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Not realistic compared to what 2009 Jason is. I'm purposely avoiding discussion of the DLC.
(hitpoints, stun, defense)
Elaborate. It's just an idea. Feel free to go into detail.
Nevermind, I realize now that you've already given him 3 penalties....I have no idea why I even suggested the others x.x
But I like this idea, I already made the suggestion that slow-walking Jasons should have the ability to throw a more lethal weapon than throwing knives to offset their speed, in exchange for an overall nerf to shifting and grabbing. Would make it even cooler if the throwing weapon(axe in this case) would cause the survivor to get jumpscared similar to seeing a dead body if the axe just barely misses them and gets stuck in something(the floor near them, a wall, a tree, etc) and cause a massive fear increase.
Boom.
The question is if they'd be able to actually implement these sorts of buffs. The way it is now is pretty narrow.
Just curious if you have a source.
Exactly :\ both the remake and freddy vs jason are a no go cause of licensing.
Yas.
I think the no shift Jason would be better suited for if they did a Part 5.
Seriously, not a bad idea all in all but the bad grip range is a no and I'm not crazy about the throwing axe idea. I like the idea of a no shift but faster Jason though, I think that much could be interesting but I don't see why it shouldn't be part 5.
Did Jason not randomly appear in the "reboot"? I watched it twice but I tried to block it out. That movie sucked. So perhaps the no shift Jason is better suited for reboot Jason than I'm recalling.