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While not too bad on the monuments, it can get quite jarring with the large glowing vortices in that area. The same issue does not occur with glow effects in the garden.
Fullscreen or windowed mode make no difference. Tried changing hardware vertex shading, vsync, mipmapping and texture filtering in the config, but this had no discernible effect.
Also: you already know about it, but the 2D food textures on the tables in the prologue don't rotate to face the camera while playing in widescreen. I know in some engines it's possible auto-rotate 2D images to always face the camera, but I've no idea if it's possible in this game.
Probably not, but I figured I'd mention it while I'm pointing out other bugs.
http://steamcommunity.com/sharedfiles/filedetails/?id=918718378
Like so.
http://steamcommunity.com/sharedfiles/filedetails/?id=918726895
Is it supposed to be there for longer? It appeared as a 4:3 image, then slid upwards and vanished, but I thought that it was supposed to do that.
http://steamcommunity.com/sharedfiles/filedetails/?id=919127960
Thanks for the reply. Will there be 4:3 Chapter end screens in the future? its not really a big deal. The discrepancy just trips my OCD. :)
At the beginning of Chapter 4, when Reis runs off the screen to the library... she runs right over the ledge instead of going around to the stairs:
http://steamcommunity.com/sharedfiles/filedetails/?id=920616300
Edit: I'll second the above comment as well, though I didn't associate it with widescreen. Detection is fine on the minimap, but useless on the full map other than knowing treasure chests exist.
http://steamcommunity.com/sharedfiles/filedetails/?id=922022429
This is very annoying.
I happen to have a 1440x900 display and the highest resolution the icons are properly displayed for me is 1024x768.