Aerofly FS 2 Flight Simulator

Aerofly FS 2 Flight Simulator

RonnyRrr May 22, 2016 @ 3:28am
full screen mode doesn't work right
I am trying 1280x1024 my native resolution and everything is blown up too big to fit my screen forcing me to play in windowed mode only ...any ideas?
< >
Showing 1-8 of 8 comments
ipacs aerofly  [developer] May 22, 2016 @ 8:14am 
Can you provide more details about your system, e.g. Windows version, Monitor type and so on?
RonnyRrr May 22, 2016 @ 3:31pm 
it worked for a while then got messed up, now everythting is tiny and small and can't be adjuste to work anymore.... asus laptop nvidia 850M 2 gig windows 8.1
ipacs aerofly  [developer] May 23, 2016 @ 2:49am 
Does you system have an onboard 3D card as well. It could be that Aerofly FS 2 is not using your NVIDIA card for some reason. If possible post the file called tm.log which is located in the Aerofly FS 2 folder in your Windows documents folder via email to mail(at)ipacs.de.
RonnyRrr May 23, 2016 @ 4:17am 
Yes there is an onboard card also but is not listed as primary in my pc control panel, I use the Nvidia 850M which runs all other sims, and yours in the beginning, the problem started after messing with vsync in your menu, my sceensize was "smashed" and tiny and can't be accessed by the mouse pointer becuase the click spots don't line up with the graphics ..I use inspector but once again, game ran fine oringinally ...however on my 3rd reinstall as well as the documents folder where your sim is located being erased and rebuilt nothing helps
RonnyRrr May 23, 2016 @ 4:18am 
ill email you those files
RonnyRrr May 23, 2016 @ 4:20am 
here's the main

<[file][][]
<[tmsettings_sim][][]
<[bool][window_fullscreen][false]>
<[int32][window_fullscreen_width][0]>
<[int32][window_fullscreen_height][0]>
<[float64][window_fullscreen_quality][1]>
<[array_int32][window_frame][0 0 0 0 ]>
<[string8][aircraft][c172]>
<[string8][aircraft_repaint][]>
<[tmsettings_flight][flight_setting][]
<[vector3_float64][position][-2662534.98786168 -4329581.85333918 3841267.12474848]>
<[vector3_float64][velocity][0 0 0]>
<[matrix3_float64][orientation][0.994521895368273 -0.104528463267653 0 0.104528463267653 0.994521895368273 0 0 0 1]>
<[float64][gear][0]>
<[float64][throttle][0]>
<[float64][flaps][0]>
<[][configuration][Invalid]>
>
<[string8][controls_control_type][TM_CONTROLS_TYPE_JOYSTICK]>
<[float64][controls_sensitivity_touch][0.5]>
<[float64][controls_sensitivity_tilt][0.35]>
<[bool][controls_touch_auto_centering][false]>
<[float64][controls_gui_transparency][0.5]>
<[bool][controls_use_rudder][false]>
<[bool][controls_use_rudder_assist][true]>
<[bool][controls_use_auto_gear][false]>
<[bool][show_overlay][false]>
<[bool][show_flight_info][true]>
<[tmsettings_moving_map][moving_map][]
<[vector4_float32][position][0 0 0.200000002980232 0.200000002980232]>
<[float32][scale][1]>
<[bool][show][true]>
>
<[bool][fade_controls][false]>
<[bool][invert_view_controls][false]>
<[string8][view_name][view_model_01]>
<[list_tmsettings_view][view_list][]
>
<[tm_time_utc][time_utc][]
<[int32][time_year][2016]>
<[int32][time_month][5]>
<[int32][time_day][19]>
<[float64][time_hours][20]>
>
<[float64][visibility][0.9]>
<[tmsettings_wind][wind][]
<[float64][strength][0.2]>
<[float64][direction_in_degree][0.875]>
<[float64][turbulence][0.1]>
<[float64][thermal_activity][0]>
>
<[tmsettings_clouds][clouds][]
<[float64][cumulus_density][0.25]>
<[float64][cumulus_height][0.5]>
<[float64][cumulus_mediocris_density][0.15]>
<[float64][cumulus_mediocris_height][0.6]>
<[float64][cirrus_height][0.65]>
<[float64][cirrus_density][0.8]>
>
<[int32][graphics_frame_rate][0]>
<[int32][graphics_quality][1]>
<[bool][graphics_use_custom_settings][false]>
