Kritika:REBOOT
Game is easy and boring like soulworker, dragon nest and vindictus?
I don't mean endgame, I mean everything before it
Τελευταία επεξεργασία από ExoticBomj; 14 Νοε 2019, 7:11
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Εμφάνιση 1-15 από 35 σχόλια
go get your souls like experience elsewhere
Do the dungeons on hardest difficulty, if you aren't already o:
Αναρτήθηκε αρχικά από ESF:
Do the dungeons on hardest difficulty, if you aren't already o:
eh it's still easy if you can predict enemy movement.
Its always like that. Everything before that is easy just so you learn basics of class/character you picked. Nobody cares about pre-endgame things in this kinda games. You just rush to lvl cap and actually start playing the game
Αναρτήθηκε αρχικά από Satsuka:
Its always like that. Everything before that is easy just so you learn basics of class/character you picked. Nobody cares about pre-endgame things in this kinda games. You just rush to lvl cap and actually start playing the game

it's ok when it lasts 20-30 minutes with skip option, but you must play tons of hours in clicker level difficulty game, that is torture
Its not that much i play around 5h and i almost caped
Yes. Pretty easy. Too easy. Not everyone will like it. "Hell" like "hard", before reboot or even "normal". Any weapon of same lvl, and you kill everything with 1-3 basic skills on hell. Maybe they hear people, and make game a bit more harder. Maybe...
"Endgame" and "lvling" two different things. No need to compare. But when one of aspects not enjoyable you get less fun.
Αναρτήθηκε αρχικά από Satsuka:
Its always like that. Everything before that is easy just so you learn basics of class/character you picked. Nobody cares about pre-endgame things in this kinda games. You just rush to lvl cap and actually start playing the game
Not everyone want take lvl cap as soon is possible, especially for 5 hours. Many people just drop game after that. It's like play private server with x100 rate. People just miss one of the important aspects of game.
I do not say it should be hard, but not easy too.
i feel like if the bosses couldn't just be blitzed it would be far more interesting but i just armor break them whenever they even think of doing something :T
You guys keep comparing it with Enmasse version which is very different and very bloated in terms of enemy stats and the like. This version is basically what kritika is on every other server. One of the reasons why Enmasse version died easily on the first months of the game is due to making the game stupidly westernized
Αναρτήθηκε αρχικά από elfenlieden:
Αναρτήθηκε αρχικά από Satsuka:
Its always like that. Everything before that is easy just so you learn basics of class/character you picked. Nobody cares about pre-endgame things in this kinda games. You just rush to lvl cap and actually start playing the game
Not everyone want take lvl cap as soon is possible, especially for 5 hours. Many people just drop game after that. It's like play private server with x100 rate. People just miss one of the important aspects of game.
I do not say it should be hard, but not easy too.
+1
Games like this really aren't meant to be actually difficult, they're really just about the power trip experience and the "flash" of you wiping out mobs.

It's not an experience for everyone, if you want to be actually challenged will have to look elsewhere.
En Masse version was a ♥♥♥♥♥♥♥♥. EME's idea of """difficulty""" killed enjoyment for myself among many others, AllM should distance themselves as far as humanly possible away from that.
a middle ground would be better but too late now for that , is hours of grinding no challenge mobs until max lvl
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Ημ/νία ανάρτησης: 14 Νοε 2019, 7:10
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