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Noone called Tommy Savini hoping he would steal the car they fixed up or run straight for the exit.
Just because Vanessa has good stamina doesn't mean you need to run around 100% of the time. Just because you play Tiffany doesn't mean you like being stealthy all the time. Just because you play Kenny doesn't mean you like doing everything in the game. Just because you get Jason doesn't mean you actually want to play him. You don't have to kill anyone as Jason if you don't want. Just because you found the keys doesn't mean you want to drive the car. Just because you found the fuse doesn't mean you want to repair the phone.
You don't have to do anything in the game you don't want to. Why start forcing Tommy players to help people? They didn't choose to play Tommy. Don't force them to play ways they don't want to.
Thats a terrible comparison firstly because you're confusing ability with a pre-ordained role like Tommy has and secondly because ability directly leads to certain playstyles.
Sure, a Vannessa could *try* sneaking but shes going to die if she does. She'll rely on her strengths not her weaknesses. Ultimately they all boil down to scared teenagers fighting for their lives and attempting to escape by any means.
Tommy has no weaknesses and he even has a limited ability to kill Jason. In the films, which this game is based on lets remember, he is the hero character. He saves people, he kills Jason. He wasn't trapped, he was called and he knew exactly what he was getting into. He came by choice because he is the hero archetype.
Thats his role and that role should have a different points scheme.
He should get a small amount of points for when others escape and not be allowed to leave until hes the last one left to incentivise filling that role.
Plus people *should* get to choose if they want to play him.
This could work too. Yes.
Honestly? Anything which gets players to play Tommy Jarvis differently from a bunch of scared teenagers would be fine by me.
When I'm playing Jason and I see Tommy Jarvis my instant reaction is "Hm, I'll go kill the other guys first and save him for last" instead of treating him like a thorn in the side that needs to be removed quickly.
I mean thats just sad. As much as Jason needs to be scary to councillers Tommy needs to be a hinderence to Jason.
That's all well and good, but it's not really an excuse to have the game be poorly balanced and full of exploits, something I would definitely describe this game as
It might seem like fun at first, but it ultimately leads to low player retention
And I promise you they won't address the games balance concerns unless they make a sequel
And honestly at this rate I wouldn't be surprised if single player gets cancelled
When your game is unbalanced and counter interetive, then people stop playing, it's that simple. And since no one wants to look at the bigger picture on this forum, I say it deserves to burn
Here's hoping that players like these end up in the salt mines.
Actually, I want to go to the salt mines just to see how toxic the gameplay can be... if we can't get out of the salt mines and it is permanent then na, I'll just stay where I am.
Um, actually no.
It's when they leave many times they get thrown into the salt mines.
Actual people who know what they are doing is often seen as the typical "toxic" thing anyone can do.
I'd much rather go into the Salt Mines since people there know what they are doing atleast, I don't like getting matched with people who can't save eachother if their life depended on it. Luckily for me I stick in the NA servers, so I don't get bunched with EU's Russian rediculous Jason teamers.
Actually he is wrong. Tommy gets no points for escaping because devs wants him that way. They want Tommy to be purely just a role to save other counselors and be the hero, not another chatacter fighting for the seat. He should be the one giving out the seat while he is distracting Jason for the others to escape.
I agree that player should'nt be force to play one way or the other but as it stands its clear the devs want Tommy to be a character that helps people rather than harm them.
Just because I can repair car/boat with Tiffany doesn't mean I should. My point is unlike normal counselors, Tommy's role is obvious. He is supose to save people and not aim for the escape. The other roles are also pretty straight forward but Tommy's couldn't be more obvious.
If you want to be a di*ck and steal someone seat just because you can't play the game normally and are bored then go for it. As it stands noone can stop you.
I said that people get rewarded more by just escaping rather than helping someone... no point in that... they should make it so that is more tempting to go for the saves rather than just being a coward
They need to give players good incentive to do different objectives in the game
If someone is going to stick around after they died/escaped then obviously they probably want the EXP at the end, or they want to play as Tommy. So why escape if you get him? You're doing no one, including yourself, any favors.
Tommy gets no EXP for Escaping.
Tommy gets no EXP for a Time Bonus.
His only job is to sacrifice himself, or to kill Jason. I've gotten to the point where if I get Tommy, I will sometimes drop my knife for another Counselor. And normally use my spray on someone else if they need it.