<[int32][graphics_quality_texture][1]>
<[int32][graphics_quality_terrain][1]>
<[int32][graphics_quality_shadow][1]>
<[int32][graphics_quality_obj_density][1]>
<[int32][graphics_quality_tree][1]>
<[int32][show_approach_guides_mode][2]>
<[bool][show_terrain_features][false]>
<[bool][show_info][true]>
<[bool][sound_on][true]>
<[float64][sound_volume][0.4]>
<[float64][crash_restart_time][3]>
<[float64][simulation_speed][1]>
<[][navigation][]
<[tmnav_route][Route][]
<[tmnav_route_airport][Origin][]
<[string8][Identifier][]>
<[vector2_float64][Location][0 0]>
<[uint64][Uid][2]>
>
<[tmnav_route_airport][Destination][]
<[string8][Identifier][]>
<[vector2_float64][Location][0 0]>
<[uint64][Uid][59451247632]>
>
<[pointer_list_tmnav_route_way][Ways][]
>
>
>
<[bool][debug_show_log][false]>
<[bool][debug_show_fps][false]>
>
>
RonnyRrr May 23, 2016 @ 4:21am 
here's the tm one

0.00-tmmodule: (7 modules) (tmsystimer,1) (tmsteam,1) (tmrandom,5) (tmsysinputdevicejoystick,10) (tmatmosphere,10) (tm_magnetic_field,11) (tmsyssound,20)
0.00-tmmodule: init modules=(tmsystimer=ok) (tmsteam=ok) (tmrandom=2670229245) (magnetic field=(257 198147)) (tmsyssound=(default=Generic Software) (0:Generic Software) (version=1.1) (1.1)) done
0.14-tmmodule: Program version 2.0.1 EA1.5
0.14-tmmodule: Copyright (C) 1998-2016 IPACS
0.14-tmsyswin: memory=(physical=8075MB, avail=6376MB) (virtual=9355MB, avail=134217727MB) (21 in use)
0.14-tmsyswin: operating system (8.1)= Microsoft Windows 8.1 or newer
0.14-tmsyswin: monitor size = 344 194
0.15-tmmodule: fullscreen modes=(1024x768x32x60) (1152x864x32x60) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1360x768x32x60) (1366x768x32x60) (1400x1050x32x60) (1440x900x32x60) (1600x900x32x60) (1680x1050x32x60) (1920x1080x32x60)
0.20-tmsysmisc: preferred ui language = 'en-US'
0.21-aerofly_fs: preferred language = 'en'
0.21-aerofly: config folder = 'C:\Users\JETPETER1\Documents/Aerofly FS 2/'
0.21-module_config: loading config file 'C:\Users\JETPETER1\Documents/Aerofly FS 2/main.mcf = ok
0.21-tmsyswin: init window=(mdf=60Hz) (window=0x0x1536x794) (client=1520x755) (screen=1536x864) (32bpp) (60Hz) (windowed mode)
0.28-tmmodule: initializing opengl= init window=(mdf=60Hz) (window=0x0x1536x794) (client=1520x755) (screen=1536x864) (32bpp) (60Hz) (windowed mode)
0.33-tmmodule: creating opengl context= (createcontextarb) (trying OpenGL 4.5=fail) (trying OpenGL 4.3=fail) (trying OpenGL 4.1= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0)
0.41-tmmodule: (core profile) (vendor=Intel) (renderer=Intel(R) HD Graphics 4600) (version=4.1.0 - Build 10.18.10.3574)
0.42-tmwinogl: opengl caps=(viewport=16384x16384) (texsize=16384) (stencil=0) (texunits=192) (ps-texunits=32) (shading_language=4.10 - Build 10.18.10.3574) (shader_max_vertex=4096) (shader_max_fragment=4096)
0.43-tmwinogl: gl extensions=GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
0.45-tmwinogl: wgl extensions=WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
0.46-tmmodule: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (texture rgtc compression) (texture storage) (buffer storage) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (tessellation) (sync) (timer_query) (swapcontrol)
0.53-tmwinogl: gl: reducing max texture size from 16384 to 4096
0.53-tmmodule: gl: using depthmap texture array
0.60-aerofly_fs: resolution=1520px ss=344.00mm density=4.42 -> csf=1.00 res=1520.000000
0.61-aerofly_fs: create fbo = 1520 755 samples=0
0.63-aerofly_fs: window size=1520x755 physical display size=344mmx194mm
0.64-tmxgltext: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok
0.65-tmxgltext: loading font 'texture/hud.tff'=(256x512) (h=48) (nc=123) ok
0.72-tmmodule: searching for input devices...
