The Legend of Heroes: Trails in the Sky the 3rd

The Legend of Heroes: Trails in the Sky the 3rd

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Saralene  [developer] May 2, 2017 @ 7:50pm
3rd - Widescreen Bugs Go HERE
Please read the Common Issues thread before posting here!

Hi! Put bugs related to widescreen specifically in this thread.
Screenshots are a plus!

Bug posts will be removed as they are addressed.
Last edited by Saralene; May 3, 2017 @ 4:57pm
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Showing 1-15 of 21 comments
Karanum May 3, 2017 @ 2:17pm 
When playing with a widescreen resolution, glow effects in the Jade Corridor flicker as such: https://gyazo.com/56446a517e5c2d5637f8ae33cd59cc04

While not too bad on the monuments, it can get quite jarring with the large glowing vortices in that area. The same issue does not occur with glow effects in the garden.

Fullscreen or windowed mode make no difference. Tried changing hardware vertex shading, vsync, mipmapping and texture filtering in the config, but this had no discernible effect.
Kraust May 3, 2017 @ 5:49pm 
Renne's Silhouette in Tita's flashback in Jade Corridor doesn't render in 16:9. It only flashes for a minutes so I couldn't get a screenshot.
Arsene Lupin May 3, 2017 @ 8:40pm 
At the end of the prologue, when the Merkabah flies into the sunrise, there's a bug with the skybox texture. Basically there was a big triangulr chunk at the bottom that failed to render properly.Unfortunately I didn't have time to take a screenshot, but it's similar to the sky texture display issues that cropped up in SC.

Also: you already know about it, but the 2D food textures on the tables in the prologue don't rotate to face the camera while playing in widescreen. I know in some engines it's possible auto-rotate 2D images to always face the camera, but I've no idea if it's possible in this game.

Probably not, but I figured I'd mention it while I'm pointing out other bugs.
Last edited by Arsene Lupin; May 3, 2017 @ 8:41pm
SaberVS7 May 3, 2017 @ 9:18pm 
The Tutorial highlights in the UI for new cube features seem to be misaligned.

http://steamcommunity.com/sharedfiles/filedetails/?id=918718378

Like so.

Ghaleon May 3, 2017 @ 9:49pm 
right at the very beginning where you're in the party room with food on the tables, the food just below (south I presume? I have no compass yet) Conrad and his guests are mis-aligned. Most noticeably the wine glasses.

http://steamcommunity.com/sharedfiles/filedetails/?id=918726895
Last edited by Ghaleon; May 3, 2017 @ 9:52pm
FIRE FIRE FIRE May 4, 2017 @ 2:04pm 
Originally posted by Karanum:
When playing with a widescreen resolution, glow effects in the Jade Corridor flicker as such: https://gyazo.com/56446a517e5c2d5637f8ae33cd59cc04

While not too bad on the monuments, it can get quite jarring with the large glowing vortices in that area. The same issue does not occur with glow effects in the garden.

Fullscreen or windowed mode make no difference. Tried changing hardware vertex shading, vsync, mipmapping and texture filtering in the config, but this had no discernible effect.
Ditto, I'm getting the flicker too.



Originally posted by Kraust:
Renne's Silhouette in Tita's flashback in Jade Corridor doesn't render in 16:9. It only flashes for a minutes so I couldn't get a screenshot.
Is it supposed to be there for longer? It appeared as a 4:3 image, then slid upwards and vanished, but I thought that it was supposed to do that.
Missilepom May 4, 2017 @ 2:25pm 
In Star Door 1, one of the sprites that should have exited the screen did not:
http://steamcommunity.com/sharedfiles/filedetails/?id=919127960
Last edited by Missilepom; May 4, 2017 @ 2:25pm
Bugs May 5, 2017 @ 2:04pm 
I'm playing the Game in 4:3 resolution (1280X960) with high rez fonts and assets enabled. The Chapter End screen appears in widescreen despite me playing in 4:3 resolution. This diddn't happen in FC or SC. I'm not sure how to take a screenshot but it is definately a bug. I will update this post when i figure out how to record a screenshot.
Saralene  [developer] May 5, 2017 @ 3:17pm 
Originally posted by Bugs:
I'm playing the Game in 4:3 resolution (1280X960) with high rez fonts and assets enabled. The Chapter End screen appears in widescreen despite me playing in 4:3 resolution. This diddn't happen in FC or SC. I'm not sure how to take a screenshot but it is definately a bug. I will update this post when i figure out how to record a screenshot.
Sadly not a bug, there's no 4:3 versions of the English chapter end screens for 3rd right now.
Bugs May 5, 2017 @ 4:43pm 
Originally posted by Sara:
Originally posted by Bugs:
I'm playing the Game in 4:3 resolution (1280X960) with high rez fonts and assets enabled. The Chapter End screen appears in widescreen despite me playing in 4:3 resolution. This diddn't happen in FC or SC. I'm not sure how to take a screenshot but it is definately a bug. I will update this post when i figure out how to record a screenshot.
Sadly not a bug, there's no 4:3 versions of the English chapter end screens for 3rd right now.

Thanks for the reply. Will there be 4:3 Chapter end screens in the future? its not really a big deal. The discrepancy just trips my OCD. :)
Saralene  [developer] May 5, 2017 @ 4:54pm 
Originally posted by Bugs:
Originally posted by Sara:
Sadly not a bug, there's no 4:3 versions of the English chapter end screens for 3rd right now.

Thanks for the reply. Will there be 4:3 Chapter end screens in the future? its not really a big deal. The discrepancy just trips my OCD. :)
Hopefully.
Fuepepe May 5, 2017 @ 7:44pm 
From what I can tell, on any not widescreen resolution my detection quartz is working as intended showing the treasure chests. On any widescreen resolution the markers are heavily displaced.
Epsilon May 6, 2017 @ 4:44pm 
This one made me giggle.

At the beginning of Chapter 4, when Reis runs off the screen to the library... she runs right over the ledge instead of going around to the stairs:
http://steamcommunity.com/sharedfiles/filedetails/?id=920616300

Edit: I'll second the above comment as well, though I didn't associate it with widescreen. Detection is fine on the minimap, but useless on the full map other than knowing treasure chests exist.

Last edited by Epsilon; May 6, 2017 @ 4:45pm
Pikadon May 8, 2017 @ 2:15pm 
"No, wait, actually she's sitting over there to the right."
http://steamcommunity.com/sharedfiles/filedetails/?id=922022429
Broso May 9, 2017 @ 6:09am 
Originally posted by Fuepepe:
From what I can tell, on any not widescreen resolution my detection quartz is working as intended showing the treasure chests. On any widescreen resolution the markers are heavily displaced.

This is very annoying.

I happen to have a 1440x900 display and the highest resolution the icons are properly displayed for me is 1024x768.
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