Tavern Tycoon

Tavern Tycoon

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Bar fights?
Is there any way to stop the bar fights from happening? Whoever loses leaves while dropping my reputation a significant amount and Winter is Coming is hard as is lol
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Showing 1-6 of 6 comments
Selkmanam May 10, 2019 @ 2:10pm 
No one i can find, you need to build rooms to raise the hapiness of the guest to counter that drop
Sweetcandykitten May 12, 2019 @ 2:32pm 
Bar Fights?
So I looked into if the bar fights could be stopped and I found out that you can't but that it's a happiness thing. If it's a happiness thing then I may have a bug because every person who goes "looking for trouble" has happiness ranging from 80 to 100 percent with full wait timer. So I'm not sure if I'm doing something wrong or if this is a bug but it's killing my reputation very quickly. If anyone has advice, it'd be very much appreciated. Otherwise I am loving the game.
Ryukan May 12, 2019 @ 3:03pm 
I dont think there is anything you can do to avoid it, regardless of their hapiness fights ll always keep happening between a small amount of guests, perphaps giving them a lot of different options of stuff to do helps reducing the chance, but it ll still happen once in a while.

There ll prob be a feature in the future to stop or avoid it (like a bouncer or something), but for now the only thing you can do is managing you rep better, as long as you are not getting lots of negatives from your other guests it shouldnt be a issue since even a couple positives points from guests, killing rats or busting kids are enough to cover it.
Sweetcandykitten May 12, 2019 @ 5:45pm 
See that's the problem, I have plenty of things for people to do but I get to the point (even without the marketing) where the whole inn is so crowded that you can barely see the floor. So people are unhappy about the waiting.
Ryukan May 12, 2019 @ 10:51pm 
Should try avoiding taking reservations without being prepared, having more staff and benchs for them to wait. If you still cant handle them, its better to use "Policy" to make them leave instead of waiting for a service you wont be able to provide anytime soon, that way you can preserve some rep and still have them leaving with positive points. If the wait is too long then you probably have insufficient staff/equipament to handle that flux.
karma827 May 21, 2019 @ 3:42pm 
For a while I was checking everyone who came in the door, and I literally would find people walk in the door "looking for trouble". So I don't think there's much you can do about a certain baseline amount of people wanting to fight; however, I feel like I don't run into fighting so much lately, and I suspect it's because I tend to have some of the busiest areas (sleeping rooms and food tables especially) on "leave" rather than "wait", in the policies (as Ryukan mentioned). I should do some more controlled testing to see if this actually affects people having fights (since it takes two people to fight- if the "other person" is "busy" perhaps fights start less). What's nice though, is that when you set policies on "leave" it doesn't automatically trigger the guest to leave- It triggers them to "finish that activity" which means they might perfectly happily move on to the "next activity" in your tavern, instead of actually leaving. Also, I keep a fireplace near my entrance, so people automatically get a boost to their happiness when they walk in. That way if they turn right around and leave, I almost always have a net positive reputation impact. In general, this seems to mitigate the few fights that do end up happening.

As far as reservations go, I don't accept reservations until I have a room for each of the types of visitors. Once I have those rooms, I won't accept a group larger than 6 until my tavern is fully built. I'm not sure if this helps with what I feel is a low level of fighting, but perhaps it also contributes.
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Showing 1-6 of 6 comments
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