0.73-tmmodule: searching joysticks...
0.84-tmsysinputdevicejoys: joystick 0: 'XBox 360 Controller 1' axes=8 buttons=14 slider=0 pov=0 type=00000000
0.84-tmsysinputdevicejoys: joystick 1: 'Logitech Extreme 3D' axes=4 buttons=16 slider=1 pov=1 type=00010214
0.84-tmsysinputdevice: 2 devices found= (XBox 360 Controller 1) (0000000000000001) (Logitech Extreme 3D) (c215046dd010ff70)
0.85-tmmodule: initializing trackir...
0.85-tmmodule: (DLL Location key not present)
0.85-tmmodule: trackir dll not found.
0.86-tmmodule: shutting down trackir... done
0.87-tmsimulator: A0 new=4725 del=1362 dmem=3363 memory=13MB
0.87-tmsimulator:
0.87-tmsimulator: loading model c172...
0.87-tmscene: number of stars = 1572
0.88-tmmodelmanager: model: (name='c172') (directory='aircraft/c172/')
0.88-tmmodelmanager: loading configfile 'aircraft/c172//c172.tmc'
0.89-tmmodelmanager: contact points 3: (0.240 1.268 -0.923 r=0.212) (0.240 -1.268 -0.923 r=0.212) (1.924 0.000 -1.079 r=0.193)
1.17-tmscene: shadowmap splits=(1.00 12.50 158.50 2000.00 0.00 0.00 0.00 0.00)
1.33-tmscene: shadowmap = 2048x2048 sp=4
1.33-tmsimulator: A1 new=12099 del=3870 dmem=8229 memory=62MB
1.33-tmterrain: init terrain 'scenery/'...
1.59-tmmodule: creating mapload thread: ok
1.60-tmterrain_cmaps: color maps: num=15599 ims=2048 levelminmax=0/14
1.64-tmterrain_hmaps: omin=( 64.0, 64.0) bb=( 0.0:65536.0, 0.0:65536.0) numin= 2141 -> nodes= 51 endnodes= 33 endobj= 4222 depth= 7 maxpernode=254 min=( 512.0, 512.0)
1.66-tmterrain_hmaps: omin=( 512.0, 512.0) bb=( 0.0:65536.0, 0.0:65536.0) numin= 3020 -> nodes= 78 endnodes= 58 endobj= 5671 depth= 4 maxpernode=251 min=( 4096.0, 4096.0)
1.68-tmterrain_hmaps: height maps: num=5161 wgc=4096 ims=64 levelminmax=7/10
1.68-tmterrain: terrain memory: (colormaps 170 MB) (heightmaps ca. 360 MB)
1.84-tmmodule: init terrain geometry manager...
