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Bir çeviri sorunu bildirin
What determines initial shot delay?
It seems to be how long it takes for the gunner to 'spot' the target, same way as a scout helo spots infantry at certain ranges, closer you are the faster the gunners see them.
What determines target priority?
Outside of who the gunner sees first, no idea - although my gunners do seem to have a thing against Man-PADS and RPG's as they tend to die first.
What determines accuracy?
Your distance to the target, orientation (how clear a shot the gunner has) and flight speed as well as maneuvering all seem to contribute to hit rate with door gunners - I tend to maintain a constant speed and gently circle the target zone to get best results.
What determines range?
I believe it's static and based on the gun in the gunners slot (so a more powerful gun has a greater range)
What determines burst size?
Again I think it's based on the weapon but beyond that I have no idea, might be RNG or could be a hidden ammo count on gunners or temp gauge
Do friendly scouts spotting infantry affect anything?
Yes (as far as I can tell) every time someone spots hostile infantry my gunners tend to open up on them immediately and seem to hit more often (+ ground units tend to fire on spotted targets rather than just sitting there and taking it like chumps)
A dev could probably answer better.
It feels like any intuitive observation I've made, there's one completely counter-intuitive one. The only way I've been able to get consistent behaviour out of my door gunners was to fly high, fly fast and bank hard to the side. While that approach still has a long initial delay, my door gunners seem to swap from target to target pretty quickly once they get going, an their accuracy appears entirely random. I don't know if that means anything or if it's just more confirmation biast, but it's making me suspect the system is either entirely or mostly random and we're seeing patterns where none exist.
It's all a random number generator, basically given buffs and debuffs for certain factors.
The further away you are, the longer the delay for your gunners to fire and the less accurate they are. A random number is chosen within a range of numbers for:
1. Will the gunner fire?
2. How accurate is that fire?
This sequence continues which determines length of burst (the will gunner fire? is buffed to keep him firing)
Another "buff" is if the enemy has been spotted by the pilot, this usually completely removes the will the gunner fire? roll and the gunner will open fire immediately and fire until the target is killed or sight is lost (roll for accuracy still happens)
I hope this helps you out!
That all makes sense. What about my experience of door gunners having a fire delay for only the first enemy they see and being able to switch targets with no delay? Is that intentional behaviour, do you think, or is it a quirk of the system? I can imagine switching targets is treated the same as shooting at the same target...
I spent a few hours with Itold talking about tweaks to it (gunners becoming "minispotters" for just the pilot that affect the roll and firing, etc) but I don't think it's high on the priority list.