Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i beat the game, the ending was wierd. i have no idea what the hell happened lol
Just an aside, here's what I interpreted from the ending (obvious spoilers);
You're the last human alive in that region who hasn't either turned into a superhuman or a goo monster. Everyone on that last level has white eyes (the sign of the superhuman infiltrators, like the Hunter).
Here's roughly what happens as I got it in chronological order pieced together from the notes:
Some other things, settlers are mentioned a lot, they're people whose towns were wiped out after the First Visitation and moved to one of the few big cities. They're not aliens or anything.
The scientist from the bunker talks to the woman you save in the next area about both "Monsters" and "Them", so there seems to be a distinction there. Whatever "Them" is/are seems really nasty and definitely not the goo monsters (the train is only barely faster than "Them", and an attack on the train would give a 0.01% chance of survival according to him).
The people you meet in the tunnel are all the white eyed members of the second council, talking about their plans. They seem to want to preserve as much infrastructure as possible which is why they're doing their attack this way. It's mentioned somewhere that while the old president did, the new president didn't care to develop that town that got nuked, so I guess that wasn't useful to the white-eyes for some reason, but that's the only instance of them not taking control of an area very gently.
..and from what happens to you at the end, that's quite an accurate part of the premonition!
You can also see the Hunter and bits of the jail in that first sequence. It seems odd and supernatural to include this bit compared with the rest of the game, maybe there's something about this train driver we don't know (and that's why they chose him for the Belus 7?).
There's a lot of interpretation around about the dream sequence, but I still have no idea why you have it - it may just be as simple as artistic license to give the player an idea of what's ahead, but given the hidden depth of most of the other little details I don't think we can just write it off like that. I haven't played the DLC yet, that apparently answers most of the stuff you might have outstanding from this game more clearly (but opens its own questions).