Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Slowest: the weapon kills I guess
Slowest is probably the spear one where Jason drags it out afterwards.
Don't use kills based on the fastest ones. Go for the most fun.
What is the motivation for Jason to do this instead of using the most time/space effective kill for same XP? I give this one as easy scoring fix to Devs, that is still to be addressed
I dont want to contradict but are you sure you don't get versatile each time you use animation kill?
There needs to be way more incentive for using Resourceful kills by which I personally haven't died since I played private game 2 months ago...
or make WAY harder for Jason to kill Counselor before he has gained fear or is injured...
P.S.: since there is no way to fix (game difficulty) matchmaking with 1k players...and I'm still going to be lvl101 Jason against lvl 10 AJ...yeeeeeah sure thats going to be fun for both of us...
So people who use Asphyxiate on ALL counselors will get 88% of the XP compared to person who will use EACH of his ANIMATION KILLS ONCE + kills other counselors by weapon.
Asphyxiate: 100 + 20 + (100) * 6 = 720 XP
Other: (100 + 20) * 4 + (100 + 10) * 3 = 810 XP
Gee effin gee devs...
To which I would say easy solution is change Scoring events,
and difficult solution would be to actually do ONE or MORE of the following: Create 'Reload' time on Jasons grab when spammed (L4D mellee attack), allow EACH kill to be used ONCE in game, make RAGE unlock Animation Grab kills.
When choke = minus 4 other players, happens more often people will use it less.
Only go when it's head punch and choke spammers, I'll take left clicks over that ♥♥♥♥ any day.