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other than that. its a pretty slick game if you ask me. but I guess Im not budging if they aint budging.
As for antagonists, yeah, I felt the same way at first. Some antagonist combos can be just annoying deal breakers, like Harec with an easter egg gun, or most Rak combos. Just this cheesy annoying unbalanced monster making you suffer through a respawn simulator. But then there's matches where I just completely stomp them over and over again and we win hard, and get much more for our efforts. So you get the highs and lows with the antagonist system. I think I understand why they wanted to include it (because it's dynamic difficulty they can't emulate) but really it's also bad for learning players.
Lately, I can go between 4-9 games without an antagonist. And those that have one, I lose perhaps half, if that. It's nowhere near as bad as it was a few years ago.
And much agreed on chat. Using the command system helps a bit, but proper chat would be better. All in all though, I still really like the game despite its flaws, and still play it.
I felt as though I would rather have a game that is 4-player max co-op with AI to fill the spots in and it stay PVE. If they had added a second mode which is 4v4 it may have worked out.
Game shoulda been put on the steam store at 14 bucks, all characters unlocked and left at that.
over-all its not a bad game. but with the current system I wont pick it up and play it and neither will my friends. Sad thing is, this game is Literally inches away from being a Triple A title.
takes about a month playing just your 5 daily matches to unlock EVERYTHING. for free. done it on multiple different accounts.
and as for the mmr, from my experience (not implying that i do this