GOD EATER 2 Rage Burst

GOD EATER 2 Rage Burst

Lihat Statistik:
Proto 23 Jul 2017 @ 4:44am
Weapon Recommendations.
I use the Short Blade and Scythe and was wondering some good starting weapons, shields, and guns would be good to upgrade early on.

My preferred guns would be 3 of em, sniper, gatling, and blast. Don't like shotties.
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Menampilkan 16-30 dari 32 komentar
Tregarde 23 Jul 2017 @ 11:59am 
It really comes down to personal preference. All weapons have certain strengths, and all Aragami have certain weaknesses. Faster weapons do less damage, but make up for it with sustained DPS, the big weapons hit hard but are slow. In the end no one weapon is superior overall, but some are better against certain enemies.

But really, just find the weapon you have the most fun with. Putting some upgrades on it that suit your playstyle, and anything can be deadly. You can always replay missions, so try some early missions with different weapons and see what works best for you.

Another consideration is elemental weapons. You can try to maintain a bunch ofl weapons, based around elemental damage, but it means you'll have to spread your upgrades around. Or you can opt for keeping fewer, non elemental weapons, which tend to have higher base damage and means you're concentrating your upgrades. This isn't as much an issue with guns, since you can swap ammo in the middle of a mission.

I've tried both routes, and found going the non-elemental route worked just fine, and meant a lot less time between missions spent in frustration trying to keep a bunch of weapons upgraded. Once you've finished the story and are doing the level 14 challenges, then it may be time to start working on elemental weapons to exploit the weaknesses on the super tough Aragami.
Terakhir diedit oleh Tregarde; 23 Jul 2017 @ 12:06pm
Diposting pertama kali oleh Xaelath:
Diposting pertama kali oleh ♯Ken¹:
Uhh, you can actually kill Diff Rank 15 Aragami with just Rank 1 equipments
Again, raw skill
Not really necessary,
Its basically like having P99 mode with Rank 1 item + Noral mode.

Diposting pertama kali oleh Erika:
1) Buster: Crush attacks good against slow Aragami, most defensive weapon, good for single target..
2) Hammer: Stronger Crush than Buster, needs more player skill to wield easily, has mobile BA, has best endless BA attack for Crush types, has strongest air Crush BA, best stun to weak mobs, best for single target
3) Scythe: Slash attack, Mainstream weapon, good crowd control, op gain, can hit multiple parts, weak damage, good for Blastgun users.
4) Short Sword: Fastest piercing weapon, dodge and hit'n'run build, best and basic for Blastgun users (for OP gain).
5) Spear: High Piercing damage with longer reach, has BA good for extremly long aircombo, good for Shotgun users, Charge attack build is good too.
6) Longsword: Very Basic but Very Good when you max out BAs, Stronger Slash attack than Scythe, has variants with Crush and or Pierce, has longrange air BA attack (good for breaking hard to reach parts weak to Slash and OP gain), Impulse Edge *wink wink*
no love for assault?

oh right.. having assault felt like not not having a melee as long the burst status is up
No love? I could play the whole Mission only using the Assaultgun. lol
Step 1: Make OP regain Bullet
Step 2: Make different types of elemental low OP costs bullets
Step 3: ?
Step 4: Profit
Proto 23 Jul 2017 @ 2:06pm 
Diposting pertama kali oleh Erika:
Diposting pertama kali oleh Xaelath:
Not really necessary,
Its basically like having P99 mode with Rank 1 item + Noral mode.


no love for assault?

oh right.. having assault felt like not not having a melee as long the burst status is up
No love? I could play the whole Mission only using the Assaultgun. lol
Step 1: Make OP regain Bullet
Step 2: Make different types of elemental low OP costs bullets
Step 3: ?
Step 4: Profit

That sounds like a south park reference where gnomes steal underpants to sell as a buinsesss. They can figure the first two and last step but the 3rd step they couldn't figure it out. It just simple brings profits.

