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my guess is making it so you can rebind your keys in unity is really hard and they didn't get around to adding them all yet, before the update you used to be able to choose between different keys that do the same thing on the keyboard
We decided to leave this feature out of the keyboard controls because we felt the mapping was already getting a little complex with the amount of keys we needed. We'll look into adding it to the keyboard keybinding options for a next update. What input device do you use yourself?
You're definitely right though, a game on pc that uses a whopping EIGHT buttons on the keyboard? I'm not some kind of genius engineer with fifty hands!