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There are two dead guards. One on a sort of platform with several zombies, next one is a little further from the 'two keys' door, on a platform with machinegun. (I may be a little wrong about locations, but look for guard/military bodies).
The more interesting thing - had anyone found a way to open a door near the exit from prison? I mean when you find a cell with no zombie and - supposed - attempt to escape, with cowboy guy down there and body - you can break the wall leading right, but there is also door leading left from there, that I couldn't open.
Edit: One thing that bothered me is that during the tunnels when they tell you to "just do nothing" and "stop the train" letting the train overheat just stops all dialogue without doing anything special. Makes me wonder if theres a specific area where stopping the train could do something, especially in those three areas.
Edit 2: ???? drops "Empty", reloading with him unlooted so that his body is left in the train is unnoticed at the station (made sure to save everyone else). Confirmed that his eyes glowed briefly, so glowey eye guys can be "killed" so to speak. Also, in the tunnel area theres a map with the top left station being bright white with smaller stations nearby being white as well, stations that you never visit. I can upload a screenshot if requested.
The gang aspect could be a complete stretch of my imagination, but there are 2 pieces of evidence that suggest something illegal went down.
1) Your companion's names on the jail cell doors, with specific crimes listed on them.
2) The 100,000$ briefcase near the end
2.5) Tangentally, the Alan's record company award filled corridor in the last level.
Those pieces dont fit anywhere in the story. Granted, they could have been a band that broke up and/or had a record deal go sour/or Conductor's partner could have ruined the inter-band relationship. The only piece of evidence that supports this is the stark contrast between the musical collection of the Conductor (which is a run down basement with an eviction notice) vs the awesome musical hall of fame in Alan's house.
Honestly, its hard to say which one is more accurate, but questioning the gang stuff is fair criticism :) Perhaps a DLC/Director's cut will shed some light on the story in the future.
I can also speak Russian, so I could ask the devs to give a hint on how much of my theorycrafting is correct in the Russian thread later.
Devs confirmed there is only 1 ending right now :)
...If we take this as a literal Alien Invasion, could it be that the Aliens are terraforming those two citites making them into that weird black stuff?
It would explain some of the tripy stuff that happens there.
Another thought is were is this actually set? Is it Earth or is it some form of Colony World? The way the structures are built combined with the weird mineral stuff they are mining (Electrum - although I doubt it's the real life Electrum gold/silver alloy stuff) in the processing plant makes me believe the latter.
Also
If you look really closely at the 'explosion' at Metropolis, it actually looks more like some form of shuttle or starship lifting off OUTSIDE THE CITY... considering that one of the characters around there said that they were evacuating the facility soon it could actually be some form of rocket taking off... maybe an evacuation starship. This would also explain the, YOU ARE IN DANGER message printed on the side of the building as anyone close enough to read it would be in the Blast area.
I thought that was the Guardian taking off...
Yeah its not likely for the ending to change much still, there are secrets to be found. I've almost confirmed that passenger loot is base on which area you kill them in. The Scientist dropped pills in the first area, then glasses (3$) 3 times in the next area. Still needs more tests to be 100% certain, but I haven't seen anyone drop something different within the same area yet. Some passengers do drop the same thing everytime though like whiskey (17$).
Yeah I'm pretty sure that's the Guardian being launched.
Edit: Fully tested last 12 passenger's loot (not including Cowboy), nothing interesting. First 9 are untested.
yes,i am sick of those game,far cry/Metro last light realy annoyed me with the ♥♥♥♥♥ ending where you die like a ♥♥♥♥♥ rat.
edit:the story is also very cliche,it's about evil alien invading(there is actualy a front&battle happening) and using bio weapon to support their invasion,the bio turn the target into zombie OR into edgy minion that are obseded with building a stable portal to the alien world(the alien can only come from one zone right now),oh there's also the possibility for the story to be even more cliche&to be about remorse,madness and woman murder.-Me?Me!Me!,E.Y.E,this game,ect.
this is soo boring,the game had amazing art&so much potential.could had been much better if the ending did not force you to die&maybe allowed you to kick the ass of this arrogant cowboy dude.
Still...I liked the setting, atmosphere and game mechanics, so I think my time and money was overall well spent.
Also makes you wonder how if they have the tec to make a flying, giant, nuclear (possibly) powered robot... how come they didn't just mass produce Gas masks for everyone?
or haz mat suits...
I mean, seriously, Fallout esc Power armor = problem solved
Well... besides the Alien things we don't see that could wreck the train in 2 seconds flat according to that scientist guy you transport. Which is probably what the Guardian encountered and failed to destroy.
The madness induced scenario has been well described by a previous post (GG for the connections there).
Though something disturbs my understanding still : why the F*** does Council have a Gigantic Robot guardian built to protect people from .... tiny human size gooish creature. This makes totally no sense, that's why i believe more and more in the murder theory.
All in all, i feel absolutely let down by the ending, though the whole storyline was climaxing with this "tunnel-another dimension" path though you should have crossed 2 towns...
IMHO, this script has been poorly managed, looks like the guys decided to rip off a storyline they loved in a random novel, without taking time to work on any proper introduction or Dot-Linking sequences.
I generally love Metaphores and Witty stories, but what i definitely hate is this kind of thinking :
"hey dev friend, let's create a game about a dude going to the supermarket to buy ketchup for his noodles, but let's do it sexier"
"All right idea-pal, let's imagine a prehistoric man struggling through ferocious animals, symbolizing the danger of cars when you cross the streets, or other people's inner animosity toward everyone, and in the end, let's surprise our custommers with a huge pile of ivy laying on the ground, and towns of blood and dead people inside, absolute mind-blowing representation of noodles with ketchup and meetballs".
This seems inspired by some crappy modern art which takes source from nowhere and gets realised to simply have one guy jerking off on other's interpretation of emptiness ...
too bad the game had to be finished in more than 4 hours, cuz i would definitely have gotten a refund...