GOD EATER 2 Rage Burst

GOD EATER 2 Rage Burst

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Buster Blade NPCs not using their Charge crush.
I heard from a friend who got the vita version that the AI still perform the Charge crush actions like how they were from God Eater Burst. Soma used to spam it like hell and it was super satisfying but now they just cancel it mid animation.

Any possible fix for this in the future?
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Showing 1-12 of 12 comments
DigitalCam Oct 12, 2016 @ 2:54am 
No known fix, will have to wait for the developers to release a patch. I doubt they aware of it tho.
Masuo15 Oct 12, 2016 @ 10:24am 
Maybe if we report to them directly onthe email at support@bandainamcoent.com

I reporter thre a few things before the first patch, but I wasnt aware the AI had a different behavior on Vita/PS4.
Last edited by Masuo15; Oct 12, 2016 @ 10:25am
『YukitoOnline』 Oct 12, 2016 @ 11:40am 
Originally posted by Masuo15:
Maybe if we report to them directly onthe email at support@bandainamcoent.com

I reporter thre a few things before the first patch, but I wasnt aware the AI had a different behavior on Vita/PS4.
Time for us to send another email then lol
♡Pure♡ Oct 12, 2016 @ 12:12pm 
npc damage sucks anyway. early game its okay but after mid game u do more damage than 3 npcs.
『YukitoOnline』 Oct 12, 2016 @ 12:32pm 
Originally posted by Pure:
npc damage sucks anyway. early game its okay but after mid game u do more damage than 3 npcs.
Still better they're dealing damage and changing aggro than not having or doing any...
Masuo15 Oct 12, 2016 @ 12:43pm 
Originally posted by Kouzuki Yuuko:
Originally posted by Masuo15:
Maybe if we report to them directly onthe email at support@bandainamcoent.com

I reporter thre a few things before the first patch, but I wasnt aware the AI had a different behavior on Vita/PS4.
Time for us to send another email then lol

English is not my first language, so describe the issue might be complicate for me to make it short and clear for them to understand it. So the more people contact them about this, the better, as long they are clear on explain it too.

I mean..if I just go and say "AI dont do charge attacks unlike PS4/Vita releases", thats not clear. It would help to know the exact times NPCs are suppoused to use charged attacks too, like when Aragamis are down?, on hold status?, during the animation when they activate?, etc. Any kind of information would help to solve the issue on Bandai's side too.
Last edited by Masuo15; Oct 12, 2016 @ 12:43pm
Originally posted by Masuo15:
Originally posted by Kouzuki Yuuko:
Time for us to send another email then lol

English is not my first language, so describe the issue might be complicate for me to make it short and clear for them to understand it. So the more people contact them about this, the better, as long they are clear on explain it too.

I mean..if I just go and say "AI dont do charge attacks unlike PS4/Vita releases", thats not clear. It would help to know the exact times NPCs are suppoused to use charged attacks too, like when Aragamis are down?, on hold status?, during the animation when they activate?, etc. Any kind of information would help to solve the issue on Bandai's side too.
Time for us to send another email... And make sure it's very detailed~
DigitalCam Oct 12, 2016 @ 7:19pm 
That reminds me, NPCs on Steam release are incapable of doing any sort of charged attack. Any charged devour, attack, they will just cancel it mid way with another attack.
Originally posted by Masuo15:
Maybe if we report to them directly onthe email at support@bandainamcoent.com

I reporter thre a few things before the first patch, but I wasnt aware the AI had a different behavior on Vita/PS4.

Thanks for the responses guys. I'll send them an email about this as well.
TheGZeus Oct 13, 2016 @ 7:25am 
Originally posted by Digit4lC4m:
That reminds me, NPCs on Steam release are incapable of doing any sort of charged attack. Any charged devour, attack, they will just cancel it mid way with another attack.
Sounds like they didn't up the number of frames to count.

Does the PC version have a 30fps option? If they finish charges at 30, there you go.
Last edited by TheGZeus; Oct 13, 2016 @ 7:41am
DigitalCam Oct 13, 2016 @ 10:33am 
Originally posted by TheGZeus:
Originally posted by Digit4lC4m:
That reminds me, NPCs on Steam release are incapable of doing any sort of charged attack. Any charged devour, attack, they will just cancel it mid way with another attack.
Sounds like they didn't up the number of frames to count.

Does the PC version have a 30fps option? If they finish charges at 30, there you go.

It doesn't, but there's a GPU tweaking software that I use which has a feature allow users to force the game to run at the desired fps. I set it to 30, the game ran at 30fps (It was awful), started a mission...NPCs still cancel their charge attack / devour midway with a right-click / RT attack.

Edit: Rather than cancelling, I think they just aren't "holding the button" long enough, which result in a normal right-click / RT attack instead.
Last edited by DigitalCam; Oct 13, 2016 @ 10:44am
Vashwave Oct 22, 2016 @ 12:34pm 
Originally posted by Digit4lC4m:
That reminds me, NPCs on Steam release are incapable of doing any sort of charged attack. Any charged devour, attack, they will just cancel it mid way with another attack.

Happens on both GER and GE2 on PC here. :summerghost:

Literally have never seen a NPC complete any attack that requires "charging."
Last edited by Vashwave; Oct 22, 2016 @ 12:35pm
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Date Posted: Oct 11, 2016 @ 11:19pm
Posts: 12