Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have to watch them all to get one of the two meaningful ones though.
That little Tita side story had more to it then just Agate btw. There's some big time Tita development in regards to what she wants to do in the future. Also Star Door 2 was just plain scary considering it's implications.
Short answer: side stories are already meaningful and relevant.
Moon 1 - Tita => Comedy and further development of Tita and Agate (Good)
Moon 2 - Scherazard => About her past and time as a bracer, plus her meeting with Aina (Eh)
Moon 3 - Kloe => Her time in the academy and her development of her character, plus meeting with an important character, Lechter (Eh)
Moon 4 - Estelle and Joshua => About their past when they were kids and just first met and how Joshua ended up opening to Estelle (Good)
Moon 5 - Boring ass Happiness Stone ♥♥♥♥♥♥♥♥. (♥♥♥♥)
The Stars and Suns are just extra. Exceptions are Star 2, that explain the Arrow that Kevin used, Star 8 introduces Chancellor Osborne and furthers Lechter story, Star 12 shows what Richard is up too.
Still have not unlocked Star 14 and 15.
Feel almost the same about this except i liked the Schera/Aina story. ¯\_(ツ)_/¯
Osborne/Olivert and last door are most essential IMO to see the foreshadowing for CS.
All the other moon doors are clearly written for character back story. Only this one is ambiguous enough to be interpreted in multiple ways.
We are already a few games down the line though.
Yes, except Zero. Obviously.
Even something small as learning Felicity's surname makes me wanna go trough Cold Steel again and check if there's a random NPC with that name
Stuff like the Salt Pale Report are better then crack for me
I mean to each his own but ... lol
Hyperbolic much? Worldbuilding and all is great but it's there to support the story and not as a replacement for it.
I am not suprised this game has fans opinions devided. It's radically different from FC/SC in its structure and adds very little overall.
To be absolutely honest most doors feel like filler to me than genuinely important worldbuilding.
Interestingly enough, this one makes a lot more sense after Crossbell, yet also makes you really wonder wtf is going on even more. Though, as of the games currently, it still hasn't been resolved.
It looks like it's playing a huge part in the series lore, but as of CS2 (Crossbell included) we still don't have the context to fully put '2 and 2 together,' so to speak.