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My perspective is to ask "does a dream have a story?".
You could lay out the various puzzles and enemies into a narrative if you tried but its better not to, just immerse yourself in a dream that gets more and more complex and intense until it ends.
It is more like a theme ride, without dialogue you are exploring the story through visuals alone however it could be written like:
"You awoke, or did you fall asleep? Finding yourself somewhere unfamiliar, dirty and dark, at first you seemed to be trapped in a room but quickly realised the laws of physics did not conform the way you understood them. In short you could walk up walls defying gravity itself.
You quickly discovered a new room at the top which held a mechanical machine of cogs and wheels, though parts of it appeared to be missing. Trying to operate the machine you found the missing parts must be essential and so you began to head off to new rooms in search of those parts.
Arriving at a new room you found a switch that brought down a bridge across a chasm, crossing it you discovered a cog, perhaps it was one of the missing pieces from the machine you found earlier? You took the cog but instantly the bridge behind you disappeared, how would you return the cog now?"
If you wanted to you could write the narrative as you experience the game, its all about how you interpret what you see.
There's no story per se. As someone who has lots of nightmares myself (haven't had a "good" or pleasant dream in years, to the great benefit of my psychiatrist) they seldom ever have a story. It's a bunch of disturbing events and imagery that you try and weave into something that makes sense because that's how the human mind works, but at its core, it's a senseless narrative. And the game represents that pretty well.
I didn't get what DARQ want to tell after walk through the game and don't know what is the mean of the name . I am curious about that story too .
In an overall fashion, Limbo is a series of seemingly unconnected levels; there's a very lite motif here of trying to find your... sister (?)... it's not really explained at all, and there's so much room for interpretation to the point where anything goes, really. INSIDE, while still very loose on the story element, has some definite themes. The areas are far more structured (which doesn't mean the areas aren't varied!) and there's a sinister air of conspiracy and manipulation. It's all (deliberately) unsettling, far more so than Limbo, IMHO. Both games are dripping with thick atmosphere (so @lokust, you should definitely try those out, I think you'd like 'em), but the latter, I feel, has that little "extra something" that elevates it.