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I'm also disappointed that there is no AI to play against
No vs AI, no keybindings, this gets better and better with every review, I just removed it from my wishlist. I think I can make a game like this one, will just use box2d and SDL.
Game is very basic and very overpriced for what it is, I saw comments that you can avoid some bad spells effects that other player cast on you.
I wanted something like this game, but I guess will have to make it myself.
Keybindings and AI could be great candidates for such future updates. In case of AI, would you like to be able to practice multiplayer games against AI or would you like to play against AI in a single player mode?
Also from what I noticed the towers webuild in online mode are quite short, something that would require higher towers would be nice.
Excellent to hear that you are keeping an eye on the suggestions.
To answer your question:
I would like to see AI in the single player, and have it linked to an increasing difficulty/campaign. Something to strive for that can keep you coming back. Also having the ability to fill out the remaining slots of a single player game with AI bots would be nice (to your point about playing practice MP game with AI). I'm not sure if you have ever seen/played Tumblestone, but it does this very well (ability to add bots with various difficulty settings, and even bring them in to fill out live MP games as wel)l.
I think the game could use guide lines. In the puzzle mode if you start building out pretty far to the sides the game would limit our build space to a predefined area, but it's not until you move a piece over there that you know you're limited laterally. Maybe just a light outline so you know your boundrys maybe, or at least the option to turn this feature on and off in the options.