Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nobody want early missions to be literal hell like rank 15 missions
For God Eater: Resurrection there's a steady climb in difficulty that normally allows you to acclimate to the changes, it'll be noticable but shouldn't be that difficult to handle. Except the final boss on difficulty level 13 despite the game going up to 15.
For both games once you beaten all the story missions you can play missions and adjust their difficulty, ranging from 1(Base difficulty) to 99(Why do you do this to yourself).
lets see how well you can play againts those aragamis.
Mission difficulty also goes up a small bit. Solo missions on Dif. 4 can sometimes take me 10-15 minutes as opposed to the 2-5 I was consistently able to do for the previous difficulties. And weapon upgrading is still extremely sparse and unrewarding at that difficulty.
It's still kinda fun, but you've probably got 10 hours to go before the game starts ramping up the difficulty.