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Ypulse Mar 31, 2016 @ 10:51am
Is this game VR only?
or i can play it without VR?
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Showing 1-14 of 14 comments
Cpt Flint Apr 1, 2016 @ 2:48am 
i'm pretty sure it is VR only, although i'd like a non-vr version I rather have the devs focus on making this a great VR game.
Braveknoot600 Apr 3, 2016 @ 1:28pm 
Originally posted by Ypulse:
or i can play it without VR?

The whole point of this game is to do it in VR. With what the devs are doing with the game, there is absolutely no way a non-room-scale VR client would work well.
This game was designed from the gound up for VR.
PandaGod Apr 5, 2016 @ 12:23pm 
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Originally posted by Anonymous (匿名):
Originally posted by PandaGod:
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Wait so this game isnt VR only?
He literally just said that it's impossible to play with M+KB or a controller.
Last edited by Soda in a Plastic Bottle; Mar 17, 2017 @ 2:07pm
volfin Mar 17, 2017 @ 2:50pm 
Well "Impossible" is a strong word. There's literaly nothing you can do with VR controls you can't do with Mouse/KB. In fact the opposite. There's far more you can do with Mouse/KB that you can't do with VR alone.
shponglefan Mar 17, 2017 @ 4:00pm 
Originally posted by volfin:
There's literaly nothing you can do with VR controls you can't do with Mouse/KB.

Dual wielding guns with fully independent aim for each gun coupled with independent head movement and body locomotion. All at the same time. Good luck trying to do that with a mouse/keyboard.

There's far more you can do with Mouse/KB that you can't do with VR alone.

Not really. Granted, there are a lot more keys on a keyboard so with that alone you can map more individual button actions.

With VR however, you have two motion controllers each with three full axes of movement plus rotation. Ditto with the headset. Whereas a mouse has only two degrees of movement (X/Y) and no rotation tracking.

Thus it's possible to create movement schemes for VR that cannot be adequately replicated with a mouse/keyboard setup. Just independent movement of dual wield weapons is a prime example.
Last edited by shponglefan; Mar 17, 2017 @ 4:43pm
Braveknoot600 Mar 20, 2017 @ 3:09pm 
shponglefan is correct.

You can play many kb/controller-based games using pre-determined movements and animations. VR games have no such thing for the players. It's all real-time tracking and rendering, which wouldn't be possible to mimic with acceptible quality on any other setup.

Besides, why would you even want to play this game in non-VR? There are plenty of other games that do the same thing. Full VR integration is the reason for this game.
Controversy Apr 2, 2017 @ 11:12pm 
Playing this game non VR would be like watching a 4K movie on an original gameboy. There would be no point.

There's moments of this game that are completely breathtaking, like dodging a giant laser from a 20 foot robot... laser missing your face by literally half an inch, as you dodge at the last possible second.

Or a room of lasers trying to cut you up (see Resident Evil original movie for reference).

I just realized I'm mentioning lasers way too much... :P

https://media.giphy.com/media/12Z3rSAI4dNRmg/giphy.gif

Last edited by Controversy; Apr 2, 2017 @ 11:15pm
Clanky Apr 8, 2017 @ 5:50am 
Originally posted by Anonymous (匿名):
Originally posted by PandaGod:
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Wait so this game isnt VR only?

Was your bus a bit shorter than the others?
rharwell62 Apr 9, 2017 @ 12:23am 
Originally posted by PandaGod:
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Lame. I don't like nor support VR. Its a stupid concept and I see no future for it in gaming.
DeathsEye Apr 9, 2017 @ 12:30am 
VR is already starting to take huge steps in gaming and beyond.

Disney recently uploaded a project video of them using a htc vive look-alike headset with some motion tracking; the wearer saw nothing but a black room and a ball, while another person held an actual ball and would throw it. The headset though, would track and give a nearly perfect landing zone of the balls trajectory within under a second of the ball being thrown.

While that is neat though, for gaming perhaps not so neat. Im sure thatll have a purpose though. BUT for gaming, we already have so many different benefits. Examples include, much more common interaction... theres nothing better then shooting some people up in VR and high-fiving your teammates, or just waving at an enemy from behind cover to taunt them. We also as gamers, get the benefit of physical movement in VR (which is honestly something my fatass needs... and im sure that also affects a fair chunk of the gaming community). Plus, its something everyone complains about... "My game doesnt feel IMMERSIVE, it doesnt look IMMERSIVE, its just not IMMERSIVE, i dont like it", so now we have VR and you litterally cant get any more immersive then that.

If you dont like VR and dont want it, thats fine and dandy. But VR is going places. Not like the VirtualBoy... this time around, we have the technology and the desire to move forward with it, and this time we will succeed.
voidofopinion Apr 9, 2017 @ 9:49am 
Originally posted by rharwell62:
Originally posted by PandaGod:
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Lame. I don't like nor support VR. Its a stupid concept and I see no future for it in gaming.

PSVR has sold 2.5 million units. Vive around 700k and Rift around 500k. These are dwarfed by Google Cardboards 88 million units.

While mainstream media may cry the death of VR, they also said the same thing about PC gaming for 3 decades and look where we are today.

You may not see a future in VR but the future is here, with or without you.
Originally posted by rharwell62:
Originally posted by PandaGod:
Dev here, it has been built from the ground up to be in VR. It would be impossible with mouse/kb or a traditional controller.
Lame. I don't like nor support VR. Its a stupid concept and I see no future for it in gaming.
Have you tried it? I just tried a Vive yesterday and it's amazing once you figure out how to wear it.
shponglefan Apr 9, 2017 @ 8:43pm 
Originally posted by rharwell62:
Lame. I don't like nor support VR. Its a stupid concept and I see no future for it in gaming.

With VR you get to be inside the game. That alone makes it gaming's future.
Last edited by shponglefan; Apr 9, 2017 @ 8:45pm
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Date Posted: Mar 31, 2016 @ 10:51am
Posts: 14