Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
But really, just find the weapon you have the most fun with. Putting some upgrades on it that suit your playstyle, and anything can be deadly. You can always replay missions, so try some early missions with different weapons and see what works best for you.
Another consideration is elemental weapons. You can try to maintain a bunch ofl weapons, based around elemental damage, but it means you'll have to spread your upgrades around. Or you can opt for keeping fewer, non elemental weapons, which tend to have higher base damage and means you're concentrating your upgrades. This isn't as much an issue with guns, since you can swap ammo in the middle of a mission.
I've tried both routes, and found going the non-elemental route worked just fine, and meant a lot less time between missions spent in frustration trying to keep a bunch of weapons upgraded. Once you've finished the story and are doing the level 14 challenges, then it may be time to start working on elemental weapons to exploit the weaknesses on the super tough Aragami.
Step 1: Make OP regain Bullet
Step 2: Make different types of elemental low OP costs bullets
Step 3: ?
Step 4: Profit
That sounds like a south park reference where gnomes steal underpants to sell as a buinsesss. They can figure the first two and last step but the 3rd step they couldn't figure it out. It just simple brings profits.
EDIT: Got that wrong. its phase 1: Collect underpants. Phanse 2: ?. Phase 3: Profit.
Otherwise it'll only grind all the way or do P99 challange.
Weapons skip difficulties when upgrading and sometimes it feels like you'll be trudging through a difficulty to get to the next difficulty where you can finally upgrade your weapon. And with the way the game is paced that can take a loooong time. If you have more weapons there's a better chance that you'll have something appropriately powerful for that difficulty.
e.g.
Buster 1 upgrade path -> Rank 3 -> Rank 6 -> Rank 9 -> etc.
Buster 2 upgrade path -> Rank 5 -> Rank 8 -> Rank 11 -> etc.
Also upgrading and and unlocking stuff keeps interest in the game up. Skinner boxes have some merit to them.
All that being said, I'd say best weapon for me has been the Assault gun. I rather prefer the Type50 series but you'll have to find god arcs to put frugal and trigger happy on it. Or you can go for the Quadriga version, the Gigas cannon, which should come with frugal and trigger happy on it as stock. I know blast gun is supposed to be OP in this game but that really feels like more of a late game thing. And stocking reserve oracle feels like such a chore. Assault with an oracle gen bullet, elemental homing head shots, and chain shots have seen me through more missions than anything else in the game.
As for shields go for a tower shield. Not 'cause it's the best, but because you should get used to guarding early. And because when you move to a squishier buckler or medium shield you'll really appreciate the deploy time difference.
As for best weapons, it all depends on your playstyle since every weapon has a reliable way to hit the cap and have a decent matchup against every Aragamis given you're using the right BAs.
As for choosing based on attribute such as Crush, Slash or Pierce, I wouldn't take it too much in consideration since every weapons has at least two different pure variant.
Since I couldn't find any build paths for scythes in english I've been winging it. I've been using the Dama series for elemental damage (Blaze/Spark/Freeze) although I've recently upgraded to the Kanna Kamuy for Spark/Freeze. Kurogane series path 2 for non-elemental, pure raw damage for missions with differing element defense gamis.
So far I've found that what makes or breaks this game is definitively the Blood Arts, bringing the right one for the right mission seems as crucial as your weapon of choice. Savage Bite is a good multipurpose BA, it just shreds through everything and staggers gamis a lot, great for when fighting more than 1 enemy at the same time. For Sariels and Yakshas, Mad Orbit works wonders (Spin Pendulum is also fun so check both out and see which one you like better, both have their uses). Another good one is Gusty Edge, great for highly mobile gamis that you have to chase a lot like Vajras and Ravannas, it takes a while to get the handle of it though.
I'd rather call it a braindead alternative than actual broken at this point.