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When I got Anelace's improved Jinu I just tucked her into a corner and had her cast support arts (Earth Guard, Clock Up Ex, Tear All) like I described above. It really takes the wind out of the duo's sails. Loewe in particular is reduced to chump status. Cassius still has Phoenix Wave so he is somewhat threatening. Using the Physical quartz also helps a lot.
If you're going for a caster setup you replace Anelace with Ries you don't drop Richard. No caster comes anywhere close to the amount of damage he puts out. I was regularly dropping 15-20k in damage before Cassius would get his next turn after Clock Up EX was up or 10-15k once he started running Quilingong and that's before s-breaking shenaningans. Also I believe you're overestimating the damage Lightning Flash and the like can do. Loewe barely uses AoE in the first place and although Armor Rend and Lightning Flash can get nasty you can do patch jobs on Earth Guards pretty easy till Quilingong. The trick is to use the least delay casts you need. I'd use Physical but the 2 i'd need it on generally don't have the spare quartz slots (Kevin and Kloe).
With 0 use of Kloe or Kevin's s-breaks the only one who got popped was Anelace (twice) and that's because I was largely running "low" Guards to get my damage numbers.
It's hard to say for sure which approach is better. But I suspect with mine you can take them with weaker equipment and at lower levels.
I don't know how the rate of dps on Cassius is "relatively unimportant". Let's be honest here the fight is basically over the minute Cassius goes down. Loewe has no revival options. If Richard's going full HAM you're probably looking at the ~45k+ range of damage before Cassius gets a 2nd action in a period. Do this simply 2 times and the fight's basically yours. The less time Cassius is on the field the safer you are. That's really what the fight boils down to. There's disadvantages to the defensive approach as well. You've got the setup time, both Kevin and Kloe's emergency s-crafts in the "significantly nerfed" category and potentially a much longer fight. The offensive approach (mine) focuses on getting Cassius down before he can do too much to you. The rube is that he might actually inflict some pain on you.
Note: With that thought in mind I made a slight revision to Josh's setup. I gave him Earth Walling capabilities if you want to take a measured defensive approach. Running 2 Support Guarders means holes in your defenses should basically never appear. Wrecking ball levels of damage into Cassius means he'll have no time to pressure you anyway.
Lvl: 150 HP: 83240
STR: 7310 DEF: 2693
ATS: 3138 ADF: 1806
SPD: 122 EXP: 512
Drops: Tear All Balm, EP Charge III, Celestial Balm, Curia Balm, Teara Balm, EP Charge, EP Charge II
Arrow Angel (x4)
Minion Stats:
Lvl: 143 HP: 6275
STR: 4000 DEF: 2346
ATS: 1932 ADF: 1422
SPD: 140 EXP: 64
Drops: Curia Balm, Insulating Tape, Smelling Salts, Purging Balm, Softening Balm
Notes: Gordias Type-0 hits for ~18k with a faint proc and massive knockback. Double Buster Cannon is a large line based AoE for ~14k damage + a Blind proc. "Move" hits for ~18k. Gigant Press is a single target attack that easily hits for 20k+ aling with a deathblow proc (fairly high chance). Call Allies is a low delay ability that summons an Arrow Angel. Arrow Angel hits for ~8k with a potential Blind proc. Chronos Arrow hits for ~8-9k + AT Delay. Artemis Arrow is a line based AoE Impede that hits for ~8k. Gorgon Arrow hits for ~8k along with a Petrify or Poison proc.
Recommended Party: Zin, Mueller, Josette, Renne
Reason: Zin has the only battlefield wide Taunt in the game which can protect the lowest health party member in the game along with his earth based orbment setup he can easily play a secondary or tertiary "Earthen Support" role as well as "Tank". Mueller brings viable physical pain to the enemy. Josette is built for being your main "Earthen Support" as well as brings a battlefield wide s-craft for quick add wiping. Renne brings all necessary healing and arts related needs.
Recommended Lvl: 136+ (138 for an easier fight)
Line Blue: Topaz Gem, Onyx Gem
Line Green: Topaz Gem, Cast 2
Line Pink: Topaz Gem, Poison, Move 3
Mueller - Line Orange: Water Gem, Move 3, Wind Gem
Line Blue: Water Gem, Onyx Gem
Line Green, Water Gem, Nothingness, Ruby Gem
Line Pink: Water Gem, Mirage Gem*
Josette - Line Orange: Topaz Gem, Gold Gem, Mute 2, Range 2
Line Blue: Topaz Gem, Onyx Gem, Cast 2, Water Gem
Renne - Line Orange: Gold Gem, Onyx Gem, Topaz Gem, Water Gem, Wood Gem, Cast 2, Sapphire Gem
* - Fixes the -20 dex on Apocrypha. Swap out for something else if you aren't using Apocrypha.
