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Another is a challenge where your females will only have another child after the one she's already had grows their second gem, gets hard to manage after a certain number of creatures.
Carnivore challenge is you breed super strong creatures that can't pick berries, so they live off the berries from bushes they cut down and bunnies and carnivores.
Alpha pair challenge only one male and one female have control over a nest until one or both die, so their children or another pair take over the nest every generation.
Genetic isolationism challenge where you don't use the board to mutate new genes but also seperate the tribes so they breed in specific lines after so many generations.
Poison fang challenge where only creatures with poison fangs can breed, it counts if they're a recessive gene as well.
The constant movement challenge, every creature needs to use up all of their moves before you go to the next turn even if you're out of food.
So I thought of a only 12 or so member challenge but it wasn't really fun or challenging, well at least on the beginner island.
The Alpha challenge is actually quite nice :)
Aesthetics challenge: Ignore immunity genes when breeding. You'll get the creatures you want through inbreeding, but they might not be the most healthy. An added challenge to this is to have a set 'look' to breed for as a kind of goal (i.e. poison fang, big ears, double claw, violet eyes, etc.). This challenge is best without the genetics board.
Friendly Challenge (Version 0.1.7): You must accept every wandering creature into your tribe. Additionally, Horny Males can't be fought off and must be allowed to breed with females. The offspring must be incorporated into the pack and not ostracized (don't intentionally kill them off and carry on their lines).
Optional/Added challenge:
-You cannot kill bunnies as a source of food. You can chase them off of bushes, but trees and berries will be the main source of food.
-You can't kill/injure the turkeys that hog nests.
-You cannot injure/kill carnivores- only run away from them. I'm not sure this would end well if more than two carnivores can spawn at a time.
This is legit how I play normally. The warrior cat challenge sounds to hard to micro without mods, not hard in the since you would fail, but hard in that you'd constantly be screwing up the rules.
Same, they started as challenges but now they're just ways of making the game a challenge.
Oh and the kits would have to stay next to their mother but not in the nest with her as they don't grow then :) and maybe the apprentices would be allowed to be two or three tiles away from their mentor.
Also this challenge could be further enhanced when the water update comes in because then you could add RiverClan really well and two runner legs would be WindClan and big bodies ShadowClan with Claws.
Oh and the normal nose is hard to aquire at the moment as it isn't on the mutatin menu, only the big nose
http://www.generatorland.com/usergenerator.aspx?id=15558
If you've been having a similar trouble, this link should help :)
The Warrior Cat challenge is pretty fun, you do a lot of micro managing but that way you look at every creature of your tribe and aknowledge every creature of your tribe though I don't make a only bunny diet as there aren't enough around to support my tribe in the experimental update :)
To make it a bit easier I allowed the shortsighted creatures to live until I got to the second island.
I had to drown so many beautiful babies that were short sighted! and making sure I didn't lose any immunity genes actually made this so hard. Definitely recommend