The Lost Heir: The Fall of Daria

The Lost Heir: The Fall of Daria

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Chillearth Aug 14, 2018 @ 10:07am
What classes have you tried over games 1,2,3
Warning: SPOILERS AHEAD Which classes have you tried ?
The first time I played the game I didn't end up with a very good character (stat-wise) for Lost Heir 2. That's ok though, as game one was done in a roleplaying style. After multiple re-starts, (I am a chronic re-starter) I decided I wanted to be a Squire > Squire > Knight > Dragonrider > Dragon Knight. Now the tricky part begins. When you get to the possibility of locating a dragon to ride (later in game 2), you probably won't have enough Arcana, Geography and History to unlock it, so it's back to game one to start it all over. My next effort (finally successful) Was as a Squire > Sage > Knight > Dragon rider - that Sage level boosted the knowledge disciplines (further enhanced by buying books in Elmvale, later in game 1). That was a satisfying playthrough that got me in good order through to game 3 to shoot for being a Dragon Knight (I haven't played game 3 properly yet).

Then (before playing game 3 as a dragonrider), I went back to the start and tried something different. This time I wanted a fairly charismatic Thief > Wizard > Wizard > Demon Summoner. That was a tricky one to pull off, and still get most of the mystic artifacts, as this class is less focused than the first multiple-class I tried. You don't get a good result without a good deal of planning ahead (yes, it's powergaming over roleplaying).

At the end of game one, my Thief/Wizard/Demon Summoner character (Crossfinger) had ABILITIES Agil 65, Charm 64, Endurance 30, Perception 43, Strength 30, Will 50. His SKILLS were Archery 20, Devices 84, Magic 71, Blades 6, Stealth 49, Unarmed 0. His KNOWLEDGE was Arcana 70, Geography 20, History 33, Nature 48, Religion 29. He had with him a healthy riding horse, 307 gold, and missed out on only two mystic artifacts, the shield (too expensive) and the ring you get for not summoning demons.

Most of the detailed planning ahead, was to have the right stats at the right time, for the various game one mystic artifacts, and on a smaller scale, to gather all the little bonuses you accumulate by succeeding at various actions. For example, I wanted to go to the Wizards tower at the start of game 2 (to resolve the flawed dagger plotline). I also wanted to do a follow-up companion story (which needs a high relationship score). The Wizard Tower backstory was J's, which is difficult as I am a wizard and J doesn't like wizards. I had to plan to romance J from the start, to get the relationship high enough to trigger the backstory. Elsewhere, I had to be just evil enough to get the feather of Glibness (Mystic Artifact) that needed 61 or greater evil to trigger. I took every WILL bonus I could for demon summoning - there are a limited number obtainable and you need them all.

In the early game I took a spellbook as my one prized item (for the bonuses), then picked reading books with my friend (for the arcane bonus), and then, counterintuitively, selected "I'd rather be outdoors" for the agility bonus which got that stat high enough for my first class to be a thief. I had to buy lockpicks as soon as I could. Many of the small early bonuses I took (2 and 3%) were the charm options, to steadily boost that ability. It isn't easy to get everything right (I'm sure my game wasn't quite optimal), but it's very satisfying to <just> have enough in a stat to do what you want. Equally it's frustrating to find you haven't crafted your character quite well enough, and miss out on an artifact or a skill-successfully-used bonus. I probably replayed the game 20 times (minimum) to get the desired result, probably many of those failures were down to muddy thinking and accidental clicking on the wrong choice-box.

Well, that was my experience playing and replaying these games many times. Considering how cheap they are, i think I got a good 'bang for my buck'.

PS Thanks to achtungnight on Gamefaqs, for the walkthroughs that made it so much less frustrating than it could have been.
Last edited by Chillearth; Aug 14, 2018 @ 10:10am
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Showing 1-4 of 4 comments
Meep Aug 14, 2018 @ 10:30am 
Pretty much all of them by now- wait no I never did berzerker, but other than that pretty much everything. This game is a great way to kill time.

I'm actually really fond of when they stop to describe how your class choice is special and unique. Between the loving descriptions of the training for every class level you take to those times where it opens up new possibilities. From the lowkey Horizon Walker (max endgame ranger) hunting and tracking at superhuman levels, to the more grandiose expliots of the vampire lord.

