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The only reason this game flopped is its incompetent developers. I can't understand why they even trusted F13 game development (with Friday the 13th being worldwide-known franchise) to a noname gamedev company.
The developers decided to make a game like this for themselves and then got the rights not the other way around.
You were always going to get a game ( whether called Friday the 13th or not) from illfonic published by gun media which was always going to be a buggy mess.
With the excuse of the lawsuit, they have the chances to leave free the game to die, and ey, it's not their fault, it's the lawsuit fault, but, as we know, wen the lawsuit ends, surprise, they don't release nothing new, updates, new mechanics, characters or maps, no, they release the update of closing the dedicated servers....
Gamer community need to learn how to deal with this kind of scammers, not more, Illfonic and Gun media, not more.
Man, read what i said, and pay attention on this also.... the game died years ago, they never have intention to work more on them since the 'lawsuit' problems started (was the perfect excuse to them), they release the game to Nintendo Switch a few months ago... they just don't want to work more on it, they earn enough money, they wanted to move to next project, wich was....
Yeah! next project was Predator Hunting grounds, it's a game of them, also, and look that game, it died when they release, because they prefer just take money, from Epic Games for exclusiveness, and this game had less players in all his life, than F13 in his worst months, so Predator game is even worse than F13...
They don't care about have a good game along the years, they just want, money.
But also 'lawsuit' didn't excuse them, because they couldn't release nothing new with copyright, but they could update the game, add new things/maps/characters/gamemodes not from the films, without copyright, things they could do to make the game alive, but they didn't want...
I know many games need support to be made or grow up, but we are humans and we learn about our misstakes, u have 2 games that died so soon because their devs didn't want to do nothing, so, me, personally, im not going to spend more money on them.
I don't really see how you can blame the devs on this. They got screwed by a bad deal that had nothing to do with them
According to the Virtual Cabin, the game was indeed originally a love letter to the franchise by the name of 'Long Summer at Camp Blood' or something like that. As a matter of fact, the loading screen with the woman in the lake was on what was going to be the cover.
You also know that once they got the rights they shifted the way they developed the game right? it wasn't mostly completed when they got the rights and hobbled everything together but the basic coding would have been the same. Not sure what was confusing about it all.
A lot of people left after that announcement because they all knew the game was basically dead in the water at that point. They made that announcement less than a year after the game's initial release which isn't exactly a good look. There were plans for integrating Jason X and things corresponding to that movie and all of a sudden, those plans were stunted and the developers stated that they wouldn't continue supporting the game even if they were given permission to keep developing content. The game was far from being a complete title once the lawsuit went down and let's not forget, they were charging $40 bucks for an early access title. It's not that people didn't want to play the game, its that they saw exactly what was happening and no one wanted a part of it, it was all shady and there was little transparency on the games future. So you can't really blame people when they were those same people who gave that game life through kickstarter.