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That's unexpected...
No real way to understand why it is not detected.
Is it a 32bit or 64bit Windows ?
Maybe picture mode is a clue... we'll see Saintred's answer.
Here's the game.log output:
14:07:11.005 [main] INFO eu.curvedcat.game.Main - --------------------------
14:07:11.005 [main] INFO eu.curvedcat.game.Main - GAME INFO :
14:07:11.006 [main] INFO eu.curvedcat.game.Main - - Version : 1.0.1
14:07:11.006 [main] INFO eu.curvedcat.game.Main - --------------------------
14:07:11.006 [main] INFO eu.curvedcat.game.Main -
14:07:11.006 [main] INFO eu.curvedcat.game.Main - --------------------------
14:07:11.006 [main] INFO eu.curvedcat.game.Main - ------ GAME START ------
14:07:11.006 [main] INFO eu.curvedcat.game.Main - --------------------------
14:07:11.006 [main] INFO eu.curvedcat.game.Main - Init controllers detection
14:07:11.012 [main] INFO eu.curvedcat.game.Main - Mar 03, 2016 2:07:11 PM net.java.games.input.DefaultControllerEnvironment getControllers
WARNING: Found unknown Windows version: Windows 10
14:07:11.012 [main] INFO eu.curvedcat.game.Main - Mar 03, 2016 2:07:11 PM net.java.games.input.DefaultControllerEnvironment getControllers
WARNING: Attempting to use default windows plug-in.
14:07:11.210 [main] INFO eu.curvedcat.game.Main - Mar 03, 2016 2:07:11 PM net.java.games.input.ControllerEnvironment log
INFO: Failed to initialize device Corsair Gaming Scimitar RGB Mouse because of: java.io.IOException: Failed to acquire device (8007001e)
14:07:11.239 [main] INFO eu.curvedcat.game.Main - - no controller found
14:07:11.239 [main] INFO eu.curvedcat.game.Main - Init controllers done
14:07:11.240 [main] INFO eu.curvedcat.game.Main - Restoring settings
I also see this in the logs further down:
14:07:12.757 [main-AWTAnimator#00] DEBUG eu.curvedcat.game.component.persistence.InventoryPersistenceManager - Init manager
14:07:12.889 [main-AWTAnimator#00] DEBUG eu.curvedcat.game.component.persistence.QuestPersistenceManager - Init manager
14:07:13.002 [main-AWTAnimator#00] DEBUG eu.curvedcat.game.component.persistence.VariablePersistenceManager - Init manager
14:07:13.103 [main-AWTAnimator#00] DEBUG eu.curvedcat.game.component.persistence.ActorPersistenceManager - Init manager
14:07:13.202 [main-AWTAnimator#00] INFO eu.curvedcat.game.Main - java.lang.NullPointerException
at net.java.games.input.RawMouse$Button.<init>(RawMouse.java:197)
at net.java.games.input.RawMouseInfo.createControllerFromDevice(RawMouseInfo.java:83)
at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(RawInputEnvironmentPlugin.java:160)
at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(RawInputEnvironmentPlugin.java:176)
at net.java.games.input.RawInputEnvironmentPlugin.<init>(RawInputEnvironmentPlugin.java:123)
at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(DirectAndRawInputEnvironmentPlugin.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
at java.lang.Class.newInstance(Class.java:442)
at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:160)
at eu.curvedcat.game.Main.main(Main.java:188)
Logging Syserr
Mar 03, 2016 2:07:13 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
14:07:13.205 [main-AWTAnimator#00] INFO eu.curvedcat.game.component.stats.StatsManager - uuid : c94df9d5-4c06-4482-8df9-d54c06248289
Hope this helps. I'm going to see if my steam link/steam controller works now, but since it'll hit this computer I wonder if the mouse will somehow screw it up still.
Thanks
Looks like, for some reason, Jinput ( what the game uses to detect and use gamepad ) is not able to use your mouse and that makes the gamepad detection fail.
I'll investigate if it's possible to change this behavior, but it's a part where I got very little possibilities.
For now, you'll have to use your workaround:-/
I'll get back to you.
Side note, no need to update Java, a stable and tested version is provided ;)
I'll keep you informed. Thanks for your patience.
I made some changes in version 1.02, which is available in the beta branch
To activate this branch, you need to :
> go in your game library
> right click on The count Lucanor
> select properties
> choose the Betas tab
> select Beta branch
Not sure if this will solve your issue with the mouse that troubles JInput.
Let me know if this changes anything at your issue.
Good news, thanks for helping solve this potential issue :)