Star Realms

Star Realms

avalyn2 Jul 23, 2017 @ 1:08pm
Factory World ruins the game
Maybe it's just me, but it seems like the trade federation card "Factory World" (cost 8 outpost) from Colony Wars just outright ruins the game. In about 90% of the games I have played where one player has lucky been enough to buy this card, it has completely turned the tide of the game.

The match might go from a close race to or a near certain win for one player to a guaranteed win on the buyer's part. Especially if it is early in the game, or the player has a lot of trading cards and there are good cards to buy in the trading row- it's really hard to keep up with someone when they constantly get extra bases or extra combat cards straight into their hand regulary.

While there are certain strategies to combat other great 8-cost cards in this game, I have yet to find a way to deal with Factory World. Or am I missing something? I'm planning on removing the card from my own physical copy, as it just takes out the fun from the game (even if it's me that get to buy the damn thing)..
Last edited by avalyn2; Jul 23, 2017 @ 1:09pm
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Showing 1-6 of 6 comments
DePhoegon Jul 23, 2017 @ 7:31pm 
Umm you are missing something. The fact this 6 def station isn't targeted as soon as possible is on you.

The only way this turns the tide, is if you can not put the pressure on with ships to any degree.

ya the solution is called being aggressive and having some CC, or prioritizing targets.

That card is good, but it's not 'THAT' strong... Though really, you should be cycling the cr*p cards from yoru deck or getting massive draw by the time this card you're complaing about can do real damage.

What you're discribing is two slow decks going at it.
avalyn2 Jul 24, 2017 @ 3:45am 
Obviously I try to kill this base as soon as it surfaces. But if it shows up in the trade row at the wrong time in the game, you don't always have that opportunity. Sure, you can try to be aggressive, but there's sadly not always a way to conjure up powerful cards in your hand at the exact moment your opponent gets this card.

So while I understand your point, I still disagree. At least in my games it has been a really bothersome card to deal with, but I suppose it might have been just bad luck timing wise, or I just need to think in a different way.
DePhoegon Jul 24, 2017 @ 3:54am 
Originally posted by avalyn2:
Obviously I try to kill this base as soon as it surfaces. But if it shows up in the trade row at the wrong time in the game, you don't always have that opportunity. Sure, you can try to be aggressive, but there's sadly not always a way to conjure up powerful cards in your hand at the exact moment your opponent gets this card.

So while I understand your point, I still disagree. At least in my games it has been a really bothersome card to deal with, but I suppose it might have been just bad luck timing wise, or I just need to think in a different way.

More or less, you need to know each of the factions & kinda stick with one major strategy. X.x

remember Lean decks are deadly decks (either no bad cards, by cycling them out & you can only draw good cards, then comboing stuff ontop of that)

Deck Builders are partially luck yes... but if you understand how the game works, & avoid making as many mistakes as possible, that luck curve is severaly smaller then ya think.

This is a game of aggression, & each faction achieves that in a different way mostly.

Remember a standard hand is only so big, and if they have to keep drawing it & taking up a slot. it's benefit is mimized.
-Though if it's coming up every turn for someone.. . You're already screwed(& This is just the flashy target), as for that to happen, that deck is slim & will pull the cards they want, which means .. you're just a dead man walking & they are messing with you by that point.
avalyn2 Jul 24, 2017 @ 4:17am 
I still have much to learn, so I will heed your advice. :)
Wunderland Aug 7, 2017 @ 9:49pm 
The Cards that actually ruin the game are brain world which is just completely OP, and the red cheap scrap cards (and colony wars has a second brain world like card i think).

Brain World is just an auto win...If at least you wouldnt draw cards when you scrap from your graveyard it would be better, but the way it is it generates so much card advantage and deck thinning that you win the moment you draw it. I have never lost a game where i got brain world early, and i have never won a game where my opponent did.

Deck thinning by scraping is the most important strategy, and whoever gets the most scrap cards generally snowballs to victory. It doesnt even matter what your opponent picks because you will draw your whole deck very fast with enough thinning and the rest card draw fillers, every single turn. And even if your opponent picked strong cards they wont matter since half his card draws will be useless shuttles. The player that gets the thinning engine going first wins, every time.
Last edited by Wunderland; Aug 7, 2017 @ 9:55pm
JolanXBL Aug 27, 2017 @ 6:56am 
Each of the expansions have their cards which can favor a player. Base game has the Stealth Needle, Colony I think has a base or ship that lets you return another one to a hand, which can enable Brain World up to 3 times in a turn.
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Date Posted: Jul 23, 2017 @ 1:08pm
Posts: 6