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GFX: Radeon R9 290
CPU: Intel i5-6600
RAM: 16gb-DDR3
HDD: 1tb (also have 128gb SSD but the game is not on that)
In game settings:
High for everything
Game Mode:
Oculus/Steam VR
Problem:
- i would prefer to play the game with a joystick rather than a controller. In oculus mode i can play the game quite happily with no problems, albeit i can't use my keyboard or joystick in the mode, being forced to controller gameplay (not ideal for a flight sim). Instead i can launch through steam VR to which my keyboard, mouse and joystick work fine. However, the game is extremely laggy in this mode (visually). If i keep my head still the game works fine, i fly normally at ~60fps. If i turn my head, the game remains at ~60fps but the head movement is extremely jerky, to the point of intense nausea. If it take of my headset and move it around it works fine, with no head movement problems appearing on screen.
Solutions tried:
Moving the Oculus sensor [FAIL]
Unplugging and replugging in the oculus sensor [FAIL]
Trying the headset in a different USB port [FAIL]
Lowering the graphics [FAIL]
Turning off and on power [FAIL]
any suggestions of developer feedback would be ideal. Thanks
i7 - 6700k 4.0 gigahertz quad core
Nvidia GTX 980Ti (6 gigs RAM)
2 gigs SSD HD
32 gigs RAM
Graphics set at ultra
vsync on
fps: 60 @ rsf 1
fps: 55 @ rsf 1.5
fps: 45 @ rsf 2
Nvidia GTX TitanX
1 TB SSD
32 gb DDR3
HTC Vive
I am pretty happy with the performance and use supersampling at 1.5.
VR issues to be fixed;
- Shadows over the cities are not rendering properly
- World 3D object and map sizes are not correct, they should at least 3-4 times bigger compare to the plane. Shrinking plane size does not cut it because it feels like you are flying on a model plane.
Very good sim by the way, thank you.
In most locations I get huge frame rate. Near Reno for example it's about 92 FPS, which gives complete immersion.
If I fly low over downtown San Francisco and look down at it, I do get a bit of stutter. My solution is not to do that. There are so many other great places to fly on this map that I don't miss it one bit.
EDITED: I do see some stuttering when I fly low over densely forested areas, e.g. Tahoe.
Gigabyte GTX 1080
16GB Ram
Graphics all high, with in-game 1.2 on the SS (or whatever they call it in-game)
Framerates run 90+ over most areas except if too low and there's lots of objects, trees/buildings.
But the FPS seems to get gradually worse the longer I play??? Anyone any ideas?
I intend to buy this Sim to use it in VR-Mode.
This is my current Hardware:
Oculus Rift CV1
i7 4790k @4.0 gHz
NVidia Gigabyte G1 Gaming GTX970
16 GB Ram
Do you think, that it would run poperly with that equipment?
If not, coult it run with lowered details or even ASW enabled?
Would be glad to be get informed about that.
Thank You in advance!
Greetings from Germany
Amino
FS 2 should run just fine with that configuration. Make sure that you turn off VSync, and don't go crazy with SS (maybe try 1.20 and try to move up carefully from there). Ultra settings should be OK as well but adjust accordingly if you get some stuttering. Run in Other (Oculus) VR Mode and make sure that you have the latest version of FS 2 installed (EA3.38). Also make sure that you have the latest Game Ready Drivers as well.
Happy Flying!
I assume "SS" is ScenerySetting, correct?
I will get FS2 across Steam-Platform. I think they will offer the latest version there (EA3.38).
Greetings Amino
Depending on settings, framerate in non-VR can sometimes exceed 500fps.
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / LG IPS236 1920 x 1080 Led Monitor / Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / EVGA Z170 Classified K Motherboard
Thanks for bringing up a performance discussion!!
I started trying Virtual Reality HMDs late last year with an Oculus DK2 and I have tried FSX, Prepar3D, DCS World, War Thunder, and finally FS2. I have found the performance of FS2 and War Thunder to exceed the others by quite a bit. They are the only two flight sims that can actually achieve 75fps(my DK2) and 90fps(CV1) without relying on ASW or ATW frame interpolation.
The fluidity is amazing and really contributes to the proper feel of flying - especially if you want to do some low level flying with some maneuvering. I watch the performance carefully with the overlay HUD from Oculus Debug Tool. I am impressed with War Thunder in that even when I am flying in a formation of 12 or so B17s with a lot of buzzing enemy fighters, I still maintain the 75 fps - not sure how much headroom (excess performance) I will have with FS2 when trying to fly in formation with future multiplayer.
I have watched the use of CPU cores with FS2 and they are using several - especially three - at pretty high levels (maybe 80%) - out of the six that I have. It is great to see that IPACS Devs are doing well at multithreading.
My Specs are as follows:
Oculus DK2 at 75fps
Intel 980X@4.2Ghz (6 cores)
12 gb 1800Mhz RAM
Nvidia 970 @ 1405Mhz
Samsung 850EVO 500gb SSD
FS2 Settings:
Graphics Custom - Texture - both HIGH, Shadow, Building, Tree- MEDIUM
Render Scale = 1.4
My suggestion for a common performance test is as follows - using Non VR:
Settings = ULTRA
Aircraft B747, Location 01L San Francisco
My result = 149fps