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In the tm.log file you can see if the graphics card was actually used or not.
When your correct graphics card is used you can of course up the settings.
Elite Dangerous looks exactly the same in VR except that I can look around and everything's in 3D.
Also the planes and cockpits look great in VR, it's just the terrain textures. There also seem to be details like runway lights in the Non VR version that I don't see in VR
I thought it might be a VR setting, but I don't see much there.
To increase the resolution of the terrain textures you can download a high res. texture pack as DLC.
I've been able to run Aerofly on my laptop on the onboard graphics chip with decent graphics settings and relatively good FPS. It's not a slide show but it would be pretty low FPS in VR, yes.
It's weird how you can have games like Elite Dangerous or No Mans sky that can have procedural textures that look good right down to ground level and you don't see accurate flight sims mixing procedural textures with bitmap textures to look good at altitude or ground level.
Use the procedural to add noise and details to the bitmap once you get below a certain altitude for instance.
We have thought about taking data from open streetmap for example but even that doesn't cover all areas and it certainly doesn't have the same resolution or precision world wide.
While jetliners and small planes flying at altitude are popular with flight simmers, helicopters are also popular and tend to operate much closer to the ground where traditional textures are at their worst.
So why not a DLC of a smaller area where the satellite maps have been augmented with procedural textures. Obviously someone would have to go over the satellite photos and decide what areas are water, what are trees, what are grass, what are dirt, and what are roads.
Once it's done, the game engine could create the small details on the fly and give a much more convincing image at low altitude.
A DLC like this could possibly be packaged with a paramotor, an ultralight, and a helicopter. These are all low altutude slow aircraft that would take full advantage of the terrain and if the DLC sold well it could indicate a new market for terrain DLC's that nobody currently seems to be looking at.
I for one would love to fly over the map from GTA 5 in a realistic aircraft. So what' if it's a small map, with the right aircraft it's still a lot of ground to fly over and looks great at any altitude.
The authors of Deadstick seem to think there's a market for an entire flight sim built around low level flight.