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If I put normal eyes in his mutation slot, his offspring are more likely to get it.
Now, let's say he breeds with Anarasi, who has both shortsighted genes and nothing in her mutation menu.
If the menu was not used, the baby would always be short sighted [blind]. But, because we placed normal eyes in Taduk's slot, he now has a 50% chance to pass on a normal eyes gene. That means the baby now can either be short sighted [blind] OR normal[short sighted].
If you put in a normal eyes gene in the mutation menu on a creature with normal eyes in dominant and short sighted in recessive, or your Adam, you will not see any different effects. His children will not receive a special mutated kind of eye, as you suggested yourself, he will juist have a higher chance to pass on normal eyes.
I hope this helps you, if you have any questions, just ask!
So it basically follows these steps:
- Adam has Normal Eyes and Short-sighted Eyes
- Adam has child
- Child can normally inherit either a Normal Eyes or a Short-sighted Eyes from Adam
- Mutation menu has a 50% chance to kick in and override all normal inheritance to give the Normal Eyes
It's how you can get genes that normally don't show at all in your breeding pairs to show up. For example:
- Adam has Runner Leg x2 and Eve has Nimble Fingers and Runner Leg
- Child can either normally inherit Runner Leg x2 or Nimble Fingers and Runner Leg
- Both parents have Claw in the mutation menu
- Child can have any of the following: Runner Leg x2, Nimble Fingers and Runner Leg, Runner Leg and Claw, Nimble Fingers and Claw, Claw x2
Basically, the mutation menu gives you a third gene that your babies can inherit, but it's a chance rather than the guarenteed genes it gets from the parents.
I still say this really, REALLY needs to be added to the tutorial. I hope they add more to the tutorial soon. Right now it basically teaches the interface and nothing else.
Although the mutation menu has never (to my knowledge) affected the parent, it has always affected the offspring.