I mean I'd like it better if their wasn't a very specific combination of skills needed to not get a bad ending, but it's a nice journey at least.
Chillearth Aug 16, 2018 @ 1:15am 
SPOILERS AHEAD WARNING

I finally finished Lost Heir 3 with my Thief 1/ Wizard 2/ Demon Master. It turned out to be a good build to handle to hndle almost anything.I got the best (Hero) ending. I failed to win the grand tournament (not the squires tournament) due to a bad weapon choice. I lost a companion at the end of Lost Heir 2 (LH2) and I lost Pop in LH3 (befriended P over S as summoner).

The sun sets, backlighting Crossfinger on the hillcrest, his demon horse Mythal rearing up with him astride it, with Crossfinger's demon wings folded behind him and looking resplendent with his many mystic artifacts.

Lost Heir 3 seemed longer than 1 or 2. There are lots of difficult saves in 3 that require high stats in all sorts of different disciplines (though there is often more than one way to succeed), so I recommend you have at least one weapon skill maxed (Sword/Dagger/Bow/Magic/Unarmed). A high charm score also gets you out of awkward situations quite often, and specialist classes can sometimes add an option to save you. Do not underestimate Knowledge skills, LH3 tests them quite often. Remember that if an ability/ skill/ knowledge is at 100, and you can find another un-maxed stat check to succeed, that is better than wasting points.

Mystic Artifacts that were gained in Lost Heir 3 - I got a Spider Totem (obtained because Amos was my mentor in Lost Heir 1), A book on Luck Magic I never used, Boots of Travel and a Pendant of Life. The most useful artifacts........for me it was probably the Feather of Glibness (LH1) and the Spider Cloak (LH1), followed by the Belt of Speed (LH1 final boss) and Boots of Travel (LH3). For a one-shot use item, the Spider Totem was also pretty useful. Others may find different arftifacts more useful, depending on their abilities, class, mentor in LH1, and skills.

Now, should I try something different or wait awhile before playing again ? There is my Squire/Knight/Dragonrider waiting to be finished (played until end of LH2). A monk would be a very different playthrough (maybe a monk/sage), I could be a druid, or how about a pure evil Necromancer. Time will tell.
Last edited by Chillearth; Aug 16, 2018 @ 1:19am
Kruom Aug 17, 2018 @ 10:16am 
I've done two "perfect" playthroughs - a good one and an evil one - where I where I saved every companion except Red and got the Hero ending. These required plenty of pre-planning and even backing up saves so as not to have to restart from scratch everytime I made a mistake.

The good character was a Bard > Bard > Bard > Dragon Rider > Rune Warrior, specializing in blades, magic, and charm. Bard was a pretty good choice to shore up knowledge for the Dragon Rider requirements, though I still had to work for them.

The evil character was a Squire > Priest > Cleric + Knight > Dark Knight > Dark Knight, specializing in blades, archery, and charm. while dabbling in demon summoning. I considered swapping the last Dark Knight level for Demon Master, but that meant missing out on the evil sword and we couldn't have that, could we? That made demon summoning much less useful in LH3 unfortunately.

For both characters all abilities where also maxed out or close to it by the end of LH3, allowing me to avoid the unwanted demon transformations in the last segment of the game.

Originally posted by Chillearth:
I failed to win the grand tournament (not the squires tournament) due to a bad weapon choice.
The tournament is one of the few instances where the checks have a random component to it, and even with every stat maxed out and fighting with a weapon you haven't used yet you're still going to lose the finale almost half the time.
Chillearth Aug 19, 2018 @ 2:57pm 
Kruom - I still haven't won that tournament yet. Just now i finished a playthrough recommended by achtungnight, a Monk x2, Druid x2, Rune Warrior (no skill at all in demon summoning). The character I lost at the end of Lost Heir 2 in my first game Red I saved this time around.

Ended with very high stats for this class, and almost got 100% approval from all friends (Poppy was just under 100).

I think I'll leave the game alone for a while, but next time I'm probably a baddie, a Dark Knight or Necromancer or Vampire or Dark Druid (practices an evil cackle).
Last edited by Chillearth; Aug 19, 2018 @ 2:59pm
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