The Final Station

The Final Station

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MC858 May 6, 2018 @ 9:21am
Is there enough food/medicine to keep all passengers alive?
I just bought the game and im on the 6-7 level....ive lost 2 passengers - one starved, the other bled to death

Im not finding much food on these maps - i made some med kits but im out of material.

Are the passengers supposed to die? doesnt seem like there are enough supplies to keep everyone alive
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Showing 1-7 of 7 comments
Laggy Dealer May 6, 2018 @ 4:43pm 
There is enough, just barely. Just try not to use any medkits on yourself. Dying is no big deal since you just go back to the last checkpoint. Explore every bit of the map for food, even if you're low on health and get killed a few times since there's no real negatives to dying. Also, buy all the food you can in the first cities that allow you to.
MC858 May 6, 2018 @ 5:17pm 
thanks

i beat the game, the ending was wierd. i have no idea what the hell happened lol
Laggy Dealer May 6, 2018 @ 7:39pm 
I know, it's very underwhelming.
Agonarch May 7, 2018 @ 8:09am 
I just finished it, saved all the people, just be careful not to idle too long when you've arrived at a destination, their stats continue to fall.

Just an aside, here's what I interpreted from the ending (obvious spoilers);



You're the last human alive in that region who hasn't either turned into a superhuman or a goo monster. Everyone on that last level has white eyes (the sign of the superhuman infiltrators, like the Hunter).

Here's roughly what happens as I got it in chronological order pieced together from the notes:

  1. Gas cylinders fall from the sky, turning people into the white-eyed superhuman infiltrators and goo monsters and sowing general chaos.
  2. Aliens Invade (first visitation begins), come out through a portal (the wierd tunnels) and attack humans, moving north. These aliens are referred to as "Them" by some characters.
  3. Humans in this region manage to protect themselves with some kind of barrier (near your home town, the white-eyes are talking about breaking it on the last level). This is all done under the first council.
  4. Thousands of humans are sent to the tunnel region to investigate the alien tech still there, now the main threat is trapped outside. This brings back a bunch of stuff including the crystal tech in the guardian and the trains, but only 7 humans survive it.
  5. The 7 humans who survived are the ones who turned into the superhuman-infiltrators. They probably end up forming the second council, who set out to help the alien invasion.
  6. The infiltrators move into positions of power, the Hunter kills the old president and his son (one of the infiltrators) takes over. This includes the blacksmith.
  7. The council begins to sabotage efforts to protect the civilization, they make sure that the bulk of military funding goes to the guardian project after making the trains (including the one you use) and divert money from things like the Metropole city walls.
  8. We're now 100 years-ish on, and the council is still ruling. They know of the impending Second Visitation, so they set up the blockers to restrict the rail traffic and cripple evacuation efforts (the trains are critical to inter-city travel).
  9. You get called off vacation to run a train you don't usually use and that emits a radiation from the crystal-reactor that powers it that'll protect you from the gas. (super suspicious)
  10. You encounter a general with white eyes, who has you deliver a nuke to the first town, that's it taken care of.
  11. You pick up a crystal at the second town from a guy with white eyes, it's critical to their power supply (and presumably survival) and people later on say they're surprised he gave it to you.
  12. You pick up a brain from the bunker, it's programmed to be neutral (i.e. not controlled by any human city, but probably configured by the blacksmith). A guy there (presumably an infiltrator, can't remember his eyes) says they've got everything while another guy's asking after the food (that's still outside). These people probably starve.
  13. You go on to metropole and fix up the guardian, though it's probably not intended to do anything except crash near your home town so its crystal power source can be used to power a portal of some kind, mentioned in the last level.
  14. The Hunter sabotages your train, it being made by the blacksmith. It never arrives back at Redmund (home) so you have to walk and get infected without the train nearby to protect you.
  15. The Hunter follows you to see if you turn into a monster or an infiltrator.
  16. The white eyed people presumably disable the barrier (allowing "Them" back in to finish off the incompletely walled Metropol) and open up a portal for some reason.

Some other things, settlers are mentioned a lot, they're people whose towns were wiped out after the First Visitation and moved to one of the few big cities. They're not aliens or anything.

The scientist from the bunker talks to the woman you save in the next area about both "Monsters" and "Them", so there seems to be a distinction there. Whatever "Them" is/are seems really nasty and definitely not the goo monsters (the train is only barely faster than "Them", and an attack on the train would give a 0.01% chance of survival according to him).

The people you meet in the tunnel are all the white eyed members of the second council, talking about their plans. They seem to want to preserve as much infrastructure as possible which is why they're doing their attack this way. It's mentioned somewhere that while the old president did, the new president didn't care to develop that town that got nuked, so I guess that wasn't useful to the white-eyes for some reason, but that's the only instance of them not taking control of an area very gently.
Last edited by Agonarch; May 7, 2018 @ 8:14am
MC858 May 7, 2018 @ 5:52pm 
wow great post! thanks!
Laggy Dealer May 7, 2018 @ 5:58pm 
What about the first scene where you get killed?
Agonarch May 8, 2018 @ 3:33am 
That's a dream sequence where you have a premonition about the games events, there's a lot of people who have their own interpretations of that who do it better than me, but as I understood it for the death part most people agree that it's indicating the new society (white eyes people in the town hall) are built on the deaths of most of the old society (the goo people underneath, where you fall down and die).


..and from what happens to you at the end, that's quite an accurate part of the premonition!


You can also see the Hunter and bits of the jail in that first sequence. It seems odd and supernatural to include this bit compared with the rest of the game, maybe there's something about this train driver we don't know (and that's why they chose him for the Belus 7?).

There's a lot of interpretation around about the dream sequence, but I still have no idea why you have it - it may just be as simple as artistic license to give the player an idea of what's ahead, but given the hidden depth of most of the other little details I don't think we can just write it off like that. I haven't played the DLC yet, that apparently answers most of the stuff you might have outstanding from this game more clearly (but opens its own questions).
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