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Further testing on my Lenovo Z370 laptop didn't have the same problem so I'm sure it's local to this machine.
The logs are as follows:
Nothing custom in pulse as far as I'm aware. Just configured from the Gnome control panel.
The speakers are an external USB Logitech Z205 (sorry should've mentioned this up front) so I suspect something to maybe do with the DAC in them? Althoguh they've worked fine with everything I've ever thrown at them.
Sinks are as follows:
Could you try downloading this[lazyandsleepy.org], placing it in the "data" folder of the game and then launching it from there with
It's a version of AGS I compiled from the latest source on my Arch. It's really unlikely to work better but you never know. The only other thing I can offer is I can set up docker and build AGS in Ubuntu 15.10 environment and see if that works any better, but honestly this is more and more looking like a corner case/subtle AGS/allegro bug. I guess we should report this upstream to both projects.
I mean you also could try stopping pulseaudio and seeing if the game works well without it, but even if it does it hardly provides any satisfactory possibilities.
I tried what you suggested which didn't seem to work:
I also tried moving the binary to lib64/ with a differnt lib error:
Stopping pulse didn't seem to help. I've also noticed the load time seems reasonalby slow when starting up so I'm not sure if this could indicate something a miss.
Those issues manifest even with pure alsa? Geez.
Yeah the game takes a lot of time to load, it's considered normal.
For some reason it doesn't look like it's honoring the LD_LIBRARY_PATH variable. Any suggestions?
Ok so running but not great news I'm afriad. Still got the audio problem.
I'm not sure where that leaves honest. I'd be happy to make sure that you get the refund (if that's your choice). I guess, if you posted on the AGS forums (and that's a far fetch, perhaps they'd be willing, or someone would, to investigate the issue).
I'm literally clueless. I'm really sorry, sincerely.