outer rim has 2 gen core II's
- Outer rim planets should have 6 dark tropper regiments each (so they have high detection so sabatoging won't work often). As long as you are the Empire, all you need is 2 gen core II's. The rebels have a horrible bombardment rating, EVEN with bulwark battlecruisers. Stuff Outer Core plents with mines/refineries so you have good maintenance upkeep, even when blockaded.
- Sesswana sector should have 9-12 troop regiments (I like to mix 6 dark troopers and 3-6 imperial army regiment since they are the cheapest). The key is it doesn't matter how red the reputation bar is for your planets... they won't uprise when you have 9-12 units. Also, the 6 dark troopers mixed in there help prevent sabatoging AND uprise attempts if the CPU is cheeky enough.
NOTE: Outer rim planets do NOT care at all if you blow up inner core/outer core planets. Not many people know this. Only inner core planets frown upon "destroy system". This is why I only focus on taking care of 1 inner core group of planets, stuffing them with 9-12 units (I recommend 12 for good anti-sabotage).
If you are going for the death star method, victory star destroyers are pretty useless now since you dont need help bypassing shield generators now... Only point of victory destroyers is the =5= bombardment rate they carry, which is significantly higher than other ships.
Focus on building imperial star destroyers, and ofc SSD's and fill them up with tie defenders solely, so that your death star won't be killed. Lancer Frigates and carrack light cruisers also are nice (I personally like carrack light cruisers since they do have some turbo lasers to help deal with correlian gunships unlike the lancer frigates).
IMO, death star empire strat is much more fun and less annoying. And cmon, you're the empire. Blow up ♥♥♥♥. And if you really want, blowing up a planet makes nearby planets scared and actually like you, so you can use it to your advantage to domino effect planets in your control if you want.
I've had so many games where i bombard a planet to dust, run around the entire galaxy and then noticing the HQ relocated to a 0-1 energy planet. Only way to keep the planet under your control is to planet assault it and keep 6 garissoned... which takes too much time and maintenance points.
EDIT: Also, it's fun when you have a lot of prisoners. Put them on a planet and death star it. Watch as your messages are filled with "X has been killed". If they escape, just reload, wait a day or two and try for best results :)