EDIT: Got that wrong. its phase 1: Collect underpants. Phanse 2: ?. Phase 3: Profit.
Terakhir diedit oleh Proto; 23 Jul 2017 @ 2:07pm
If you just relying on your equipments' Skills effects, youll never grow as a good/decent player
Xaelath 23 Jul 2017 @ 11:25pm 
Diposting pertama kali oleh ♯Ken¹:
If you just relying on your equipments' Skills effects, youll never grow as a good/decent player
I dont think the game even count as competitive.
Diposting pertama kali oleh Xaelath:
Diposting pertama kali oleh ♯Ken¹:
If you just relying on your equipments' Skills effects, youll never grow as a good/decent player
I dont think the game even count as competitive.
I'm pretty sure the game's focus is on Teamplay..
Xaelath 24 Jul 2017 @ 12:25am 
Diposting pertama kali oleh Erika:
Diposting pertama kali oleh Xaelath:
I dont think the game even count as competitive.
I'm pretty sure the game's focus is on Teamplay..
Well i felt like the team fun only held before you hit rank 15.
Otherwise it'll only grind all the way or do P99 challange.

gaiskerein 24 Jul 2017 @ 3:17am 
Diposting pertama kali oleh Xaelath:
Diposting pertama kali oleh Erika:
I'm pretty sure the game's focus is on Teamplay..
Well i felt like the team fun only held before you hit rank 15.
Otherwise it'll only grind all the way or do P99 challange.
Team play can still happen if both of you are on the same difficulty and you coordinate accordingly. It's just that some veteran players whenever they teamed up someone who is a beginner or ways below on the difficulty would literally speed run the missions, making the game not fun to play. One of the beginners of this series told me when he started playing GER with some veterans he immediately left the session because he can't enjoy the game. He can't even do anything because those veterans already nerfed the mission.
Xaelath 24 Jul 2017 @ 3:21am 
Diposting pertama kali oleh gaiskerein:
Diposting pertama kali oleh Xaelath:
Well i felt like the team fun only held before you hit rank 15.
Otherwise it'll only grind all the way or do P99 challange.
Team play can still happen if both of you are on the same difficulty and you coordinate accordingly. It's just that some veteran players whenever they teamed up someone who is a beginner or ways below on the difficulty would literally speed run the missions, making the game not fun to play. One of the beginners of this series told me when he started playing GER with some veterans he immediately left the session because he can't enjoy the game. He can't even do anything because those veterans already nerfed the mission.
Yeah exactly wht you said :I
Go for a variety of weapons. It's fun to play with the BAs of different types. But even if you settle in on one weapon type keep a number of that weapon type around due to the way the upgrade system works.

Weapons skip difficulties when upgrading and sometimes it feels like you'll be trudging through a difficulty to get to the next difficulty where you can finally upgrade your weapon. And with the way the game is paced that can take a loooong time. If you have more weapons there's a better chance that you'll have something appropriately powerful for that difficulty.

e.g.
Buster 1 upgrade path -> Rank 3 -> Rank 6 -> Rank 9 -> etc.
Buster 2 upgrade path -> Rank 5 -> Rank 8 -> Rank 11 -> etc.

Also upgrading and and unlocking stuff keeps interest in the game up. Skinner boxes have some merit to them.


All that being said, I'd say best weapon for me has been the Assault gun. I rather prefer the Type50 series but you'll have to find god arcs to put frugal and trigger happy on it. Or you can go for the Quadriga version, the Gigas cannon, which should come with frugal and trigger happy on it as stock. I know blast gun is supposed to be OP in this game but that really feels like more of a late game thing. And stocking reserve oracle feels like such a chore. Assault with an oracle gen bullet, elemental homing head shots, and chain shots have seen me through more missions than anything else in the game.

As for shields go for a tower shield. Not 'cause it's the best, but because you should get used to guarding early. And because when you move to a squishier buckler or medium shield you'll really appreciate the deploy time difference.
Nectar 25 Jul 2017 @ 2:02pm 
I must disagree about Blast being OP an end game thing. All you need is Blast Gun at level 6, Frugal & Trigger Happy and decent crush damage to be set for the rest of the game, all which can be obtained as early as Difficulty 3 through certain gears.


As for best weapons, it all depends on your playstyle since every weapon has a reliable way to hit the cap and have a decent matchup against every Aragamis given you're using the right BAs.

