Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game relies a lot on feelings of disorientation and dizziness. It will put your memory to test, and will also chaff your sense of direction.
Maybe you should try to figure it out on your own : every good turn taken will be a victory, and you'll feel so proud once you get it (approximately) right.
And who knows, you might stumble on something during your gameplay that COULD help you understand this confusing topology.
Happy frantic wandering !
Well.
The creator of this map has posted it here on Steam, in Diaries Of A Spaceport Janitor's artworks section. Here's SundaeMonth's answer in its comments :
You'll never be able to forbid gamers from sharing maps of course, but maybe we could trust developers a little bit when it comes to how we should apprehend their work.
Anyways, each of the colored arrows leads to their respectively colored districts, which is simple as long as you aren't colorblind. Yellow is your Home, Blue is the Bank/Old District, Purple is Clothing/Jewlery/Spells, Green is Materials/Tech/Cards, Red is Weapons/Armor/Zigguraut. There's no arrows that lead to the Spaceport, but it's connected to the Green and Yellow districts respectively.
Any specific info you need?
It's actually that damn spaceport you can't rely on !
It's easier to feel your way around the spaceport after an in-game week than it is to map it out, anyways. Though I could just be belly-aching cause I threw away two map attempts, whatev.
So yes, the arrows point to the different districts. The color of the shop signs around you indicate which district you are currently in. Empathy's recent thread "district info" seems very comprehensive to me.
It's very probably intentional. They played a lot with disorientation, and managed to get the player to be constantly overwhelmed with absurd activities : you always feel your incinerator runs out of battery too soon, that shopkeeper you wanted to see after work packed up and left, yet in the morning you keep taking some time to rub yourself against a giant sword, expecting to increase a unique stat that you never really know if it has a true impact on the course of events.
It's confusing by design.
When the devs say they would like the players to draw their own map, - and maybe this has not to be taken too literally indeed -,I think they expect them to face another perplexing and discouraging task.
But discouragement and hope, call it faith or superstition, are pretty much what the game is about. :)
Some shops also have their traders leave the stalls at night. There's a lot of variables to account for, actually. So keep all those in mind if you notice a shop selling completely different stuff sometimes.
http://steamcommunity.com/sharedfiles/filedetails/?id=778406604