Recommended Items: Bring your everything. Blood Extracts, Celestial Balms, Beastly Stews, Tear All Balms, Bloody Meatballs, Zeram Powders/Capsules you name it!
Positioning: Even though it's a fairly low AoE fight the 4 corners strat keeps the line based AoEs from knocking off all your guards.
Lvl: 150 HP: 78843
STR: 5526 DEF: 2739
ATS: 2217 ADF: 1461
SPD: 137 EXP: 512
Drops: Tear All Balm, EP Charge III, Celestial Balm, Curia Balm, Teara Balm, EP Charge, EP Charge II
Blade Angel (x4)
Minion Stats:
Lvl: 143 HP: 6439
STR: 4183 DEF: 2346
ATS: 1932 ADF: 1536
SPD: 143 EXP: 64
Drops: Tear All Balm, EP Charge III, Celestial Balm, Curia Balm, Teara Balm
Notes: R-II Gespenst hits for ~12k + knockback in a small AoE (incredibly LOW delay). Delay Cannon hits for ~12k + AT Delay in a fairly large AoE. AA Canceler is a battlefield wide AoE Impede that hits for ~12k (almost always used if you're "caught" casting). Diffusion Lazer is an ~8k small AoE. Call Allies brings another Blade Angel onto the field (low delay). Genocide is a battlefield wide AoE charge craft that hits for ~10-12k. Blade Angels can hit for ~8k damage. Lightning Flash is that infameous and nightmarishly LARGE AoE that can hit in the ~7-8k range.
Recommended Party: Estelle, Joshua, Anelace and Olivier
Reason: Estelle's "jack of all trades" role comes into play as an "Earthen Support" role. She's able to also drop a quick Morale for a steady damage buff to your physical Nukers as well. Josh can combine for his talents for massive speedy physical damage along with buff support in the form of spd and defensive buffs. He's the main cleanup for adds as well with the battlefield wide s-craft. Anelace's Whirlwind Dance comes into play for the this one as she can pull melee adds off your group to impede the use of Lightning Flash if need be. Olivier is only slightly weaker then Renne as a caster and provides splendid main healing and arts damage/support.
Recommended Lvl: 136+ (138 for an easier fight)
Line Blue: Gold Gem, Water Gem, Cast 2, Onyx Gem
Joshua - Line Orange: Onyx Gem, Wind Gem, Gold Gem, Cast 2, Soul
Line Blue: Onyx Gem, Water Gem, Ruby Gem
Anelace - Line Orange: Wood Gem, Move 3, Water Gem
Line Blue: Wood Gem, Onyx Gem
Line Green: Wood Gem, Scent, Cast 2
Line Pink: Wood Gem, Ruby Gem
Olivier - Line Orange: Silver Gem, Sapphire Gem, Wood Gem, Onyx Gem, Septium Vein, Cast 2, Ingenuity
Recommended Items: Bring your everything. Blood Extracts, Celestial Balms, Beastly Stews, Tear All Balms, Bloody Meatballs, Zeram Powders/Capsules you name it!
Positioning: You're definitely looking at the 4 corners for this one (Delay Cannon is seriously annoying!).
Keep the pressure high throughout the fight and knock any adds down before they can contribute any scary damage your way. With the entire party able to Earth Guard you should be able to keep damage and delay influx to a bare minimum. Once Gespenst is low smash your remaining s-crafts into his robotic rear and end the fight early to avoid shenanigans.
For my part, I made elaborate relationship graphs to build teams of characters that fit together. :D Some of them really don't have much connection to the others so it got kinda tricky.
Lol that's awesome.
I did it based on "strength" and synergy actually. As well I also tried to keep the parties as well balanced as I could. For example all 4 needed a super solid ats master (Renne and Olivier in the examples above) on heal duty as well as a Gaia Shield user (preferably on the "Tank"... Josette being the exception here) and lastly a solid physical character with bad lines (Mueller and Anelace) the 4th member was sort of filler depending on how the party comp was building out. I also tried to have all 4 parties with a battlefield wide s-craft for cleanup in case the (rather unlikely) event of the poo hitting the fan you can just take back control of the fight with a button press. I gave a slight nudge on boss choice for story reasons (like Renne confronting Gordias Type-0 which helps that it's one of the easiest fights). I was honestly a bit worried as the Zin team was kind of the "leftovers" team but handing Nothingness to Mueller actually made it one VERY solid combo... I was pretty happy with it!
I'm guessing yours were:
Estelle, Joshua, Tita, Renne (The Family Party!)
Julia, Mueller, Kloe, Olivier (The Royals and Guards Party!)
Zin, Anelace, Agate, Schera (Bracers Ho! Party)
Kevin, Ries, Josette, Richard (The Loners Party)
Edit: I don't know why it took me so long but... I just realized Cassius is busy collecting Ex-Enforcers for his daughter (gotta catch them all!). Literally about the top .001% of fathers on Zemuria that actually could stop the fights between the siblings...
