Marvel: Ultimate Alliance 2

Marvel: Ultimate Alliance 2

İstatistiklere Bak:
The port's not the problem -- it's the GAME that's garbage
MUA2 is a significant step back into dog crap from MUA1; which was a dumbed down version of X-Men Legends II. The best way to address the many issues that plague this game is in bullet point form:

💩 Small roster with too many generic normies occupying character slots (Iron Fist, Cable, Nick Fury = an her0s)

💩 Pathetically small special attack repertoire of which only one or two abilities are even worth using (read: spamming) -- the best one's being tied and highly restricted by the game's wanky "Fusion" gimmick

💩 Partner A.I. is laughably brain-dead, as all it does it agminate around the player-controlled character like a bad stink, doing nothing, and no longer even attacking props / interactables when the player does (which they did in previous games)

💩 Cannot customise team size (huh?... bath salts?... brain trauma?!)

💩 Progression is very limited and does not feel like RPG progression, rather MMO styled, drip-feeding of the scant few abilities there are (NB: abilities are still locked behind a XP / level wall, irrespective of skill points acquired, which smacks grossly of lazy, post-design game balancing... yet the game is still very easy, even on its hardest difficulty)

💩 Inane, mindless mechanics -- e.g., cannot regenerate special meter while flying / swinging, but can while flailing in melee combat (shameless forcing of players into the horrible melee combat...? lol); Spidey can't web-shoot while in air or climb walls and his web-shot anchors him in place, as well as using copious amounts of stamina to use; Storm can pick up large objects with her hands (lol... wut?!)

💩 Cannot combine or combo attacks beyond a couple of crappy, canned 2~4-hit button-mash combos (before this, Marvel Nemesis allowed for almost any attack combination)

💩 No dodge or dash actions -- mash, jump or bust

💩 Enemies all target the controlled player, only engaging CPU-controlled team mates incidentally, on route to their beeline towards the player

💩 Only one, paltry, alternate skin for the game's miserly few characters... from a franchise whose pro-/antagonists have literally dozens of canonical attire choices

💩 Forced to play as 'Team Generica' for the first 30-ish minutes of the game because... well, who would use those flogged-to-death also-rans otherwise, right? I'm surprised most don't uninstall after an intro like MUA2's...

💩 No hub area. à la the previous two games in this franchise

💩 Team members can be swapped out on the fly, as if they're all just trailing behind, waiting for a call-up (lol)... yet could not be for the first couple of boss fights of the game (as broached)

💩 Little-to-no camera control, be it zooming or even basic rotation (...in single-player -- in local co-op, it's much, much more restrictive)

💩 Level geometry does not fade or become transparent when obscuring player view, which leads to blind spots around every other corner

💩 Dumb game world logic -- e.g., pick up a missile, toss it and it becomes a giant dart whose rocket ignites instantaneously... lol!

👍 Graphics are marginally better than in MUA1

[Port specific]
💩 Runs in the background after exiting, shutting down 'better' when just forced to shut (2.6Gb of RAM vs. 500Mb, respectively)

💩 Graphical glitches on forest level/s and some props (blue, flickering textures)

💩 No controller remapping (Y-button = jump; X = grab... *facepalms*)

💩 Slow-ish loading of cut-scenes, preventing skipping of Ps2-era cinematics until fully loaded (which can be most of the cinematic sequence)

💩 April Fool's joke price tag in late July

👍 Runs okay beyond those issues mentioned -- i.e., it's not Arkahm Knight / MKX "bad"
---

It's so sad that the Marvel license can only spawn increasing shallower games; with even those that showed some promise, either being bàstardised for casuls or dumped altogether.
En son You Kissed a Boy and Liked It tarafından düzenlendi; 30 Tem 2016 @ 1:09
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28 yorumdan 16 ile 28 arası gösteriliyor
If O.J. got off, given enough money, so too could MUA2 be squeezed into a GOTY glove.

U-S-A! U-S-A! U-S-A!
Ok, I loved Marvel Ultimate Alliance, had it on PS2 and had MUA2 on Wii, and bought these out of nostalgia.

Firstly, the Wii version was completely different, and I always thought I was missing out, but the simulator missions were so much better, playing with/as the unlockable characters and to get them you needed to achieve gold. The characters all also had a HEAP more abilities, not limited to the same 4 all game, Songbird had a giant sonic mace/flail, huge aoe attacks, charges, bolts, etc, it was nowhere near as limited, and I feel like that's a definite downside to this version.

I'm annoyed at the lack of costumes, and for the most part, upon finally unlocking a character's costume, I cringed and switched straight back to the default. And seriously, no alternate (normal) Nick Fury costume?

