GOD EATER 2 Rage Burst

GOD EATER 2 Rage Burst

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Hakuso Oct 18, 2016 @ 12:08am
Is the offline Denuvo authentication for both games working?
There were reports earlier on of the game requiring a new Denuvo authorization (not Steam, that obnoxious Denuvo support page where you have to copy keys into a web page for your game to play) if you were offline and switched between Resurrection and Rage Burst.

It was said that they share the same license key so playing both of them causes issues if you aren't online for the Denuvo scamware to make its creepiness invisible.

I'd love to pick it up on PC, the only issue I have with the great Vita version are those tiny nubs when I'm trying to target a large angry fast moving aragami, but I don't trust those Sony DADC scammers and malware authors just because they changed their name to Denuvo Software Solutions.





If there were to be a game that I bought despite it being poisoned with Denuvo this would likely be it. Now, crapware included means I'll be waiting for a bigger sale than it has had so far, but I'd possibly pay $15-20 for this if it works without making me get online every time I want to play.

Now, if Namco Bandai were to set precedent and be the first to patch out the crapware after their first run sales were over I'd jump to being willing to pay $40 for it on PC, in addition to buying them both on Vita right after launch, but given the history of this cancer (and other "protections" that have been used in the past) it won't even be patched out after this games goes the way of RotTR and it is no longer protecting anything and might not even be patched out after the DSS servers go down and y9u can no longer authorize your game.

Honestly, I was amazed that this used it at all here, with how heavy the online component is for this game I'd think the fact that even if a game is cracked the multiplayer is a better defense against piracy than any DRM ever implemented would convince them to not waste money on licensing that crap. I can't imagine that spending six figures to license Denuvo was worth it for a game with such a good (at least via PSN) online component. Who would pirate it only to lose their ability to play online?

Alisa and Kanon can't do everything for you, no?
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Showing 1-10 of 10 comments
Algester Oct 18, 2016 @ 12:26am 
I still believe monhan like games are still better experienced over ad-hoc rather than infrastructure mode though...
Monhan, ROAce/RO, PSP2/PSP2i, GE1/2
Last edited by Algester; Oct 18, 2016 @ 12:28am
DigitalCam Oct 18, 2016 @ 12:27am 
Agreed.

The selling point of this genre is the option to slay monsters with other players in multiplayer, something cracked video games usually lack off / inaccessible. So I don`t really see the point of Denuvo If Its multiplayer function requires Steam. I don`t think pirates would pirate this game just to play single player mode...

Furthermore, If a game is un-crackable, chances are most pirates wouldn`t buy the game even then...I think.
Last edited by DigitalCam; Oct 18, 2016 @ 7:16am
suksas Oct 18, 2016 @ 3:14am 
The selling point of this game is a story and fun gameplay. Something pirates can very well enjoy.

I see that that the whole denuvo debacle is still going on. pity
Algester Oct 18, 2016 @ 4:03am 
as long as FUN and ENGAGING gameplay doesnt rely on you being 1 hit killed by random detonation
Hakuso Oct 18, 2016 @ 6:08am 
Originally posted by Algester:
I still believe monhan like games are still better experienced over ad-hoc rather than infrastructure mode though...
Monhan, ROAce/RO, PSP2/PSP2i, GE1/2

I believe most games are, though for PC it's more LAN play than ad-hoc, I'd rather thave the person I'm playing with in the room with me and the proliferation of online multiplayer has made that a lot harder to find lately.

Aside from the Borderlands series I can't think of one off the top of my head.
Hakuso Oct 18, 2016 @ 6:10am 
Originally posted by suksas:
The selling point of this game is a story and fun gameplay. Something pirates can very well enjoy.

I see that that the whole denuvo debacle is still going on. pity

I love how people ignore the question at the begining and then ramble on about my rambling hate for excessive crapware.

Thanks for the bump to the post, lad, but anyone care to mention if there are still issues with the Denuvo activation when switching between the two included titles while offline?
Algester Oct 18, 2016 @ 6:14am 
Originally posted by liam.s.phoenix:
Originally posted by Algester:
I still believe monhan like games are still better experienced over ad-hoc rather than infrastructure mode though...
Monhan, ROAce/RO, PSP2/PSP2i, GE1/2

I believe most games are, though for PC it's more LAN play than ad-hoc, I'd rather thave the person I'm playing with in the room with me and the proliferation of online multiplayer has made that a lot harder to find lately.

Aside from the Borderlands series I can't think of one off the top of my head.
Lost Planet 2 and RE5 but thats more of a co-op, tokyo encounter gave some ideas of a lan play over online multiplay by have 4 consoles side by side (HALO and Borderlands episode was one such thing) but eh... I grew up with the time where we hunted monster on the PSP that includes GE1 where we just goofed around showing each of our goofy bullets but because our goofy bullets never took OP usage into consideration we pretty much used cheats
Last edited by Algester; Oct 18, 2016 @ 6:16am
Hakuso Oct 18, 2016 @ 6:32am 
Originally posted by Digit4lC4m:
Furthermore, If a game is un-crackable, chances are most pirates wouldn`t buy the game even then...I think.

Back to the one download =/= one lost sale thing.

Not sure how many people buy a game because a crack isn't out there, most of those folks will just download something else, but I know a few people (and have spoken to many more) who skip a purchase because of various forms of anti-piracy software.

I know I would've bought this at launch without it, and during the first sale if they published a promise to patch Denuvo out a year after launch.

I don't mind it for first sale protection, but keeping it in there makes me paranoid about future playability, and since all games are eventually cracked it seems like the smart move to set a time limit on those protections and patch them out.

Not only would it convince people who hate DRM on principle to buy them, but it would also reduce the effort put into cracking games, and that arms race only benefits the folks hawking their (unguaranteed, sorry Playdead) protection racket to publishers.
Hakuso Oct 18, 2016 @ 6:45am 
Originally posted by Algester:
I grew up with the time where we hunted monster on the PSP that includes GE1 where we just goofed around showing each of our goofy bullets but because our goofy bullets never took OP usage into consideration we pretty much used cheats

I was still playing GE1 (digital version that I replaced my old UMD with) right up until Resurrection came out on the Vita, and I was so excited to buy this for my beastly gaming rig as well as having a pocket version...

I didn't grow up with these though, a bit too old for that.

I grew up with Zork, Rogue, Galaga, Q*Bert, and the like. I remeber getting in trouble as a kid for sneaking out of bed to play Sky Jinx on my nephew's Atari 2600 :)

Ultima IV (and again with VI) was ridiculous how much better it was than earlier games, Dragon Warrior and Final Fantasy were amazing when the NES (or Phantasy Star and Dragon Crystal for the Master System) came around, and then the SNES brought these amazing branching storylines...

Crystalis (still one of my favoties) vs Secret of Mana, that generation jump from 8 to 16 bit was the best set of advances ever.
Last edited by Hakuso; Oct 18, 2016 @ 6:46am
Algester Oct 18, 2016 @ 10:11am 
if I have to go back to pre ad-hoc hunting days it would be the famicon with pirated cartridges like those 68 in 1 games
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Date Posted: Oct 18, 2016 @ 12:08am
Posts: 10