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CW is only a little rebalanced, but not for better or worse. Reds are nerfed a little (scrap from your hand, rather than scrap from your hand *or* discard) which partially mitigates the aggressive strategy encouraged by low cost greens and yellows which have basekilling damage right from the bottom of the cost scale.
Frontiers has a similar rebalance. Lots of reds with "scrap from your discard only or hand only" abilities, cheap greens and yellows with high damage, and weak blue bases, again seemingly geared toward facilitating an aggressive approach.
It did make going back to Core more interesting as it seemed to have more strategies.
But CW is a bit more exciting for card effects imo.
At the moment though I'm playing with both decks combined so it's still good.
There does seem to be one yellow base, and one red ship card both 4s which seem to swing the game a lot ;) kinda essential sometimes though annoying when used against you.