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If you connect multiple devices you should probably tweek the assignments first and set them to your liking. The control assignments allow for multiple devices to control the same function, e.g. you can have a yoke and joystick connected at the same time that control both aileron and elevator for example.
When you fly with VR hands you don't need to set up anything related to the hardware controls and per default no stick on the hand controller does two things at once.
When you press the menu button briefly it will center the view, no need to reach for the keyboard.
If you press and hold that menu button for one second it will bring up an overlay that explains all of the button functions and also enables the controllers to change the views.
if you push and hold the button longer you return to the main menu.
The controllers are described in more detail on our official website:
https://www.aerofly.com/tutorials/vr-controls/
and in our official wiki:
https://www.aerofly.com/dokuwiki/doku.php/manual:virtual_reality
The main menu interface is designed to work on desktop, in VR as well as on mobile touch displays...
The left index stick adjusts throttle and if you hit it wrong, will change your view and then obscure it with the idiotic attempted rendering of the controller and btw, you have to hold it more than 1s and returning to the menu does not reset the scenario,
You really trying to convince me this wasnt phoned in?
I'm a consumer software developer by trade, so dont try and tell me just because "we planned it that way" means its the right way. The scheme is bad, fix it.
You can quote the wiki all you want, but that does not mean it actually works that way (and it does not function as you described it, though I believe you think it does, this is evidence that very little if any testing was performed.
You simultaneously stated that no button has more then 1 control then described the "menu button" with at least 4 different functions. On the index, this is really the left stick, which is not our "menu" button.
"The main menu interface is designed to work on desktop, in VR as well as on mobile touch displays..."
Well you've failed marvelously. Btw, when a customer tells you you've failed, it means you've failed. You can argue with you customers if you want, but I dont advise it.
WTF IS THIS SUPPOSED TO LOOK LIKE:
https://www.aerofly.com/site/assets/files/4572/vr_hand_features.700x0.png
Fail.
Thank you for confirming that, this is precisely what I was referring to.
---
I refunded and bought Xplane-11, I should have done so from the start, couldnt be happier.
BTW, everything that is wonky in this title, works as expected in X-Plane.
I had called this release a failure but it's more than that, it's a cheap ripoff of a better product.
Get X-Plane, it hits all the markers this one misses.
I was open about trying alternatives and this title simply took advantage of that, once I returned to the path, smooth sailing all the way home.
Stop being poor and get a HOTUS!
Works perfectly fine and also i own FS2 and XPLANE.. Both are good, Xplane however runs like crap in VR and is ancient OpenGL, it does a lot of things WORSE than FS2
DCS is better than both!
I use Valve Index as well.
btw: VTOL VR is a perfect example for VR-Cockpit-interaction done right!
Oh i wish.
Please give us the chance to buy a Valve Index and then set up its controllers correctly.
https://imgur.com/a/w5rbS23
Please fix this as soon as possible. Can't believe that I can't play this marvelous flightsim anymore.... :-(