I loathe fusion. Ultimates were by far the best part of a character, from X-men Legends/MUA's insanely powerful attacks that show the true power of a character, to XML2's second ultimate which was a powerful buff, it's a system that should have been retained. Reducing every character down to Collect and Blast/Smash, Beam Splitter, Clothesline, Billiard Ball, or Targeted is just like saying "Look how uninteresting they are!" And the fact that every boss fight is basically just use Songbird's scream/Human Torch's flamethrower until you can destroy the boss with a fusion just makes gameplay dull.
İlk olarak anarchy tarafından gönderildi:
Firstly, the Wii version was completely different [...] The characters all also had a HEAP more abilities, not limited to the same 4 all game
That almost makes me want to play the Wii version... almost, as I know it looks like a Ps1 game and that it forces those Wiitarded waggle wank-off controls on players, thus rendering any redeeming aspect any game could ever hope to have on that console-cvm-elderly care home Alzheimer's palliative tool, dead.

I loathe fusion. Ultimates were by far the best part of a character, from X-men Legends/MUA's
The only fusion attack that I use is Storm + fire / ice / Thing -- smashes up everything and actually feels like a Storm Ultimate. The rest span dumb to derp. 250-odd fusions, you say?... LMF-PEACHY-FIRM-BUTTOCKS-O! Activision should really have been sued for that little brain fart of false advertising...

Had they left in the Ultimates, given the characters 6~8 specials to choose from and 3~4 outfits, the Fusion addition would have been fine. As it stands, they threw the baby out with the bathwater... then grabbed it from the trash, put it in a microwave, cooked it, stomped on it and then put it in a Subway roll, ate it and then bullemic'd it straight back out into the trash.
En son You Kissed a Boy and Liked It tarafından düzenlendi; 9 Ağu 2016 @ 8:37
IIRC the only wii pointing controls and crap were hold a button and move the nunchuck to start fusion, and then point and click on who to use it with, the rest was all just buttons and joysticks.
Maybe it's because I've spent so much more time with MUA2 than MUA over the years, but I honestly like the sequal more.
Sure, there are some things in MUA that I would've appreciated in MUA2 (again, Moonknight), but overall I have a better experience with the 2nd game. I certainly have a lot more memories playing this than MUA, anyway.
One must have a sad life to spend so much time piling up this huge amount of ♥♥♥♥ wrong on so many level, just to express hate which is usually the easiest way to find people to support you.

Move out dude. Meet people.
Only problems to me are:
*Controller
**Does not recognized non-Xbox pads
**No custom configurations
*No cheat codes

MUA1 has much worst:
*Lack of remaining other Ravens' console exclusive contents (from Xbox 360 DLC Gold & PSP respectively), but planned as DLC FREE of charge via patch
*Lack of cheat code access is much worst
*Storm still missing some sounds (Commands (Follow, Attack, Assist), Land, Death, Jump, Pain, Throw)
*Ronin only missing one sound for her Echo Effect's Blade Gun Shot (Wall Hit Impact (P5_Impact))
*Unlike in original PC edition, only Mesh modding that is currently known not working for now. I dunno if PS2 models still works
**The rest are still works for modding, but some are different:
***retexturing: via TextureFinder & muaskinner/NRSkinner
****Skin numbers still the same, but different size offset
****Huds & Power Icons are DXT3 & involves alpha channeling
***xmlbcui (replace & add new heroes, powers & missions alike) still works
***notepad py script still works
***hex editing animation and Arcade Android copying skin number still works
**sound format is different but seems become very easy to edit, inside are: .pak > .fsb > . mp3
***Some program like fsb extractor still exist
^ Just play the old PC SKU of MUA... what's the difference?
İlk olarak rawindranpc tarafından gönderildi:
Only problems to me are:
*Controller
**Does not recognized non-Xbox pads
**No custom configurations
*No cheat codes
snip

Cheat codes are in and working the same as normal (easier to enter with keyboard than controller though).
İlk olarak Kotli tarafından gönderildi:
İlk olarak rawindranpc tarafından gönderildi:
Only problems to me are:
*Controller
**Does not recognized non-Xbox pads
**No custom configurations
*No cheat codes
snip

Cheat codes are in and working the same as normal (easier to enter with keyboard than controller though).

Sorry, playing with keyboard is not my style (except Lego & a certain 2D fighting game like Skullgirls)

What about the cheat code access in MUA1
En son KL36720 tarafından düzenlendi; 11 Ağu 2016 @ 18:19
M&K is for browsing the Internet, RTS's and MOBA's; not action games.
İlk olarak You Kissed a Boy and Liked It tarafından gönderildi:
M&K is for browsing the Internet, RTS's and MOBA's; not action games.

That's funny and not true at all. You must be terrible using a K&M if all you think there for is RTS's, and MOBA's, and browsing the internet.
^ You must ad hominem when you have no counter argument.
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