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Merry Christmas .
And yes you are correct we are starting with a new engine, but it looks much better as you can see.
P.s.: I'll be honest - I liked the planetary view and the view of the galaxy more from the old screenshots. I understand that this is the initial build of the game and everything can change and that's why I Express my thought. Not for the purpose of offending or criticizing! 👍
I was playing a lof of Master of Orion 2, which is considered by many gamers the most iconic space-oriented 4X to be made. Some games came along, such as Stellaris and Endless Space, but they were their own thing while not being able to fully top MoO 2 in many things. Your project peeked my interest as a sort of love letter and proper remake of MoO 2, which I was being waiting for a long time.
Espionage. Tactical combat. Ship designer. Economy. Research. I hope you stay on the path of this sort-of remake of MoO 2, and while you are on it, maybe you can slightly improve the formula?
While basic formula of MoO 2 works fine even to this day, some things were done in other 4X's to expand upon it, such as event and questing system, for example. Those does not need to be necesseraly in your game, but I think it wouldn't hurt for LoR to look upon other 4X's to see what you can adapt and learn from, depending on your vision.
You may be a small studio, you may face problems, but gamers out there wait for proper heir to MoO 2, even now, after almost two decades of release.
Take your time to deliver, because there were other 4X's that were subpar at best, and you probably don't want that. Take notes, consider options, and spread the world around. You need some publicity besides some posts on the discussion section. Maybe conctact some good journalists, if there are still out there, and maybe change the release date on steam page.
With that, merry Christmas, happy incoming New Year and good luck.
One of the big diversions from the MOO2 formula is the switch to real time tactical, but we've been looking at how that has and hasn't worked in other games and so things such as facings for armor/shields and positioning should be important.
Good luck!
Screenshots look really great !
(unless space empires 6 gets made before then!)
Although your 12-build plan seems good on paper you've already experienced how easily wrenches can get tossed into gears. Expect and plan for more setbacks, more returns to drawing boards and more internal conflict. A TBA release date will insulate you somewhat from community pressure to release ASAP.
Good luck!