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I reporter thre a few things before the first patch, but I wasnt aware the AI had a different behavior on Vita/PS4.
English is not my first language, so describe the issue might be complicate for me to make it short and clear for them to understand it. So the more people contact them about this, the better, as long they are clear on explain it too.
I mean..if I just go and say "AI dont do charge attacks unlike PS4/Vita releases", thats not clear. It would help to know the exact times NPCs are suppoused to use charged attacks too, like when Aragamis are down?, on hold status?, during the animation when they activate?, etc. Any kind of information would help to solve the issue on Bandai's side too.
Thanks for the responses guys. I'll send them an email about this as well.
Does the PC version have a 30fps option? If they finish charges at 30, there you go.
It doesn't, but there's a GPU tweaking software that I use which has a feature allow users to force the game to run at the desired fps. I set it to 30, the game ran at 30fps (It was awful), started a mission...NPCs still cancel their charge attack / devour midway with a right-click / RT attack.
Edit: Rather than cancelling, I think they just aren't "holding the button" long enough, which result in a normal right-click / RT attack instead.
Happens on both GER and GE2 on PC here.
Literally have never seen a NPC complete any attack that requires "charging."