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HOMD is obviously influenced by Sunless but it's also very, very different in a lot of ways - turn-based combat, no roguelike element, procedural poetry generation, and of course a completely different setting and story! Surely in games which focus so heavily on narrative, that means a great deal?
I didn't write nearly half a million words of branching story and lore in order to create a cynical clone of another game. That would be a very bad use of my time! HOMD is its own dark, weird thing, and I put all my soul into it. Please give it a chance before you discount it. :)
Edit: Ok, nevermind, I already noticed it's there. You should probably make some QA sticky in the forums.