Lvl: 150 HP: 93125
STR: 5570 DEF: 2860
ATS: 2898 ADF: 1559
SPD: 119 EXP: 512
Drops: Tear All Balm, EP Charge III, Celestial Balm, Curia Balm, Teara Balm, EP Charge, EP Charge II
Rod Angel (x4)
Minion Stats:
Lvl: 143 HP: 6202
STR: 3841 DEF: 2288
ATS: 2693 ADF: 1708
SPD: 137 EXP: 64
Drops: Umegae+1, Umegae, Vorpal Sword+2, Vorpal Sword+1, Vorpal Sword, Curia Balm, Morality Sword+1, Morality Sword, Zigeuner+1, Zigeuner, EP Charge II
Notes: R-Tycoon hits for ~12k. Flame Breath is a massive cone based AoE for ~11-12k. Move allows the dragon to fly to a different side of the field (landing on a party member is ~11k damage + knockback). Tail Slap is a large AoE cone that hits for ~14.5k + massive knockback. Call Allies summons another Rod Angel to the field (low delay). Stomp is an AoE for ~13k damage + knockback. Wing Buffet is a battlefield wide knockback that pushes all party members to the edge of the field while dealing no damage (blocked by earth guard). Rod Angel can Angel Slap for 8k + a Confuse proc. Soul Blur is a short delay art that deals ~7k damage + 20% Faint proc chance. Genesis Barrier is a short term arts immunity + 1k heal (battlefield wide). White Ghenna is a medium AoE for ~10k damage + 20% Faint proc.
Recommended Party: Julia, Agate, Tita, Schera
Reason: Julia stands as both your "Tank" and "Earthen Support". Not a lot of anything can get through her low delay Mirageberg 2. Agate's your high physical damage character this round + battlefield wiping s-craft. Tita can switch roles on the fly with Orbal Gear providing both support and high physical offense when needed. Schera fills in "holes" with Heaven's Kiss while still allowing a main healer role with offensive art potential.
Recommended Lvl: 136+ (138 for an easier fight)
Line Blue: Gold Gem, Range 2, Septium Vein, Water Gem, Topaz Gem
Agate - Line Orange: Ruby Gem, Move 3, Wind Gem
Line Blue: Ruby Gem, Mirage Gem*, Onyx Gem
Line Green: Ruby Gem, Seal 2, Water Gem
Tita - Line Orange: Gold Gem, Onyx Gem
Line Blue: Gold Gem, Wind Gem, Strike 2, Water Gem
Line Green: Gold Gem, Ruby Gem, Topaz Gem
Scherazard - Line Orange: Wood Gem, Sapphire Gem, Gold Gem, Water Gem, Scent, Onyx Gem
Line Blue: Wood Gem, Cast 2
* - Useful to negate Apocrypha's -20 dex debuff but otherwise...
Recommended Items: Bring your everything. Blood Extracts, Celestial Balms, Beastly Stews, Tear All Balms, Bloody Meatballs, Zeram Powders/Capsules you name it!
Positioning: Keep it tight this time as you'll want to be hit by Heaven's Kiss. The cone based attacks can barely be avoided by positioning anyways.
Generally this fight shouldn't be anything to write home about. Agate's easy to keep "fueled" because of great synergy with Schera. As long as Agate has enough to drop an s-craft it should be rather difficult to lose the fight. Pump out the epic smackdown as you normally would and the fight should be yours before you know it!
Cassius has some odd hobbies.
Wow, your parties are actually better than mine. I was not going for a theme so much but rather trying to stick characters that have some form of connection together. I had Zin + Richard in Kevin's party because I wanted to defeat the final boss without guards and hence needed a lot of beef. Trying to accomodate Josette made the other parties a bit awkward.
Agate Tita Estelle Anelace
(Agate was a mentor of Anelace in one alternative timeline, Tita and Anelace are connected via Anelace cuteness fetish, rest is obvious.)
Joshua Kloe Josette Shera
(Josette and Kloe really hit it off in the Garden, Joshua is obvious, Shera is there to keep an eye on the kids. This one is a bit awkward.)
Julia Kloe Mueller Olivier
(Perfect. On theme and almost all characters are strongly connected, Olivier and Kloe had that proposed marriage thing, Mueller and Julia are friends.)
The main problem is Kevin and Ries. Ries is completely isolated and Kevin only has bonds to Estelle and Joshua. If you put them in this party though everything else falls apart. ^^ I spent way too much time on this.
My favorite is Josh's "Harem Party" I feel a murder mystery coming on... I can see the Headline now: "Black Fang's body found in Mistwald Forest!" Broken bo-staff found at the crime scene! Crime of passion suspected! Victim found with half eaten burnt "cookie" in mouth!
Why is we get the crappy weak versions of the fights it seems? I like how Loewe's fights aren't even properly "working"...