Ara Fell: Enhanced Edition

Ara Fell: Enhanced Edition

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Sansento Mar 28, 2020 @ 2:00pm
Advice about Stat building
So hello there, we are all back to Play Ara Fell EE. While i fully played the game in its early state, and had no trouble at all with building the Characters, i now find myself getting Owned from time to time from groups of Enemys of 4 - 5.

I even made a sepperate Save to abuse Story Mode to get me to level 40, a level, you never really archieve on a common Playthrough, just to Play around diffrend builds.

AND, to say the least, i don´t find a a Viable soloution STAT vise!

For Example, i gave Lita, Adrian and Seri Kesu 3 different Builds. And not a single One felt good enough to me, that i was happy with it...

Lita 1: Pow 110 - Def 50 - Agi 250 - Wis 70
High Crit Build with about 100% Crit rate and 220 Crit dmg. Felt good on the dps but if you get 2 hits in a row you are dead....

Lita 2: Pow 220 - Def 80 - Agi 110 - Wis 70
High Phys Build with better Def and HP, about 50% Crit and same Crit DMG
Felt less powerfull as the first Build cause crits really hit hard but if this build Crits its Heavy dmg.
Better Protection on taking several hits in form of Survivability yet lacks Defense...

Lita 3: Pow 150 - Def 160 - Agi 110 - Wis 60
This was my attempt to Build a defensive Archer... Well. It sucks to say the least.
Yes she survives 3 Hits, she deals moderate dmg, and gets decent Power up from Elven Focus.
But this feels so freaking Average that i dont want to call her an Archer anymore rather than an average Adventurer.

For Me an Archer should have Decent dodge rate, decent Crit by default or, if not by default, have a Skill that has increased crit chance. How can it even be to not get above 30% dodge rate with 300 Agi???
Why is everyone so Squishy in Generall except for Adrian? I mean you cant get attention of all Enemys all day.

The Wasps come in groups of 5 and when you not one Round them or rather Anihilate 2 or 3 in 1 round you are bound to Simple Fate that the remaining 2 or 3 not hit Lita, Seri or Doren twice.


I Build Adrian the same exept for the Tank build which is 220 Def and 50 Agi
I liked his Crit build with enhanced Whirlwind as Berserker but Berserker Class is not my Fav choice since the Build of the Pally looks more Promising.
Well, i could not get myself to leave him in Crit build cause it makes all his Tank abilitys useless cause he lacks Defensive power,

So, even giving him 220 Def+ the Wasps still hit me with 58 dmg Stings, which i think is simply to much for the Highest Def in Game, Armour wise. I have him upgraded to Tier 3/4.

The Same is for Seri, while on Crit build she can dish out Devastating AoE Attacks that deal real Dmg on all Enemys.
Her Pow Build lacks, well, Power... cause the Split dmg on AoE makes her dmg output just meh.

On a Def Build or a Split build with 150 Pow 150 Def 50 Agi and XX Wis, she is just another Common Adventurer just with Spells.

So, how did you guys Build your Chars??



My Second question here is, what is your Class Choice?
Atm is only have Adrian´s Class finished.
I chose Paladin. I read through all Skills you can upgrade and didn´t find the Berserk Class as good. Especially when having his Taunt and Last Stand in mind. Why would i want to get the attention of 5 Wasps when they Sting me to death cause i switched my shield for a Lightweight axe?


I like this game. The Exploration feat is just my thing. But i thing, stat wise, something just feels not right here. Even on level 40 i dont feel like i got stronge in any noticeable way.
It is not that i want 1 hit KO´s in 1 round on Bosses but on Expert mode, these Wasps have 870 hp and Hit like Trucks. Even 3 can take out 1 member and hurt a second awfully.

Def does not feel like it is protecting me, and Dodge isnt reliable enough on rates of 25% and less. Why do i only crit every 3rd hit on a 80% Crit rate?
To much bad Luck and to much hoping for enemys to not multi hit a single target in a group of 4 Members is not very Balanced.
Last edited by Sansento; Mar 28, 2020 @ 2:12pm
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Hentaika Mar 28, 2020 @ 6:29pm 
You can say that balance suffered a bit in favor of them nerfing a strategy that simplified the game to same 1 set of skills...
On the other hand, again - now you have options, even if they are slightly luck dependant mostly.

The key is having good enchants to complement your builds for good breakpoints.

As for classes.. I think they were at least initially planned as being 'team A' and 'team B' possibilities as the classes from 1st and 2nd window seem pretty synergetic if you do it that way overall.

The 1st class choice is usually - the 'solid standard', essentially like 'old balance'.

The 2nd class is usually a 'niche' but fun option.


Def on tank DOES work if you stack mostly it but don't rely only on it too much by itself, pair it with reflecting and a bit agi for occasional random dodge as well.
Altho you could also go for full def honestly but I prefer being able to move 1st for taunt purposes and such with him while still getting some advantage out of it via dodge.

What I ended up with was:
Ranger lita - not really a choice, ranger is just too much better.
Holy charged shot potency to deal huge single target damage. Elven focus for 10% extra dmg.
Scout to increase crit chance even further.
The build is mostly near full glass cannonish crit enchanted.
Ulti: stun enemy - can be HUGE deal and imo main ulti for non trash mob fights.

Paladin Adrian - honestly in terms of skill usefulness I think the berserker is better... but paladin gets to keep shield and gets +50% block on taunt which is too important to pass up.
Reflect is kinda disappointing as it's barely an upgrade.
HP restoration over MP restoration all the way IMO as MP is non issue the more you play.

His build is full def + block enchanting + a little agi to move before most enemies.
His ulti is great vs trash mobs that you need over 2 turns on as it gives 20% ulti charge back hence you can use it vs trash setups when paired with seri channel before finishing enemy.

Occultist Doren - another debatable choice.
I chose occultist mostly for +10% crit from alter time.(meaning with scout from lita you only need 85% crit chance to crit 100% of the time)
You should heal enough anyway by being strong enough and a little help from paladin mark, hence pure heal version of his is something I found slightly inferior.
His build is all over the place being a mix of everything essentially...
He got a bit def so he doesn't die to something random, got some agi to start before enemy, got enough magic to never need mana, got power to make his heal full heal for all aside of super low HP tank.
His power is also no joke vs single target version of holy blast - he just rarely has chance to use it as he mostly heals/increases damage of someone(in case of lita ulti for example)
Only ever used his ulti when debuffs were a problem.

Seri elementalist - not really a choice IMO.. battlemage is a bit too niche to be useful.
She is yet another pure dps like lita + provides some additional support via Ice magic to decrease enemy dmg by 20%, lightning damage to increase next 3 hits damage(nice before you ulti boss with lita and overall nice damage increase)
Never used earth magic.
Channel is nice for harder trash mobs fights with many enemies - you need to use taunt of adrian to be guaranteed survival.
Ulti on seri almost never saw any use aside of the very early game as vs boss you usually need lita's ulti and vs mass enemies you usually need mass taunt.


There are many more ways to play but that's the one I found the most safe and fast.
Last edited by Hentaika; Mar 29, 2020 @ 4:15pm
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