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It's a skill based rogue-like, just keep at it and you'll get better
Edit: oops, I'm thinking of the world 3 boss. For the world 2 boss, you can hide under him to avoid getting shot by the turrets. If you want to kill the turrets then use the lightning gun or the jump backpack.
It all felt apart.
I have never seen such a horrible level design/enemies as they are in World 2. It's just horrid and unplayable for me. After 3 hours of playing the game, I just gave up. I did once get to World 2 boss, but only because I speed ran thru World 2 levels, not getting any single "upgrade points" or whatever they are. Which is NOT fun, and it's not how you play the game. So it really didn't made any sense to play like that.
This game could be one of my favourites, awesome control and feel for the charatcer, awesome weapons and upgrades, even the keyboard controls are more than fine for me (I don't see why everyone has issues with CTRL for shooting?! Maybe it's just me and lots of experience with old school shooters which used CTRL for shooting as well), but the horrible World 2 is what made me delete the game and forget about it. I came back to it to check out if it's any different, but it's all the same.
I get that the game is hard and skill based, and I like games like this. But World 2 in this game is HOW NOT TO DESIGN LEVELS and ENEMIES. It's only my opinion, but it's the reason why this game is IMO bad, when it could be one of the best. I don't even wanna know how later levels look like. Back to NT.
Btw: I didn't know you could change the Hud until now; it has been quite in the way for me.
Playing via a keyboard as well (ZXC + Arrows), can't complain at all!
just making a generalized statement here, but if a game is impossibly difficult with any other item/upgrade except for one specific item/upgrade and if you get that one specific item/upgrade, then it becomes impossibly easy, then isn't that bad design?
Game design isn't punishing at all in my opinion. Just grab/try the Brick Head (don't lose gear & head anymore) and try the Laser Gun maybe. Also: there's this 'ghost friend' that can drag a gun as well, but I never figured out the exact rules to it. It seemed that, as soon as I started to make big combos, he could drag a gun way more often.
1 more thing people might be missing = something I missed as well: Ikk can stretch when you press the up arrow, resulting in a higher jump = especially helpful during the World 2 boss fight for ex. ;-)
This makes is much easier to slide down and shoot.
Good point there! It's especially helpful in Shooty World + when you fire the laser (or other ammo....), you'll get more stuck to the wall
Didn't last long in Shooty World, then I thought - I won't see you again for another 10 hours or so...
But nice!
Hmmm, maybe try to 'skydive' first -- with enough glyphs -- to see what you can expect and to maybe progress easily that way as well. It's mostly those enemy thingamajigs, that shoot in all directions, you have to watch out for, but other than that, you can fall down to the finish easily....I tried it a couple of time while I wasn't aiming for combos :)