Graveyard Keeper 2

Graveyard Keeper 2

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Zombie Embalming Question
Am I missing something or there is no point in crafting "Injection for Zombies" (-3w, +3r) ? White sculls do not affect resurrected zombies in GK2, right ? So, why should I use injections instead of just using only solutions (+3 red) ?

My first assumption was we have system like in GK1 - only one type of balm can be added, then it made sense, but as for now we can use 6 solutions as is.
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You can change the White Skulls to Red Skulls for more Perk availability.
Not sure I follow you. You still get only +3 reds with injection, it just additionally removes some whites. Amout of zombie perks is limited by reds only (maybe it's supposed to be "red minus whites", like we have with graveyard bodies, but it is not)
So basically is there any reason to aim for "36 red" zombies over "36 red 5 whites" ?
Originally posted by Onizuka:
So basically is there any reason to aim for "36 red" zombies over "36 red 5 whites" ?
Aesthetics
Originally posted by Onizuka:
.... Amout of zombie perks is limited by reds only (maybe it's supposed to be "red minus whites", like we have with graveyard bodies, but it is not)
You know, I won't be surprised if you're right but this mechanic is bugged or inactive.
As it stands now there is no reason to use the higher tier red skull fluids. It probably was a mechanic that got scrapped but I am glad it doesn't exist if it was.
I suspect some things exists only because they did in the first game. Like the Preparation Table II that does nothing this time because there is no corpse decay.
Its useful for bodies, not zombies...
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Date Posted: Oct 2 @ 3:57am
Posts: 9