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I suggest watching some Videos on Freedom Wars to see the differences in general as it's hard to explain
God eater is more forgiving and more fun in my opinion. Balance is much higher. It's pretty much a fast paced monster hunter that lacks climbing and mounting monsters. It makes up for that with the main story of over 50 hours and bullet customization and two weapons instead of one. The story might not be the best thing and it is full of cliches from time to time, but it's better than what monster hunter has ever produced (well that game isn't meant to have a story anyway).
i've played Freedom Wars on PS Vita from 2014 when it first released in NA to the middle of 2015, around maybe between Q2 and Q3 2015 to be exact. It was great times that was had. The reason I ask is because even though it's obviously anime art style, the actual artistic nature/character models greatly remind me of Freedom Wars of what is being displayed in GE:R and GE2:RB.
Even though they look close (granted God Eater 2 and Res looking a lot better since they're in 1080p + 60 frames.) I was wondering which game has the more fast paced action battle/combat between the two.
I heard the story for god eater is actually pretty good to the point it got an anime adaption in japan?
this description though
While you didn't have to have perfect weaponry to do well, you either needed really good weaponry or you needed decent weaponry and good knowledge of enemy mechanics and field layout due to the enemies gaining much more HP and damage in later points.
I personally used an air combat build for fun and point blank shotgun build for fast kills/farming runs. (You could do both, but I preferred to specialize and have both my weapons be for the same purpose)
I found the final boss to be mostly annoying since there are many mechanics to the final boss.
A really interesting thing with the FW game was the setting.
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That said, Freedom Wars did have a lot more balance issues. While you could make up for those balance issues, it could be very frustrating. A lot of the game is grinding/farming and making better gear.
God Eater in general feels more polished with balancing. You still needed decent gear, but a lot of the game is designing bullets (sort of like spells in other games, except you can really customize them).
As for the 'customization' parts of the game...
FW customization was a lot more RNG. You needed to get specific materials to transfer over traits and specific weapons with your desired traits (or rely on RNG). Then you had to deal with RNG to get those traits transferred over and hopefully get new traits that you wanted without losing traits you wanted.
GE customization is a lot more creativity and skill. You have a certain amount of points per bullet. You can then use your points to make bullets that do various things.
Like I had one bullet that would fly at my allies and heal them. I had one bullet that would keep my allies in the air, another one to pull them towards me and another to push them away (even ones to move them in different directions, but those tended to be for specific bosses). I even had bullets designed to lock an enemy in place or move enemies. In other words, I played a support gunner.
Other people would have bullets that were more designed for pure damage or doing specific effects. You had orbital bombardment type bullets, flamethrower bullets, circle chain implosion/explosion types, sticky bomb types, 'punch' types, etc.
That said, GE definitely is better in terms of story.
Funny thing is Sony Japan's marketing for Freedom Wars is pretty crazy, like assigning a pair of celebrities for each prefectures of Japan and making idol-type music with sarcastic-ish lyrics fitting of the setting (that for some reason still runs until now even though there's still no news of sequel). Meanwhile there's barely any marketing for the English release to the point of IGN hiring Hulk Hogan to promote it (not even joking).
There's also a dramatized report of monthly prefecture ranking on the game's site and special events every now and then. The English release had none of those. It's like Sony gave up on the game before it's even released.
Really sad that the series most likely won't continue since while it's pretty rough, it was pretty cool for a first try and have huge potential. I mean, even Monster Hunter and God Eater had rather rough first entry too.
In the NA version (not sure about EU), there is no support at all. Essentially it was released and all but abandoned. They didn't even bother localizing it properly. You have text that makes no sense because they messed up horribly on translation and you have stuff that was removed because they couldn't be bothered as it was too hard for them to localize.
or they will decided to release the sequel on ps4 just like gravity rush (which is another great game for vita )