Tricky Towers
Why no vs CPU game modes?
Lack of vs CPU mode is big flaw of this game. I know that multiplayer will be dead, and there is nothing beside few puzzle. Not sure even sure if thats worth it.
LOL. This insane price, I was expecting something in the range of 5 - 7 Euro, 15 is way to expensive for a game that dont have vs CPU modes.
Good luck.
Last edited by Black Mirror; Aug 2, 2016 @ 5:07am
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Showing 1-14 of 14 comments
advancedspuds Aug 2, 2016 @ 6:56am 
Without CPU or at very least an endless mode, I can't see this having longevity either.
SendMoreCops Aug 2, 2016 @ 9:31am 
No AI ? Really. Aw crap :(
Founntain Aug 2, 2016 @ 11:48am 
it has an Endless mode x)
Founntain Aug 2, 2016 @ 11:48am 
I think there will be added more stuff because its EA and there can still can come some coole stuff. And its realese date today
Black Mirror Aug 2, 2016 @ 11:52am 
Originally posted by Founntain:
I think there will be added more stuff because its EA and there can still can come some coole stuff. And its realese date today
This is finished product, not early access.
ProdigyXP Aug 2, 2016 @ 5:49pm 
Originally posted by SendMoreCops:
No AI ? Really. Aw crap :(

I'm also disappointed that there is no AI to play against :steamsad:
Founntain Aug 3, 2016 @ 5:11am 
Originally posted by Black Mirror:
This is finished product, not early access.
Lol on my store it was showed as Early Acces XD Now its gone
Black Mirror Aug 3, 2016 @ 5:18am 
Originally posted by Founntain:
Originally posted by Black Mirror:
This is finished product, not early access.
Lol on my store it was showed as Early Acces XD Now its gone
Yea, and it seems to be priced like 6$ in Russia, 12$ in USA and 15E in EU.
No vs AI, no keybindings, this gets better and better with every review, I just removed it from my wishlist. I think I can make a game like this one, will just use box2d and SDL.
Game is very basic and very overpriced for what it is, I saw comments that you can avoid some bad spells effects that other player cast on you.
I wanted something like this game, but I guess will have to make it myself.
WeirdBeard  [developer] Aug 3, 2016 @ 6:12am 
Hello all, the game is indeed not in Early Access, but there will definitely be updates in the future. We are listening to our community to decide which features we'll add in these updates.

Keybindings and AI could be great candidates for such future updates. In case of AI, would you like to be able to practice multiplayer games against AI or would you like to play against AI in a single player mode?
Last edited by WeirdBeard; Aug 3, 2016 @ 6:28am
Black Mirror Aug 3, 2016 @ 6:57am 
Originally posted by WeirdBeard:
Hello all, the game is indeed not in Early Access, but there will definitely be updates in the future. We are listening to our community to decide which features we'll add in these updates.

Keybindings and AI could be great candidates for such future updates. In case of AI, would you like to be able to practice multiplayer games against AI or would you like to play against AI in a single player mode?
I want to play against AI like you play against humans online. Every game mode should have that versus AI version, possible with various difficulty settings.
Also from what I noticed the towers webuild in online mode are quite short, something that would require higher towers would be nice.
Last edited by Black Mirror; Aug 3, 2016 @ 6:58am
ProdigyXP Aug 3, 2016 @ 8:06am 
Originally posted by WeirdBeard:
Keybindings and AI could be great candidates for such future updates. In case of AI, would you like to be able to practice multiplayer games against AI or would you like to play against AI in a single player mode?

Excellent to hear that you are keeping an eye on the suggestions.

To answer your question:

I would like to see AI in the single player, and have it linked to an increasing difficulty/campaign. Something to strive for that can keep you coming back. Also having the ability to fill out the remaining slots of a single player game with AI bots would be nice (to your point about playing practice MP game with AI). I'm not sure if you have ever seen/played Tumblestone, but it does this very well (ability to add bots with various difficulty settings, and even bring them in to fill out live MP games as wel)l.
WeirdBeard  [developer] Aug 6, 2016 @ 4:59am 
Thank for the feedback Black Mirror and ProdigyXP, the game designers will take a look at this and we're going the look into the possibilities of adding this in a future update.
DasaKamov Aug 6, 2016 @ 7:09am 
That's great news WeirdBeard (and, of course, now I'm curious as to what your beard looks like ;) ). Adding in an AI would definitely increase the shelf-life of the game, for me!
Freakster Aug 7, 2016 @ 8:16am 
Originally posted by WeirdBeard:
Hello all, the game is indeed not in Early Access, but there will definitely be updates in the future. We are listening to our community to decide which features we'll add in these updates.

I think the game could use guide lines. In the puzzle mode if you start building out pretty far to the sides the game would limit our build space to a predefined area, but it's not until you move a piece over there that you know you're limited laterally. Maybe just a light outline so you know your boundrys maybe, or at least the option to turn this feature on and off in the options.
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Date Posted: Aug 2, 2016 @ 4:58am
Posts: 14