As for choosing based on attribute such as Crush, Slash or Pierce, I wouldn't take it too much in consideration since every weapons has at least two different pure variant.
Zharkiel 25 Jul 2017 @ 9:01pm 
I don't know about good starting weapons. I used to play Burst on my PSP back in the day and was a Long Blade user all day every day. I wanted to try something different this time and so far only the Scythe and the Hammer have grabbed my attention.

Since I couldn't find any build paths for scythes in english I've been winging it. I've been using the Dama series for elemental damage (Blaze/Spark/Freeze) although I've recently upgraded to the Kanna Kamuy for Spark/Freeze. Kurogane series path 2 for non-elemental, pure raw damage for missions with differing element defense gamis.

So far I've found that what makes or breaks this game is definitively the Blood Arts, bringing the right one for the right mission seems as crucial as your weapon of choice. Savage Bite is a good multipurpose BA, it just shreds through everything and staggers gamis a lot, great for when fighting more than 1 enemy at the same time. For Sariels and Yakshas, Mad Orbit works wonders (Spin Pendulum is also fun so check both out and see which one you like better, both have their uses). Another good one is Gusty Edge, great for highly mobile gamis that you have to chase a lot like Vajras and Ravannas, it takes a while to get the handle of it though.
Diposting pertama kali oleh Zharkiel:
I don't know about good starting weapons. I used to play Burst on my PSP back in the day and was a Long Blade user all day every day. I wanted to try something different this time and so far only the Scythe and the Hammer have grabbed my attention.

Since I couldn't find any build paths for scythes in english I've been winging it. I've been using the Dama series for elemental damage (Blaze/Spark/Freeze) although I've recently upgraded to the Kanna Kamuy for Spark/Freeze. Kurogane series path 2 for non-elemental, pure raw damage for missions with differing element defense gamis.

So far I've found that what makes or breaks this game is definitively the Blood Arts, bringing the right one for the right mission seems as crucial as your weapon of choice. Savage Bite is a good multipurpose BA, it just shreds through everything and staggers gamis a lot, great for when fighting more than 1 enemy at the same time. For Sariels and Yakshas, Mad Orbit works wonders (Spin Pendulum is also fun so check both out and see which one you like better, both have their uses). Another good one is Gusty Edge, great for highly mobile gamis that you have to chase a lot like Vajras and Ravannas, it takes a while to get the handle of it though.
Trust me the actual thing that breaks the game is the Bullet Crafting *wink wink*
Terakhir diedit oleh 『YukitoOnline』; 25 Jul 2017 @ 11:46pm
gaiskerein 26 Jul 2017 @ 4:42am 
Diposting pertama kali oleh Erika:
Diposting pertama kali oleh Zharkiel:
I don't know about good starting weapons. I used to play Burst on my PSP back in the day and was a Long Blade user all day every day. I wanted to try something different this time and so far only the Scythe and the Hammer have grabbed my attention.

Since I couldn't find any build paths for scythes in english I've been winging it. I've been using the Dama series for elemental damage (Blaze/Spark/Freeze) although I've recently upgraded to the Kanna Kamuy for Spark/Freeze. Kurogane series path 2 for non-elemental, pure raw damage for missions with differing element defense gamis.

So far I've found that what makes or breaks this game is definitively the Blood Arts, bringing the right one for the right mission seems as crucial as your weapon of choice. Savage Bite is a good multipurpose BA, it just shreds through everything and staggers gamis a lot, great for when fighting more than 1 enemy at the same time. For Sariels and Yakshas, Mad Orbit works wonders (Spin Pendulum is also fun so check both out and see which one you like better, both have their uses). Another good one is Gusty Edge, great for highly mobile gamis that you have to chase a lot like Vajras and Ravannas, it takes a while to get the handle of it though.
Trust me the actual thing that breaks the game is the Bullet Crafting *wink wink*
and Blood Rage
Nectar 26 Jul 2017 @ 5:08am 
Funny thing is that people have figured out that you can get faster clear times through Black Blood Arts than anything you can pull out from the Blood Editor.

I'd rather call it a braindead alternative than actual broken at this point.
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Tanggal Diposting: 23 Jul 2017 @ 4:44am
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