Abbot's Book Demo

Abbot's Book Demo

Gamu Jun 23, 2016 @ 12:00pm
Analoge movement
Why cant u add analoge movement to this game? Not everyone gets VR sick. Seems pretty unfair to just exclude this option.
< >
Showing 1-7 of 7 comments
MikeAtBlackthorn  [developer] Jun 23, 2016 @ 2:01pm 
Hey there Bulb - the current demo was built for a specific path to limit the areas the user could explore, and likewise to limit the amount of time the demo takes (A requirement we had to meet when showing the work at the Sundance Film Festival.) Adding analog movement itself is easy to add - but tailoring the demo to allow for freeform exploration takes much more time.

We're in the process now of building the full version 1.0, which is a major revamp - far more sophisticated than what you see in the current demo. We're keen to focus on that, rather than continue dedicating time to the demo. (We're a small team, and have to be careful about how to use our available resources.)

Anyway, the full version will have full user control over where to go - and we expect to include an option for continuous/analog movement for those who are comfortable with it. :)
Gamu Jun 23, 2016 @ 3:20pm 
Thank u very much for that :)
fazzter Jun 24, 2016 @ 10:36pm 
Can't wait for this game, I hope it has a cool somewhat complex story/plotline. Either way I like the atmosphere it creates so far, especially overlooking the catacombs....way cool.
chrisbraeuer411 Jun 25, 2016 @ 1:28am 
Thats a blast to hear. Great work so far.
MikeAtBlackthorn  [developer] Jun 25, 2016 @ 11:37am 
Thanks for the good word, guys - it means a lot to us! :)
feenhaar Jul 2, 2016 @ 11:36am 
Muahh... it was so ... fantastic and so scary. thanks for this. good work..
MikeAtBlackthorn  [developer] Jul 5, 2016 @ 9:47am 
Thanks, feenhaar - tell your friends :) (You'd be surprised how much a little word of mouth helps!)
< >
Showing 1-7 of 7 comments
Per page: 1530 50