1.85-tmterrain_object: 1 texture search folders:
1.85-tmterrain_object: folder = 'scenery/textures_shared/'
1.86-tmterrain_object: register xref 'xref_usa' -> lonlat_min(-125.00,31.00) lonlat_max(-104.00,42.50)
1.86-tmterrain_object: register xref 'xref_usa_aircraft' -> lonlat_min(-125.00,31.00) lonlat_max(-104.00,42.50)
1.86-tmterrain_object: register xref 'xref_usa_airport' -> lonlat_min(-125.00,31.00) lonlat_max(-104.00,42.50)
1.87-tmmodule: done init terrain geometry manager
1.87-tmmodule:
2.11-tmmodelmanager: loading dynamics 'aircraft/c172//c172.tmd' = (id=1) (257 dynamics) (332 graphics) (56 sound) (ny=472) (nz=39)
2.22-tmmodelmanager:
2.22-tmmodelmanager: mass: 985.000000kg
2.23-tmmodelmanager: mbs joint 0 <- 1 PropellerBody
2.23-tmmodelmanager: 1 multibody joints / 1 components
3.40-tmscene: ERROR: (material 'f019_body' has NO NORMAL MAP -> SETTING DEFAULT)
3.40-tmscene: ERROR: (material 'f019_body' has NO REFLECTION MAP -> SETTING DEFAULT)
3.41-tmscene: ERROR: (material 'f019_head' has NO NORMAL MAP -> SETTING DEFAULT)
3.41-tmscene: ERROR: (material 'f019_head' has NO REFLECTION MAP -> SETTING DEFAULT)
3.47-tmsimulator: done loading model c172 (repaint=)
3.47-tmsimulator:
3.51-tmterrain: mesh quality = 2.00
3.51-tmterrain: terrain quadtree: maximum depth=13 nodes=22369620 min_size=2.00 avgnode per render=351 quadtree_size=4096
3.70-tmterrain_mesh: terrain mesh: indices=46592 memory=51 MB
3.70-tmterrain_mesh:
3.71-tmmodule: creating terrain tree manager begin
3.71-tmmodule: tree types='_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_fir_' '_fir_' '_fir_'
3.96-tmterrain_hmaps: omin=( 64.0, 64.0) bb=( 0.0:65536.0, 0.0:65536.0) numin= 889 -> nodes= 29 endnodes= 18 endobj= 1932 depth= 7 maxpernode=236 min=( 512.0, 512.0)
3.97-tmterrain_trees: tree maps: num=889 wgc=1024 ims=16 levelminmax=10/10
4.11-tmterrain_trees: treevisr=6 numtiles=784 treenv=32768 treevbsize=256kB treetexbufsize=49MB
4.12-tmmodule: creating terrain tree manager end
4.12-tmmodule:
4.17-tmsimulator: A4 new=74969 del=53237 dmem=21732 memory=142MB time=2841.16ms
4.17-tmsimulator: 191 textures using 429 MB
4.18-tmsimulator: 58 shaders with 587 references
4.18-tmsimulator: 46018 strings with 4314kB 96
4.18-tmmodule: creating mapload thread: ok
4.18-tmterrain: initial terrain position: pg(-2663386.17,-4330174.52,3841667.67) pwg(10632.37,40089.34)
4.38-aerofly: done initializing (t=3.75s)
4.38-aerofly:
4.38-tmmodule: compute thread begin
31.01-tmmodule: compute thread end
31.29-aerofly_fs: 1 textures using 4 MB
31.29-aerofly_fs: 1 shaders with 1 references
31.29-aerofly_fs: 3700 strings with 346kB 96
31.30-aerofly_fs: dmem=3469 memory=12MB
31.36-tmmodule: render thread exited
31.37-tmmodule: shutting down steam... done
32.08-tmmodule: shutting down... done
ipacs aerofly  [developer] May 23, 2016 @ 6:21am 
According to the log file your NVIDIA card is not used, that's why you experience the sluggish simulation and cannot set the resolution properly.

Please check your Windows settings and see how you can enable the NVIDIA card. Keep in mind that ASUS might offer special drivers for this so the switching takes place automatically.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 22, 2016 @ 3:28am
Posts: 8