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* You'll never have access to the Prologue area after you finish it. Talk to everyone. And there's a chest or two, I believe.
* The game locks its sidequest content behind Doors. (This will make sense when you start playing.) Each Door has an unlock condition. A handful of these unlock conditions require items you find (in the main game, nothing from the Prologue). They are unique, and can't be repurchased if sold. Never sell any unique accessory or quartz.
* At the start of chapter 7, you will find yourself controlling only 2 characters and trapped for a time. Once you clear that area, you will never be back. Get all the chests in it.
* There is a bonus quartz you can get. It's actually a choice between 2 quartz with mutually exclusive requirements. One, you get for never running away from a fight, ever. The other, you get by running away 300 or more times.
I believe that's it. There's no book collecting in this game. There's no hidden quests. There's no quests that expire when the plot progresses. There aren't really even quests at all. There isn't even BP. The game's much more linear and straightforward than any of the others.
Quite a bit.
Never run away from a battle until the final chapter and then go to the CP pool. Run away once and your locked out. You can savescum for the 300 retreat award that you get at the same pool.
Check the shelves in the library at every chapter and read all of the books. They disappear.
Keep your fortune quartz.