The Lost Heir: The Fall of Daria

The Lost Heir: The Fall of Daria

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zeckes Mar 24, 2018 @ 2:46pm
Things 'n stuff (Spoilers)
I am curious about a few things.

Lets start with my class/classess
* Now, I am curious because I have heard that if you stick to a single class you get bonus stuff. Does anyone know what they entail?
* On this playthrough I will start as an assassin and if the bonus previously mentioned is just stats
Then ill go with thief as well. Beyond that I have been thinking about Vampire/Vampire Lord and Blademaster as well. What about Shadow Weaver doing a little bit of roleplaying an assassin and thief who can manipulate shadows sounds like perfect.

Legendary Mount, animal companions and artifacts
* What are they and how do you get them?

From the Gamefaqs walkthroughs I found the lists of the different classes, figured I'd post them here for y'all to see, if you are interested.

Game 1

Priest
Thief
Guard
Sage
Hunter
Thug
Squire
Assassin
Monk
Bard
Cleric
Wizard
Druid
Ranger
Nature Guide

Game 2

Knight
Alchemist
Seer
Paladin
Dark Knight
Arcane Tattooist
Necromancer
Blademaster
Demon Summoner
Elemental Archer
War Master
Dragon Rider

Game 3

Druid of Decay
Demon Master
Vampire Lord
Soulburner Catalyst
Berserker
Tycoon
Luck Mage
Shadow Weaver
Dragon Knight
Rune Warrior
Artificer
Siren
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Showing 1-15 of 15 comments
Meep Mar 24, 2018 @ 4:51pm 
Well you get Mr. Worm as a Druid Mount if you befriend him in the Elven forest. I think this may work for rangers too?
Meep Mar 24, 2018 @ 4:52pm 
And I don't know if bonus is the right word but single classing it particularly in later games mean you are the best of the best in that sphere and you have the opertunity to show it off.
Meep Mar 24, 2018 @ 4:54pm 
What is the question in regards to that paragraph about Shadow weavers and other classes?
zeckes Mar 25, 2018 @ 3:44am 
That is about multiclassing, I am wondering if I am going overboard or not with the amount of classes, at most that is 5 classes, well technically 6 because you need Wizard to get Shadow Weaver, at least If I have understood it correctly
Kruom Mar 25, 2018 @ 5:35am 
It's not so much that classes get bonuses at higher level, it's that by Lost Heir 3 class-specific options will start requiring more and more levels in that class to succeed. Just to take an example relevant to what you're planning, the last Assassin sidequest in Lost Heir 3 requires 5 levels of Assassin to be completed successfully.

Mixing and matching classes is not necessarily bad, but as a general rule you should aim to have at least one class at its maximum level by the end of the game. Let's look at some examples to illustrate what I mean.
  • Assassin 3/Thief 2: Assassin has a max level of 5, Thief has a max level of 5. This is going to be suboptimal.
  • Assassin 2/Thief 1/Blademaster 2: Assassin has a max level of 5, Thief has a max level of 5, Blademaster has a max level of 2. This is good.
  • Assassin 2/Thief 1/Blademaster 1/Vampire Lord 1, Assassin has a max level of 5, Thief has a max level of 5, Blademaster has a max level of 2, Vampire Lord has a max level of 1. This is good.
There are undoubtedly exceptions to that rule but it's a good starting point. Also note that the max level of a class is entirely dependent on when you can first take a level in that class. Assassin and Thief can both be taken at level 1 so their max level is 5, Vampire Lord can only be taken at the last level up so its max level is 1, etc.

Two things to keep in mind though. First, since you only get 5 level ups throughout the trilogy (except the first Knight level, which is free) then you can only get 5 different classes. Second, many special classes are mutually exclusive because you can only unlock them at a single point in the game - unlocking one will keep the others locked forever (in particular, all classes new to Lost Heir 3 are mutually exclusive).

