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You are welcome to make one. But it is a slim chance it will work in the game engine, since the requirements for a working map is quite heavy. You need collision maps, and a raytrace map, and a map for lighting. Also the map has to have all the interactive elements in the exact same location to work.
It is possible, but it is a ton of work and testing. Remember the map has to work for all scenarios, day night, bosses, easter eggs locations, all the blood writing, the golden keys, red sun targets too....all enemy days have unique spawn locations that work with the farm map too.
Otherwise you will have so many glitches it will be unplayable.
Mind you I never made a published map in my life, but I have dabbled in it more than once. I also do not know what game engine you use or it's limits, but a mapper should not have to reskin your one map, but be allowed to make a whole new one. Your map is what I would consider an arena map. What I am talking about are large, even huge open levels where the players run around and kill things, maybe solve puzzles, but basically run and gun games like Serious Sam or Pain Killer, opposed to always being stuck on the farm or another arena type map.
And why would Steam need to approve a map for your game? Do they hold rights to your game or you modded off of theirs? Even still why would they need to approve anything? All player made content would run under your game. Maybe I am thinking of older modding before there was Steam, but still I would not think it would matter.
This game is c# coded. There is no map making software.
Thanks for your support and feedback.
Yea I was not sure what you used- Half Life, Unity, etc. And I am more a pick up and place textures kind of person, rather than a coding one.
How many people are on the BnB team anyway?
Relying on the community is a great idea, making moddable maps is quite hard unfortunately.
And it is one of the reasons why a lot of the HL games have lasted so long. Both because they were decent (some better than even store bought games in my opinion) and because the dedicated community kept them alive with new content.
I would assume building games basically from the ground up is also easier using an already dedicated game engine, but if you are looking to make a profit, which $1 is not it, so is Valve and if you sell you have to pay them as well as I recall if using one of their game engines. Not sure if all upfront or just per game copy sold if that option is even possible.
Also your goal may have been to make something completely from scratch just to say you did it or to make sure you could add certain features. But HL allows for a LOT of creativity as well and you can code with in it to make what was not possible or so originally thought, as possible.
Thanks for your interest and support :)
Not just for a dollar as I said.
Great question, I believe it required the power of the Xbox 360 to play well. The number of enemies running around and the blood trails really will slow down a lot of PC's back then.