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Another thing I noticed, when I attack the AI my ships don't begin moving until I tell them to. When AI attack me at one of my planets .. as soon at the battle is unpaused my ships start moving.
With a standoff strategy firing missiles at the AI, its nice to keep my ships from running headlong into the enemy at the start of battle. Is that difference an intended defensive behavior?
I'll take a look at the combat thresholds again, as offensive fleets are meant to be sent out when their over a certain threshold but that kept getting lowered to increase aggressiveness. But if it's too low it looks like suicide fleets.
Also keep in mind if you have traits like stealthy ships or cloaking devices the AI won't take that into account when doing it's assessment since it uses sensor data and exploration. So it may send a force too small not realizing your full defenses.
Edit- Did test an invasion and Mirach shows up in the Empire menu.
The Planets menu only shows unoccupied planets.
Also yes the slow game issue is tied to it spanning a few patches as there's been small data structure changes. (trying to optimize some things)