As for the legendary mounts there are 7 of them I believe - 6 in Lost Heir 2 and 1 in Lost Heir 3. Most of them are class-specific (Druid, Ranger, Paladin, Dark Knight, Dragon Rider, Demon Master). I think the remaining one is available to all classes but requires a high Arcana and/or Magic (I'll have to check). Getting it is also an evil action.
Last edited by Kruom; Mar 25, 2018 @ 5:47am
zeckes Mar 25, 2018 @ 1:45pm 
This is good to know, very good, though with this in mind I think I will have to limit myself from taking to many classes.
necronlordj1 Jun 2, 2018 @ 10:08am 
with this topic in mind how about we discuss location picking for lost heir 1, i know that each location has a companion goal like petra/peter going after the vampire in the woodlands and jace/jess wishing to return to the academy but there are also a few personal goals that can be done like priests and priestesses going after a mysterious amulet but does anyone know any other things
Meep Jun 2, 2018 @ 5:15pm 
I know that mages can gain elemental familiars from the mountians that can help with the final battle. And if you go to the vampire woods you need to already have training (or maybe it was a spell book) to study a level of wizard with the local witch. There's more let me think, it's been awhile since I played.
Kruom Jun 5, 2018 @ 9:35am 
Here's all I found from the game files. All companion quests require learning said companion's backstory in Lost Heir 1 and being exiled with them.

Norgan Mountains
  • Monks can learn Ki Strike - requires max level of Monk.
  • Wizards can get a fire, water, earth or wind elemental as familiar - requires already being a Wizard.
  • Druids and Rangers can get a wolf or owl as familiar - requires already being a Druid or Ranger.
  • You can complete Theo/Thea's quest.

Academy
  • Wizards can get a cat, firedrake or spider as familiar - gold requirement depend on your Wizard level and whether or not you already have a spellbook, 200 golds at worst and nothing at best.
  • Druids and Rangers can get a griffin, owlbear, or tanuki as familiar - requires already being a Druid or Ranger.
  • You can complete Jace/Jess's quest, unlocking the Catalyst class in Lost Heir 3.
  • You can sell the Book of Wizardry - requires obtaining said book from the merchant during your return to Elmvale in Lost Heir 1, which iself required being a Wizard.
  • You can complete the magic dagger - requires obtaining said dagger during the Thief sidequest in Ludd in Lost Heir 1.

Tornassa
  • Wizards can get a cat or mouse as familiar - requires already being a Wizard.
  • Druids and Rangers can get a pigeon or dog as familiar - requires already being a Druid or Ranger.
  • You can complete Karl/Karla's quest, unlocking the Artificer class in Lost Heir 3.
  • Priests can change gods - requires obtaining the Strange Amulet during the Priest sidequest in Ludd in Lost Heir 1.

Wilderness
  • Wizards can get a toad or rat as familiar - requires a spellbook.
  • You can complete Gill/Gale's sidequest, unlocking the Berserker class in Lost Heir 3.
  • You can complete Peter/Petra's sidequest, unlocking the Vampire Lord class in Lost Heir 3.
necronlordj1 Jun 5, 2018 @ 1:28pm 
Originally posted by Kruom:
Here's all I found from the game files. All companion quests require learning said companion's backstory in Lost Heir 1 and being exiled with them.

Norgan Mountains
  • Monks can learn Ki Strike - requires max level of Monk.
  • Wizards can get a fire, water, earth or wind elemental as familiar - requires already being a Wizard.
  • Druids and Rangers can get a wolf or owl as familiar - requires already being a Druid or Ranger.
  • You can complete Theo/Thea's quest.

Academy
  • Wizards can get a cat, firedrake or spider as familiar - gold requirement depend on your Wizard level and whether or not you already have a spellbook, 200 golds at worst and nothing at best.
  • Druids and Rangers can get a griffin, owlbear, or tanuki as familiar - requires already being a Druid or Ranger.
  • You can complete Jace/Jess's quest, unlocking the Catalyst class in Lost Heir 3.
  • You can sell the Book of Wizardry - requires obtaining said book from the merchant during your return to Elmvale in Lost Heir 1, which iself required being a Wizard.
  • You can complete the magic dagger - requires obtaining said dagger during the Thief sidequest in Ludd in Lost Heir 1.

Tornassa
  • Wizards can get a cat or mouse as familiar - requires already being a Wizard.
  • Druids and Rangers can get a pigeon or dog as familiar - requires already being a Druid or Ranger.
  • You can complete Karl/Karla's quest, unlocking the Artificer class in Lost Heir 3.
  • Priests can change gods - requires obtaining the Strange Amulet during the Priest sidequest in Ludd in Lost Heir 1.

