Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mixing and matching classes is not necessarily bad, but as a general rule you should aim to have at least one class at its maximum level by the end of the game. Let's look at some examples to illustrate what I mean.
- Assassin 3/Thief 2: Assassin has a max level of 5, Thief has a max level of 5. This is going to be suboptimal.
- Assassin 2/Thief 1/Blademaster 2: Assassin has a max level of 5, Thief has a max level of 5, Blademaster has a max level of 2. This is good.
- Assassin 2/Thief 1/Blademaster 1/Vampire Lord 1, Assassin has a max level of 5, Thief has a max level of 5, Blademaster has a max level of 2, Vampire Lord has a max level of 1. This is good.
There are undoubtedly exceptions to that rule but it's a good starting point. Also note that the max level of a class is entirely dependent on when you can first take a level in that class. Assassin and Thief can both be taken at level 1 so their max level is 5, Vampire Lord can only be taken at the last level up so its max level is 1, etc.Two things to keep in mind though. First, since you only get 5 level ups throughout the trilogy (except the first Knight level, which is free) then you can only get 5 different classes. Second, many special classes are mutually exclusive because you can only unlock them at a single point in the game - unlocking one will keep the others locked forever (in particular, all classes new to Lost Heir 3 are mutually exclusive).
As for the legendary mounts there are 7 of them I believe - 6 in Lost Heir 2 and 1 in Lost Heir 3. Most of them are class-specific (Druid, Ranger, Paladin, Dark Knight, Dragon Rider, Demon Master). I think the remaining one is available to all classes but requires a high Arcana and/or Magic (I'll have to check). Getting it is also an evil action.
Norgan Mountains
Academy
Tornassa
Wilderness
Well this is extremely helpful thank you for the help
If you want to be a Dragonrider, for instance, you need 60 in arcane and history and geography, AND you need high approval from Tovor to unlock it. That is difficult to achieve for those going Squire/Knight (making dragon rider class and finally Dragon Knight possible). If you add a level of Sage, rather than a second class choice of Squire, it makes those tough minimum-knowledge requirements a lot easier (as does buying a history/geography/arcana book from Jowel in LH1).
Many classes require multiple classes to achieve. You probably need a physical class and a spellcasting class to qualify for Rune Warrior as it needs very high scores, both in blades or unarmed AND in magic. Unless you want to unlock a specific event (like the assassin quest in LH3), I find it best to decide where you want to end up (final class choice) and then work out how to gain stats you need for it.
Now when you first play the game, you shouldn't really be pre-checking every choice for the penalties/rewards. Just play the game, choose what seems sensible, and enjoy it. Once you have got the enjoyment and surprises from the first run, you can start to think how you can play to qualify for specific things.
For example, if you want The Gloves of Archery then you cannot be a squire (and in future a knight). Either your Devices will be just too low when you need it (max 26 and you need 30), or if you choose to have Sir G to train you high enough in devices, you then take a rep hit with him that puts you just below the necessary threshold of approval with him to train you as a squire (and he is the only mentor that can train squire).
Equally if you want the spider cloak .....which class you are may mandate a specific choice of either P or G right at the start of the game to help you. Similarly the mystic object Feather of Glibness requires a minimum alignment check that you can plan for.
Bottom line (for me) is that passing stat checks with high scores where you need them, is more important than sticking to one class, and in many cases spreading the classes out to take advantage of their different bonuses allows better results. I'd go single-class if I wanted to unlock a specific event that only occurs if you take all your choices in one class, or just for variety, but spreading the classes would be more typical of my play.
Finally, though I preach variety in classes to achieve whatever final goal you wish, i recommend discretion when it comes to weapons. Before you are too deep into LH3 you must have at least one skill maxed out, and preferably two for maximum chances of success - you will struggle to get more than two high.
I'll also note that this advice only applies in Lost Heir 3, as this is where the class level checks start to show up. In the first two games you will definitely get more out of a character by not sticking to this advice and mixing classes - and by extension this means that to get the most out of a character throughout the whole trilogy it's best to mix classes early on and focus on a prestige class later on.
Ironically enough, the right idea with single-class characters is to focus as little as possible on the class's primary stats. Which makes sense, in a way: the class's primary stats will be where they need to be with little effort, leaving plenty of opportunities to improve other things - notably other abilities.