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N-Space version as in, but only in PS2/PSP/Wii. So as She-Hulk & Sentry, who are only playable on DS.
Both N-Space versions’ gameplays (PS2/PSP/Wii & DS) are completely different than the primary Vicarious Visions gameplay version, regarding of the gameplay files on the models, scripts, maps & regular power limits. Let say:
* VVisions ver.: Similar to XML1 (4 power slot limits & no throw smash moves), except can select characters at pause menu, can repeat previous missions or ascend to the next difficulty, some cheat codes during gameplay disables saves, yet still retain MUA1-styled normal melee move inputs (3-hit combo, Ground and Jump Smash)
* n-space ver: Reused gameplay systems from pre-MUA2 games in addition of fusion in place of Xtreme. Same goes for the models are based on pre-MUA2 game models (no facial moving), even some models are reused from pre-MUA2 games. The most different parts are the gameplay contents, characters, scripts & maps, & mostly the playables’ power slot limits
** PS2/PSP/Wii: Playables’ Power Slot Limit is the same as MUA1
** DS: XML1-styled 4 Power Slot Limit + Some huds for MUA1 vets are reused from MUA1