Wilderness
  • Wizards can get a toad or rat as familiar - requires a spellbook.
  • You can complete Gill/Gale's sidequest, unlocking the Berserker class in Lost Heir 3.
  • You can complete Peter/Petra's sidequest, unlocking the Vampire Lord class in Lost Heir 3.


Well this is extremely helpful thank you for the help
Chillearth Aug 20, 2018 @ 6:54am 
To extend and, in part, disagree with Kruom on mixed classes being sub-optimal. Sure you need loads of levels for certain things to work (or certain events to unlock), but much more often, the game is checking your stats.

If you want to be a Dragonrider, for instance, you need 60 in arcane and history and geography, AND you need high approval from Tovor to unlock it. That is difficult to achieve for those going Squire/Knight (making dragon rider class and finally Dragon Knight possible). If you add a level of Sage, rather than a second class choice of Squire, it makes those tough minimum-knowledge requirements a lot easier (as does buying a history/geography/arcana book from Jowel in LH1).

Many classes require multiple classes to achieve. You probably need a physical class and a spellcasting class to qualify for Rune Warrior as it needs very high scores, both in blades or unarmed AND in magic. Unless you want to unlock a specific event (like the assassin quest in LH3), I find it best to decide where you want to end up (final class choice) and then work out how to gain stats you need for it.

Now when you first play the game, you shouldn't really be pre-checking every choice for the penalties/rewards. Just play the game, choose what seems sensible, and enjoy it. Once you have got the enjoyment and surprises from the first run, you can start to think how you can play to qualify for specific things.

For example, if you want The Gloves of Archery then you cannot be a squire (and in future a knight). Either your Devices will be just too low when you need it (max 26 and you need 30), or if you choose to have Sir G to train you high enough in devices, you then take a rep hit with him that puts you just below the necessary threshold of approval with him to train you as a squire (and he is the only mentor that can train squire).

Equally if you want the spider cloak .....which class you are may mandate a specific choice of either P or G right at the start of the game to help you. Similarly the mystic object Feather of Glibness requires a minimum alignment check that you can plan for.

Bottom line (for me) is that passing stat checks with high scores where you need them, is more important than sticking to one class, and in many cases spreading the classes out to take advantage of their different bonuses allows better results. I'd go single-class if I wanted to unlock a specific event that only occurs if you take all your choices in one class, or just for variety, but spreading the classes would be more typical of my play.

Finally, though I preach variety in classes to achieve whatever final goal you wish, i recommend discretion when it comes to weapons. Before you are too deep into LH3 you must have at least one skill maxed out, and preferably two for maximum chances of success - you will struggle to get more than two high.
Last edited by Chillearth; Aug 20, 2018 @ 7:04am
Kruom Aug 21, 2018 @ 8:21am 
To be clear: I never advised against mixing classes, rather what I recommended was that by the end of the trilogy one class should be at its maximum level. This class can be one of the base class - with a maximum level of 5, leaving no room for another class - but it might also be one of the prestige class unlocked later - with a maximum level of 1 or 2 depending on the class, leaving the first 3 or 4 levels free for whatever class combination you want (or need).

I'll also note that this advice only applies in Lost Heir 3, as this is where the class level checks start to show up. In the first two games you will definitely get more out of a character by not sticking to this advice and mixing classes - and by extension this means that to get the most out of a character throughout the whole trilogy it's best to mix classes early on and focus on a prestige class later on.
Meep Aug 22, 2018 @ 12:53am 
Max levels are great for completing those cool "best at what you do" quests, but often they leave you too hyper-specialized to deal with the endgame. That damn inflexible endgame, it really is the bane of this whole series.
Kruom Aug 23, 2018 @ 11:39am 
The endgame can be as punishing for a character with a mix of classes as it can be for a single-class character.

Ironically enough, the right idea with single-class characters is to focus as little as possible on the class's primary stats. Which makes sense, in a way: the class's primary stats will be where they need to be with little effort, leaving plenty of opportunities to improve other things - notably other abilities.
Meep Aug 24, 2018 @ 12:33am 
Yes, but that can be hard to acheive.
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