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Check list should be just like the real thing. You should be able to pick it up and look at it
I have a hard time drinking cola zero in VR, let alone reading a piece of paper. Only when i play MSFS2020 with TrackIR i read some aerodome charts to know where to taxi.
Without the SAS it feels very naturalistic, but I wonder what is your opinion on it? Or are real pilots forbidden from turning it off unless it's absolutely necessary?
I certainly like to stay proficient in handling without all the automation.
A further problem with PC based simulators is the lack of proper physical controls. the thrustmaster hotas joystick is stiff by design so it replicates the EC135 cyclic with AP and trim on well enough, but not even close to it without.
I've got a Saitek x55 stick with a weak spring which is more like a normal cyclic without stability, but then not so much like it with full AP.
I'd like to see more flight modelling of the fin effect on the 135, in real life it's comes alive at 65 kts and reduces the pedal load greatly above that airspeed, below it it can be quite a dance on the pedals in crosswinds which would be nice to simulate.
But as with any other vehicular simulation, the lack of G-forces feedback is going to complicate things for those used to rely on their vestibular apparatus. Sadly, it's next to impossible to compensate for the lack of that (at least for an enthusiast).
Thanks for your reply and especially for the comment on the fin-related lateral stability of the actual helicopter. Indeed, it would be nice if the developers took that into consideration.
thanks for the explanation, i guess i have to flip the switch on. i did my start up with the aerofly wiki articles checklist and it doesn't say anything about it for some reason.