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I couldn't possibly disagree more, sorry.
I don't expect Aerofly to ever have the depth of P3D or xPlane, but what it does, it does very well.
I definitely think it's the best flight sim out there for VR and the general feeling of flight but I don't want FPS to be affected by to many added features. Don't get me wrong, there is definitely features I want added to and I hope they are added in the near future but just remember, adding extra stuff makes your system work harder and therefore introduce stutters and frame rate issues.
Just a thought.
Also I don't think that adding such features happens overnight, it may take years until they reach the level of X-Plane/FSX/P3D and computer technology will probably advance even faster now that VR has come to the scene. So if it grows along with the technology it shouldn't be too much of a problem.
What features do you really want added in the near future?
I start at the gate of a chosen airport. I can ask the steward to start the boarding, and I can hear people coming to the plane. I can decide the route I want to do programming the FMC, and I have to ask clearance to ATC to fly there. I want to follow the checklist to start the plane, and I'd love to feel I have a FO in the cockpit with me. Sort of what FS2Crew does.
Then, I can close the doors of the plane and the finger is taken away, I can push back and start the engines, hearing realistic sounds (Hello, IXEG). ATC instructs me about how to taxi to the runway and I can go through the final checking with the FO until we are ready to take off. I can make public announcements to the passage and I can operate the navigation systems of the plane to certain degree of control.
During the cruising time, I can enjoy the views with updated weather and sort of Orbx quality terrain. I can also speed up the time if I want. Control the top of descending and prepare the ILS approach. ATC guides me to the destination and I land overpassing some turbulence areas which projects rain on the windshield where I see the cockpit shaking. Finally I land, I get to the proper destination gate and I can order the cross-check and doors opening.
All that things creates for the the flying experience. I don't expect to control fuel data or more in depth systems, just have the feeling I getting the "fun" part of prepare a fly and be the Captain of the plane. :)
The F18 is incorrect. I ran a test at 1000 AGL (above open water) with full AB. Max speed at this alt was mach 1.59. I pulled it into a high nose climb and sustained 7.3+ G. This is impossible in the real plane.
http://www.aerospaceweb.org/question/performance/q0030b.shtml
https://en.wikipedia.org/wiki/McDonnell_Douglas_F/A-18_Hornet
Note OP: Thanks for your review.
But with my 980ti (enough of RAM and an i7) I already experience a good amound of stutter, when turning my head (VR / Vive) in an airliner set up in Zurich. Turning down some knobs did the trick (espcecially the shadow quality). But what that tells me is, that we are already at a kind of limit. Which makes me sad, but that's a fact. I don't know if the performace is sagnificantly better with one of 1000€ graphiccards. But I doubt it.
What we right now have, is an easy to use sim with astonishing graphics, with some cons, but with a very "fluid picture". I think a high framerate and no or nearly no stutters improves the feeling of flying an aircraft (expecially with VR on your head): Would I want a sim like FSX (at the beginning) with sutters over stutters no matter what rig you use...?
I'm not sure. Saying this, I also would welcome all the suggestions you made. More atmosphere, more feeling. But I fear the consequences...
Best wishes,
Pete