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However - and although admittedly living up to its "imperfect" title - the game is an excellent and oftentimes hilarious arena brawler. No one KO / ring-out ever seems 100% the same (thanks, ragdoll physics) and the core gameplay is solid. The game is, however, unbalanced (rather, not balanced correctly -- e.g., Iron Man has near infinite missile spams and is near invincible / The Thing is relatively weak / Magneto is resilient as The Thing should be...), which might have turned many off before they could delve deep enough into the title to see the rough gem it was.
The tragedy was, a sequel (that was indeed in the works) would likely have addressed most of the game's issues and, perhaps more importantly, expanded the roster. But Activisionless dropped the game mid-development and made the derivative, generic MUA series instead.
I'll concede that MUA is not the worst game (much less Marvel game) ever made -- it has its appeal and can be addictive for scratching that grindy itch. But the franchise is clearly cookie cutter and safe to a fault, and its second iteration arguably took many more steps back than it did forward.
Hence my disappointment that it supplanted MN:ROTI, instead of holding off until said game got a sequel and / or becoming a parallel series.
I should probably have disclaimed my praise for the game with APPLICABLE FOR MULTIPLAYER VERSUS MODE ONLY.
But is there a modding scene per se... Or are you just extrapolating what could be achieved if there were any interest in doing so?
The Marvel Mod named Psycho Bear made a booster for MUA2. You can also see my only MUA2 screenshot on Fury’s SHIELD costume